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Cannot win MMR games anymore at all... Need help..

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Forum » Mentoring » Cannot win MMR games anymore at all... Need help.. 16 posts - page 2 of 2
Permalink | Quote | PM | +Rep by Dimonychan » November 7, 2015 5:54am | Report
It's kinda hard to assume you are not a "just another kid crying" because I've seen countless posts like this and they all complained about noob team and they all thought they are special and not like another RMM system whiner, and, frankly, this post is nothing different from all of the posts of that kind I've seen.

I've downloaded a replay of you Lina game and from first ~20 or so minutes I haven't got an impression you are better than your opponents or teammates so the only thing you can do is concentrate on your gameplay, analyze your mistakes(for instance, you have to work a lot on efficient spell usage, measuring your opponent's power and early game as a mid) and improve your gameplay by making conclusions off every game and learning from the better players. It's a shame there is no english-speaking account booster who would stream low-mid level games, analyze mistakes players do there and explain what, when and why he does. He would have a great success and do a lot for the community for sure, even outweighting the fact that he is a filthy account booster in the first place.

As ****ty and full of flaws the current MM system is, it has something it does right - it keeps people in their place.



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Permalink | Quote | PM | +Rep by Hamstertamer » November 7, 2015 9:13am | Report
Xyrus wrote:

No, what I meant was, there used to be a flaw in the Calibration process, where your MMR was influenced by how much Damage you did in a game, i.e. Thunder God's Wrath == EZ MMR. This no longer applies as they changed it.

Really? When, how and can I have a link to the update page that did that?

So now what is the calibration process based on? I'm curious.
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Permalink | Quote | PM | +Rep by Dimonychan » November 7, 2015 10:05am | Report
They only fixed Zeus abuse AFAIK, and calibration still depends largely on the hero damage. Core Veno and Tinker FTW.


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Permalink | Quote | PM | +Rep by Xyrus » November 7, 2015 11:00am | Report
Hamstertamer wrote:

Really? When, how and can I have a link to the update page that did that?

So now what is the calibration process based on? I'm curious.

I would if they released one, but they rarely release documented patch notes on MMR. It was around March 2014 when all the big changes to MMR happened (no 4-stack Ranked, "balances" to search times and Cooldowns for not accepting, etc.). Both the patchs that brought and removed the exploit were "undocumented", so I can't give you exact dates or a changelog.


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Permalink | Quote | PM | +Rep by CooCooKerChoo » November 7, 2015 6:04pm | Report
Skimming through your last 15 matches on Dotobuff, your problem (when you pick a Core) appears to be that you rely too much on getting a good Early start, but the Heroes you pick tend to be weak before lvl6. Your average GPM in the games you lost was below 400, and your CS was fairly low too.

I agree with that, my early game is often pretty weak, although as you pointed out, this is largely due to the heroes picked.

Heroes like Viper, Bristleback, Razor, etc. can fight back easily and punish the ohter team for staying near the Creep Wave even if your "Support" is doing nothing but Chain-Pulling *facepalm*.

I'll be sure to give those heroes a go and see if my game improves. Generally I try not to rely on whoever is supporting me in lane as most of the time they're trying to take last hits or are just simply walking around the lane not actually harassing the enemy, despite my attempts to ask them to do so.
My terrorblade games are generally the strongest out of all heroes, assuming I do not have a disastrous start, I'm usually ready by about 25-30 minutes to deal some heavy damage in team fights, but in-between that its solo fights and farming heavily.

The thing is, its often been the case no matter how hard i farm, i.e completely avoid team fights because the team is quite clearly going to lose the fight, and they do, that I continue to farm. This then reoccurs and they die again, and again. This feeding is often what stops me being able to push the game for a win, that combined with the team completely ignoring me stating "push with me" and they continue to push an alternative pointless lane with no gain, or sit jungle. This is what infuriates me the most.


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Permalink | Quote | PM | +Rep by zhethiz » November 8, 2015 1:00am | Report
Hi I got almost same problem with you.
at first I forget where I got drafted, but its around 1,8k-2,1k(I picked random heroes whose ability unknown to me)
and I keep losing till I reach 1,6k. There I stop playing mmr and keep playing normal match and watching replay, look at my mistake and other soI learned what their heroes could do.
After abour 3months off mmr, I play mmr again and now im at 2,4k.

A 'quick history' of my mmr is
1,6k -2,2 k: pick slark and go top (didnt care if enemy have bloodseeker) and take exp till lv 6, then go roam
Sometime I could farm, and other time I just sit back and taking exp. Its didnt really matter since at around 2k, the laning stage is like 20minutes, and no missing report.
Then I buy shadowblade> skadi> basher. And I stop playing mmr for few weeks.

then from 2,2 -now, pick a heroes who could support yet semi carry (looking at you tusk and veno).
at early I just be a sup, harras enemy, buy ward tillout of stock, dust etc. And TP whenever other lane ganked.
since it really hard to find a worth person who willing to be support(be a sup , not picking vengeful spirit then go desolator manta). And snowball then win the game.

What you want is raise in mmr, not highest gpm, not kill as much, not teaching other people. But win with your team.
oh and another important thing, communicate with your team. not blame.


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