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Rick (The Wild Survivalist)

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Forum » Hero & Item Ideas » Rick (The Wild Survivalist) 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by corin » November 9, 2016 2:14am | Report

Rick [place holder name] Wild Survivalist

Rick is a man of humble origins. Like many of the other inhabitants in a world home to beings of seemingly immeasurable power, he learned his greatest strength was to rely on his whits and cunning to hold his own. His upbringing is what some might call, being born into a troop of gypsies, a band of families that roamed the land. Experts at living as modern nomads, learning to observe and even blend in where need be with the other people and creatures they came across. Rick was known for his talents and skills from a young age, he could form friendly bonds with seemingly anyone and anything. He was a proficient craftsman, marksman, athlete and even regarded as one of the more intelligent of the troop. Though he lived most of his life among the traveling group of bohemian humanoids, he always preferred the company of simpler creatures, his life long friends being a large hound he called Ada and a family of eagles he raised through their generations. His most notable trait however, is his love for adventure. He lived to explore, to roam about all kinds of lands, the more danger, the more excitement and fun to be had. Now as an adult and in his prime, he has finally reached the front lines of the conflict between the Radient and the Dire, and in his view, the level of danger here is the most invigorating he's found yet.
The play style for Rick is very much a carry/ganker role. He utilities mobility and map control to put himself in the perfect positions to take down targets by focusing their weak points by using his Crossbow and other tools of the hunter.

Move Speed: 300
Attack Range: 400
Primary Stat: Agi
Int: 1.1+
Str: 0.8+
Agi: 2.1+

[Q] Kinship/Take Down

Rick calls Ada to aid him in the battle, Once ranked (levels 1+), Ada acts as a summoned npc (not player controlled). She moves through all other units and terrain without effect, although she can never move beyond 400 range from Rick. If anything would test this distance, Ada is immediately moved to Rick's position. The idle actions for Ada cause her to walk about Rick, never moving more than 200 distance away from him, while Rick is moving, Ada stays on his left flank. Ada can be damaged and killed, if killed this ability will resurrect her after a set time duration. Abilities that only target heroes cannot be used on Ada, she can be attacked like any other unit though. Ada only attacks targets that Rick attacks or is attacked by, she does not auto attack otherwise. This move has a second function while Ada is active, Take Down. This move targets an enemy, causing Ada to leap onto them, deal damage and slow their movement speed for a duration. Ada's stats are a based off a portion of Rick's own stats.

Ada Damage Type: Physical (Can attack spell immune)
Ada Attack Range: Melee
Ada Base Attack Speed: 2.6/2.4/2.2/2 (Not affected by Rick's As)
Ada Base Hp: 300 + 10%/20%/30%/40% of Rick's total Hp
Ada Base Damage: 35/40/45/50 + 5%/10%/15%/20% of Rick's total damage (after all buff and debuff modifiers).
Ada Base Movement Speed: 300 + 2%/3%/4%/5% of Ricks's TOTAL ms (after all modifiers to Rick's ms)
Resurrection Timer: 150 Sec

Take Down
Damage Type: Physical
Spell Immune: No
Damage: 75/100/125/150
Range: 400
Cast Speed: 0.2 Sec
Slow: -20/-30/-40/-50 ms
Slow Duration: 3/3.5/4/4.5 Sec
CD: 30/26/22/18
Cost: 100/120/140/160

[W] Hunter's Roost

Rick sets up a nesting post for his family of eagles to roost in. This ability targets trees, only 1 roost can exist at a time, setting a new one will remove the older one. If the tree is destroyed by any means, the roost is destroyed as well. The roost provides flying sight within a set radius of the tree and applies a debuff to any enemies within the aoe that Rick or Ada attack. The Roost lasts until removed.

Damage Type: magic
Damage per Sec: 3/5/7/9
Spell Immune: No
Armor Reduction: 1/1.5/2/2.5
Debuff Duration: 2 Sec (new applications refresh duration)
Maximum Stacks: 20
Vision Radius: 1000/1200/1400/1600
Roost Cast Range: Melee
CD: 120 Sec
Cost: 200

[E] Ambush Snare

Rick lays a trap for hunting large prey at his location, the trap is visible to enemies only at close range and can be destroyed. The trap automatically triggers once an enemy is within trigger range. The trap immobilizes the enemy for a set duration. Only a set amount of traps can exist at a time, although they have no timed life. Placing a new trap replaces the oldest trap. The traps are shown on the the mini map to allies but provide no vision at their location until triggered, the affected enemy is revealed by true sight for the immobilize duration.

Spell Immune: No
Number of Snares: 3/4/5/6
Enemy Reveal Range: 150/140/130/120
Enemy Trigger Range: 100
Immobilize Duration: 3/3.4/3.8/4.2
Cast Time: 1/0.9/0.8/0.7
Range: At Rick's location (no target required)
CD: 30/22/14/6
Cost: 50/60/70/80

[R] Fleet of Foot/Weak Spot

Rick masters his mental and physical agility to put himself into a state of near constant exhilaration. Each time Rick moves a set distance he gains an application of a buff called Exhilaration(the movement can be caused by any means, normal movement/items/abilities etc). The buff further increases his Move Speed and Attack Speed with each stack, each attack made by Rick removes a set amount of Exhilaration applications. Exhilaration applications last until used and cannot be removed/purged. This move has a second function called Weak Spot, which causes some of his attacks to deal extra damage and silence the enemy for a short duration.

Fleet of Foot
Move Speed Increase: +1/+2/+3
Attack Speed Increase: +4/+6/+8/+10
Move Distance Application: 120/110/100
Maximum Stacks: 30/40/50
Stacks Removed per attack: 20/15/10

Weak Spot
Damage Type: Pure
Spell Immune: Yes (Silence No)
Silence Duration: 1 Sec
Damage: 50/75/100
CD: Every 10/9/8 attacks (Resets if no attacks made within 10 Sec)


Notable (1)
Posts: 32
Permalink | Quote | PM | +Rep by FireWalkerAWE » November 9, 2016 6:18am | Report
I like it! I just think Ada's move speed should be the same as Rick's, otherwise they'll separate too easily.


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Posts: 28
Permalink | Quote | PM | +Rep by corin » November 10, 2016 2:08am | Report
Ah I might need to make it more clear in the explanation.
Ada and Rick have the same base move speed, but Ada gets a slight bonus that is equal to Rick's TOTAL move speed, so she will always be faster than he is.


Notable (1)
Posts: 32
Permalink | Quote | PM | +Rep by FireWalkerAWE » November 10, 2016 4:48am | Report
corin wrote:

Ah I might need to make it more clear in the explanation.
Ada and Rick have the same base move speed, but Ada gets a slight bonus that is equal to Rick's TOTAL move speed, so she will always be faster than he is.

Ahhh now I get it... Cool!


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