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Sii, the Mime Assassin

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Forum » Hero & Item Ideas » Sii, the Mime Assassin 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Terathiel » July 18, 2014 12:24am | Report
In an oblique land of edges, where succumbing to your own shadow is expected, thrive a race of creatures who have evolved to the pinnacle of lethality. Dwelling in the City of Mirrors and connected to the Core Crystal, the beings, shades and specters all, cast no shadow to bring about their own downfall. They move as one, kill as one.

Yet, for crimes undocumented, one of these creatures was cut off from the Core Crystal and the fractal city. Now, Sii stalks the world of mortals, and it is not known whose shadow will be the next to rise and fight for the Mime Assassin.

I'm actually really pleased with the backstory for this one. Sii, the Mime Assassin, is a short-ranged Agility hero who is equipped with a number of abilities and tools to hunt down and slaughter his foes, especially from the other side of the map. He is played as a soft support/semicarry effective through the entire game.

Faction: The Dire
Primary Stat: Agility
Base Health: 473
Base Mana: 208
Base Damage (including stats): 57-63
Base Armour: 1
Movement Speed: 320
Base Attack Time: 1.7
Range: 425
Vision: 1800/1800

Strength: 53 (17 + 1.5)
Agility: 94.4 (20 + 3.1)
Intelligence: 64 (16 + 2)


Q: Revelations
Targets: Enemy Heroes
Range: 700
The Mime Assassin lift his veil of darkness to horrify the target, silencing and slowing them. Sii conversely becomes invisible for the duration. Attacking breaks invisibility, but Sii will return to the shadows after the fade time.
Duration: 2/3/4/5
Fade time: .6/.5/.4/.3
Slow: 25%/33%/41%/49%
Cooldown: 24/21/18/15
Mana Cost: 60/70/80/90

W: Touch of Shadows
Targets: Enemy Heroes
Range: Global
The Mime Assassin raises the shadow of the target, summoning an illusion of them that deals a percentage of their damage and slowing them. At the third and fourth levels of Touch of Shadows, Sii gains the ability to take the place of the illusion.
Damage dealt: 40%/55%/70%/85%
Slow: 15%
Duration: 5/6/7/8
Cooldown: 30
Mana Cost: 125

E: Fractal Leash
Targets: Enemy Heroes
Range: 450
Damage: Magical
Sii summons a burst of energy to deal damage based on how far he has moved in the last 5 seconds (teleportation counts as moving). Maximum damage is capped.
Distance to Damage: 20%/24%/28%/32%
Damage Cap: 200/325/450/575
Cooldown: 8
Mana Cost: 50

Ultimate: Shroud of Mirrors
Damage: Magical
Tapping into his shattered link to the Core Crystal, the Mime Assassin cloaks himself in mirrors of blinding light to dispel all shadows. All enemies near an illusion under the Mime Assassin's control take massive damage, are blinded and slowed.
Damage: 300/400/500
Slow: 30%/45%/60%
Miss Chance: 50%/70%/90%
Duration: 3
Cooldown: 80/70/60
Mana Cost: 200/325/450


Now, I have a feeling this guy is insanely broken and may need rescaling or redoing. It was hard to get the ideas I had down in a way that made sense, which was turning your Hero against you. Well, I tried.

Balance Changelog
1.0: Created
1.1: Fractal Leash rescaled. Movement to damage rescaled to 20%/24%/28%/32% (was 40%/50%/60%/70%), and maximum damage rescaled to 200/325/450/575 (was 200/350/500/650).
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Permalink | Quote | PM | +Rep by porygon361 » July 18, 2014 12:57am | Report
Welcome to the Hero Ideas Club! I like the concept of the hero, but I'd like to point out some imbalances:

I think the cooldown on Touch of Shadows is too long. Since he's trying to turrn you against yourself, I think giving this spell a shorter cooldown lets him terrorize more enemies at once. You could scale down the duration and damage in return, of course.

Fractal Leash is a little broken. This hero's speed without boots is 320 (i.e. He moves 320 dotametres per second). This means that he can clearly surpass 1000 distance in 5 seconds IF he keeps moving (which every decent player would do), and this lets him deal 200 damage at level 1 in an instant. The 650 maximum damage at level 4 is also very easy to build up. I suggest reducing the maximum damage, decreasing the percentage of distance travelled converted to damage and increasing the cooldown, because it's just too easy to build up and abuse.

Those are the parts that need to be changed, but there are parts I like a lot as well.

Revelations is a very interesting spell. It allows for mind-games and tricky plays, and I'm all about dem tricky plays.

Shroud of Mirrors is very strong, but the power of this spell is counteracted by it's short duration and high mana cost. I have absolutely no qualms about this one.

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Permalink | Quote | PM | +Rep by Terathiel » July 21, 2014 5:23am | Report
I thought Fractal Leash was broken. It was supposed to be effective only after a teleport. As such, it has been adjusted to compensate.
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Permalink | Quote | PM | +Rep by Usman123 » March 10, 2015 10:30am | Report
Hey guys, so I had an idea for a summer themed set, for Phantom Lancer
Seeing as Phantom Lancer is based around light and the sun, I think it would be a good idea to have some nice sunny themed sets.
I have some ideas drawn, but I was looking for some descriptions maybe even pictures from you guys!
DaRe DaViL


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