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Revo, the Spirit of Madness

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Forum » Hero & Item Ideas » Revo, the Spirit of Madness 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Scezory » May 25, 2015 10:42pm | Report
All images are from Starcraft II

Revo, the Spirit of Madness

Radiant, Intelligence, Ranged


Health: 511 Mana: 299
Damage: 50 Attacks/Second: 0.5
Armour: 1 Movespeed: 320

2nd Overmoon, Diretide
I am supposed to exorcist this spirit that is supposedly haunting this house. I don't know what the fuss is about. This house has no traces of any spirits or harmful undead, in fact, no one has even died in this house!
2nd Almostmoon Fourth, Diretide
I have been camping out in here. Spraying some holy water here, burning offerings there, just the usual. Nothing strange here. I found a few Dusk Rats in the basement, but they moved in recently. They can't be the cause of all the supposed haunting.
2nd Almostmoon Third, Diretide
This place is still fine. I have been losing some things, but really there can't be anything here. I will be leaving in a week or so.
2nd Halfmoon, Diretide
This place is definitely haunted. DO NOT COME IN. I went to the attic to see if there were any Apparitions or geists, but it is worse than that. I can't leave the attic. Every time I walk to the exit it just gets farther and farther.
2nd Quatermoon, Diretide
I don't know what is happening. I see people walking around me. Talking to me. They tell me give in. Give what? I don't have anything? Please go!
My sense of time is distorted. What is an hour? What is a minute? Is it Quatermoon and Halfmoon? Are Thesauruses really dinosaurs? Are butterflies made of butter? Do caterpillars grow into cats?
Darkmoon, Diretide
Give in. Forget. We are not. Madness has come.


All ally units grow edgy and paranoid with Revo in the battle, allowing them to have heightened senses. When an enemy unit is in a certain radius, allies can detect them. This does not work on invisible units.

Radius: 300/500/700/900


Unit Target

Infects a target enemy unit or hero. That unit has all animations slowed, and takes bonus damage. If an enemy goes to close to the infected unit, the duration is refreshed and they too will get infected. When an infected unit dies, it spawns a Parasite. Parasites last for 20 seconds, and infects anything that goes over it.

Animation Slow: 20%
Damage Increase: 20%
Radius: 250
duration: 10 seconds
Mana: 150 Cooldown: 25/20/15/10

Mind Control

Unit Target

Target enemy hero has its brain compromised. It will start to randomly attack nearby units, but its damage is lowered. If an infected unit is under Mind Controlit has a chance to spread.

Damage Reduction: 80%/70%/60%/50%
Duration: 3/4/5/6 seconds
% to Spread: 20%/25%/30%/35%
Mana: 175 Cooldown: 25 seconds


Any enemy in the AoE will start to see illusions of your teammates. Illusions are only visible to the opponent they are after. Detection does not reveal the illusions. Illusions can damage and will respawn 5 seconds after deaths. Illusions disperse when the AoE effect is over, or 3 seconds after an enemy leaves the AoE

Illusion Damage: 20%/25%/30%
Illusion Damage Intake: 450%
Illusion/Hero: 3/4/5
AoE Duration: 6//8/10 seconds
Man: 200/300/400 CD: 100/90/80 seconds
Before you ask why, think for a moment, why not.


Notable (2)
Posts: 104
Permalink | Quote | PM | +Rep by TheSofa » May 25, 2015 11:54pm | Report
Sorry, hotlinking images is not allowed.


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Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by Scezory » May 26, 2015 12:51am | Report
TheSofa wrote:

Sorry, hotlinking images is not allowed.


Ill edit them tomorrow. I think i know a way to get them to appear.

I also wouldn't mind if you critiqued my hero
Before you ask why, think for a moment, why not.


Notable (2)
Posts: 104
Permalink | Quote | PM | +Rep by TheSofa » May 26, 2015 1:23am | Report
Scezory wrote:


Your pictures. They don't show up.


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