Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Maneo Ledae, The Kinetic Bladesman

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Maneo Ledae, The Kinetic Bladesman 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Powergoat » July 29, 2014 1:58pm | Report

Maneo Ledea, The Kinetic Bladesman



Faction:The Radiant
Primary attribute:Agility
Attack Type:Melee
Range:128
Move speed:315
Armor:3
Damage:51-59
Cast point:0.1
Role(s):Carry, Escape
Strength:18+1.9
Agility:20+2.2
Intelligence:15+2.1



Ability 1:Q:Prepared Strike
Ability:ground target Affects:enemies Damage:physical
Maneo swings his blade in the air, leaving a remnant of the energy. This remnant is visible, indestructible, and has a duration. It does not provide vision. remnants deal his attack damage, and cause a ministun. When a remnant hits an opponent, all remnants become inactive for a set amount of time. remnants can have unique attack modifiers, can critical strike, and gain full advantage of any other items. If a enemy is hit, you get vision for a brief duration. Can hit invisible units. If you place more than the max cap, the furthest from the new remnant dissapears.

Remnant duration:30/60/120/180
Max remnants:10
Remnant activation diameter: 225
Remnant on hit activation delay:0.6/0.5/0.4/0.3
Remnant mini-stun duration:0.2
Vision range:400 Vision Duration:3
Mana cost:65 Cooldown:12/9/6/4



Ability 2:W:Kinetic Impale
Ability:Target unit Affects:enemies Damage:magical
The Bladesman uses focused kinetic energy, damaging a enemy unit and throwing it towards the nearest prepared blade. If there is no prepared blade in range,the target is stunned.

Impale damage:150/200/250/300
Ability cast range:200
Remnant search distance:600/750/900/1050
Stun duration:1.5
Mana cost:130 cooldown:12


Ability 3:Remember Me
Ability:no target Affects:self Damage:physical
Maneo remembers who he last hit, teleporting to them and doing a critical strike. This ability teleports Maneo instantly to whomever he last autoattacked. A prepared blade counts as an autoattack. The first strike following the teleport is a critical strike.

Critical damage:130/165/200/235
Mana cost:160/140/120/100 Cooldown:12




I have two Possible Ult Ideas

Ability 4a:R:Eternal Strikes
Ability:no target Affects:enemies Damage:Magical/Physical
Enemies remember their wounds, so Maneo makes them happen again. reapeates every instance of damage that Maneo has caused in a past amount of time over a 5 second period. Includes damage from items, abilitys, and autoattacks.(might prevent this from dealing lethel damage)

Amount of time judged:20/30/40(*30/40/50)
manacost:200/250/300(*0) Cooldown:80(*60)



Ability 4b:R:Living Blade:
Ability:passive Affects:self Damage:physical
The blade of the blademaster is alive and just as powerful as it's master. A percentage of damage done will shortly be added as bonus damage. Stacks with itself. Damage added does not include any damage gained from this ability, but does account for critical strikes and prepared strikes.

Damage remembered:5%,/8%/11%(15%)
Bonus damage duration:30/40/50

Powergoat


Notable (4)
Posts: 46
View My Blog

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved