Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account


Poseidon, God of the Sea

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Poseidon, God of the Sea 3 posts - page 1 of 1
Permalink | Quote | PM | +Rep by ThreadOfFate » July 5, 2014 2:01pm | Report

Poseidon, God of the Sea

Radiant Intelligence
Base strength: 19(+1.9)
Base agility: 21(+2.2)
Base intelligence: 22(+2.9)
Base armour: 1
Base damage: 58
Attack type: Ranged


Some say that when the God of the Ocean awakens, even Maelrawn herself retreats into the tides, lest she anger the only being capable of tearing her apart in moments, yet this is only true if one believes in the gods and in Maelrawn in the first place. If one is clear-headed enough to believe in the deities, they might achieve a favour from them if they continue their devotion and worship for a long an hard enough period. These favours could be gifts of power, of safe crossing over the ocean, or even bringing back a loved one from the underworld for a few fleeting moments. The gods were honour-bound to fulfil these promises if the conditions are met, for better or for worse.

It so happens that one man known only as Kunkka had worshipped him in secret for long enough to be granted one single wish. This admiral chose to not make the wish right away, as he would possibly need it later on. He was soon glad that he made this decision.

Three days later, the Claddish fleet was attacked by the forces of Maelrawn, and the half-god, half-monster herself. Masts snapped, sails tore, boats sank, until only the flagship remained, with two combatants duelling on the top deck. Kunkka and his arch rival, Leviathan the Tidehunter. Sword met anchor in a vicious display of skill vs strength, until the acolyte called Maelrawn's attention to the battle.

Not much is known about what happened next, other than Poseidon was forced into the mortal realm, in exchange for Kunkka to never truly die.


Q: Sea worm parasite (target allied/enemy/neutral creep)

Poseidon calls upon a hated creature of the deep to take over the
body of a non-ancient creep, granting it extra attack speed, armour and HP. If the
infected creep lands 5 attacks, the 6th hit will add the parasite debuff to
whatever the hit landed on, with different effects depending on whether it
was applied to a creep or a hero. If it was a creep that was hit, the unit
falls under Poseidon's control, minus the attack speed buff and the bonus
hp. If an enemy hero was hit, it slows them for a duration.

Max infected units: 5/7/9/11
Bonus armour: 3/5/7/9
Bonus HP: 150
Attack speed bonus: 60
Cooldown: until the original target dies
Mana cost: 180
"Your mind will succumb to my creations."

W: Oceanic guide (click ground, semi-global, passive)

Using his literal connection with the little water there is,
Poseidon may teleport himself to any part of the river after a 1.8
second delay. Passively (when standing in the river), Poseidon has
his base movespeed set to 410

Cooldown: 50/40/30/20
Mana cost: 170/160/150/140

"Easy runes for me, then."

E: Divine whirlpool (click ground, AoE)

Poseidon summons a rapidly twisting torrent of water
which covers the ground in an AoE for a duration. Whilst
inside the whirlpool, allies are healed a small amount per
second, whilst enemies are damaged for the same amount and

AoE: 300
Heal/Damage: 30
Duration: 5/6/7/8
Slow: 35%
Cooldown: 16/15/14/13
Mana cost: 150

"The tidehunter thought he could gush? He hasn't seen anything yet."

R: High/low tide (Target unit/Active)

Poseidon's ultimate power changes with the state of
the time of day, as it directly affects the Tide. If used at
daytime (where the tide is highest), it is a target ability which,
when used on an enemy hero, will disable them and deal a moderate
amount of damage. If used at night, all friendly creeps have a
variation of the 'Sea worm parasite' buff applied to them, without the
ability to infect other creeps and Poseidon may not control them.

Disable duration: 3/4/5
Damage per second: 60
Bonus hp: 150/200/250
Bonus attack speed: 70/80/90
Bonus armour: 8/10/12
Bonus damage: 20/35/50
Cooldown: 85/75/65
Mana cost: 180/200/220

"Offensive or defensive, it matters not to me as long as the outcome is victory."

NOTE FROM ThreadOfFate

Yeah I know, huge title, right? Well I wanted to ask something. Recently my ideas (even the ones I spend atleast 55 minutes on) are getting about 50-70 views and 4-6 replies. I'm not sure why, but it isn't for lack of people on Dotafire. I just wanted to hear an opinion on why this is. Are my ideas stale? Overdone? Not innovative (god forbid that be the case).


Notable (14)
Posts: 627
Steam: TTT.Pixelmancer
View My Blog
Permalink | Quote | PM | +Rep by Bunkansee » July 5, 2014 2:34pm | Report
Good idea. Ult deals damage and pushes at night. And as for the small amount of views... All your ideas are great. Nothing to worry about. Either people haven't seen them or it was just a slow day when it was posted.


Awards Showcase
Show more awards

Remarkable (32)
Posts: 1373
Steam: Bunkansee
Permalink | Quote | PM | +Rep by porygon361 » July 5, 2014 6:10pm | Report
I like the idea, but I think Poseidon should be more about the water than a Sea Worm Parasite :P. By the way, I think the number of max infected units is too high for level 1 with all the bonuses, maybe you should make it 3/4/5/6?

Hero Idea Archive

Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


Remarkable (46)
Posts: 1603

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved