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Pub-Jakiro (laning phase)

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Forum » Theory Crafting » Pub-Jakiro (laning phase) 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by L0bstz0r » June 9, 2013 5:25am | Report
was wondering if it would be viable to max Jakiros 3rd spell Liquid Fire first in the laning stages of the game?!

on level 4 it gives a 5 seconds 50% Attack speed slow + 125 dot dmg on a 5 second CD. Is it just me, or does this really sound ridiculously good while laning?

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Permalink | Quote | PM | +Rep by DzikaPanda » June 9, 2013 6:59am | Report
If you don't like Q spell you can try to max W and E, leaving 1 skill in Q just for effects. But I would max E only in case im laning against enemy carry to deny his farm.
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Permalink | Quote | PM | +Rep by samukobo » June 9, 2013 7:10am | Report
Actually, it's the build I personally recommend for Jakiro players.

Though you DO lose your nuking power significantly in the early game fights, it's ridiculously good when you're
A. In an aggressive tri/dual lane and shutting the enemy carry's farm
B. In a pushing team with the likes of Leshrac, Dragon Kinght and Nature's Prophet
C. Both
Quoted:

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Permalink | Quote | PM | +Rep by Sando » June 9, 2013 11:48am | Report
It really depends what kind of lane you're running - Liquid Fire is great for harassment and pushing (the effect works on towers too, and really reduces their firepower), and it's free mana-wise. Ice Path is better for setting up or preventing kills, but I don't think it's particularly efficient level-wise (1 point gets you 25 damage and 0.4 extra stun). Dual Breath is kinda expensive, and works well as a slow at level 1 - personally I like some combination of the 3, it really depends on the lane configuration.
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