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Magma Warrior (Tiny's Rival)

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Forum » Hero & Item Ideas » Magma Warrior (Tiny's Rival) 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Terble » March 9, 2014 6:28am | Report

Magma Warrior.



Story: There's a great volcano that is still erupting with smokes and lava.
One day, the great war has begun nearby the volcano. Millions of soldiers died in battle. Either they fought near the crater of the volcano and fell into it by dying or hauled over by corpse haulers. The Magma in the volcano with millions of corpse eventually get alive and move on their own with hatred of soldiers' spirit; Magma Warrior was born. His body is made of manga encased with basalt boulder armor and melted and reformed steel armor. He seeks for more dead soldiers and went out of the volcano, which was exhausted and dead.

Faction: The Dire
Primary Attribute: Strength
Attack Type: Melee
Roles: Durable, Disabler, Ganker, Semi-Carry
Str: 101 at 25 (26 + 3/level)
Agi: 66 at 25 (16 + 2/level)
Int: 52 at 25 (12 + 1.6/level)
base armor: 5
movement speed: 270
Magic Resistance: (see below)

Skills
I need to explain from Ultimate because he has some abilities from the start without learning skills. The Ultimate improves some of those abilities.

[R] Magma Forge (note he has this skills from level 0 to level 4)
He uses Basalt as armor, granting bonuses for each armor he has. When he takes certain damage threshold, he loses one armor and partially expose the inner magma, dealing damage overtime to enemies and increases his health regeneration and movement speed. His armor regains after certain amount of time. When he gets temporarily loses armor from debuffs or auras, he gets the above abilities when losing armor and quickly regains his armor after the debuff or aura ends.
He has magical damage resistance equal to his current physical damage resistance.
Type: Passive
Affects: Self/Enemies
For each armor he has (base+attribute+items+aura)
-Bonus Strength: 0.0/0.1/0.2/0.3
-Damage Block: 0/1/2/3
-Damage threshold to reduce armor: 20/40/80/160
For each armor reduced
-Movement Speed Bonus: +5/+10/+15/+20
-Health Regeneration Bonus: 1/2/3/4
-Burn Damage: 4/8/12/16 per second in 0.25 second interval
-Burn Damage Radiance: 450
-Armor return time: 20 second

With Aghanim's Scepter, He gets 25% chance to dodge all kinds of stuns (he gets increased chance for each consecutive attempts to stun him. bonus chance expires after some time), immune to effects based on Magma Warrior's HP threshold (immune to instant kill from Culling Blade from Axe, Ice Blast from Ancient Apparition, Thirst from Blood Seeker, Life Break from Huskar, Feast from Lifestealer, Heartstopper Aura and Reaper's Scythe from Necrophos, Sun Ray from Phoenix, Chakram slow from Timbersaw, Sunder from Soul Keeper and Nethertoxin from Viper), this ability cannot be doomed, and gain active ability: Magma Cannon: which consumes all armor and shoots at long range, dealing damage and stunning enemies on the path. more armor consumed, more powerful the cannon gets (hotkey [R]) It has 2 second delay before launch.
Type:Active
Affects: Enemies
Distance Traveled: 2000
Damage: Composite; 20 per armor consumed.
Stun Duration: 3 second
AOE: 350
Mana Cost: 400
Cool Down: 90 seconds

[Q] Basalt Shield
Magma Warrior converts his boulder armor into a shield and grants it his allies. Allies with the shield receives current level of Magma Forge and the shield continue to act like it was in its original master. When the time expires, the shield breaks off and slowly return to Magma Warrior with armor return time. You can press [D] or [F] keys to adjust how much armor to transfer to allies. Magma Warrior can't regain armor that was transferred to allies until the shield expires or destroyed.
Type: Active
Affects: Allies
Mana Cost: 110
Cool Down: 40 second
Max armor transfer: 5/10/15/20
Duration: 120 seconds or until destroyed completely
Casting Range: 500

[W] Eruption
Magma Warrior bursts some of his armor toward enemies. Enemies who get hit takes damage and stun. When you use this spell while you have already lost armor other than this spell currently casting, he bursts a hot flame around himself, damaging enemies and set them on fire. The amount of armor reduced is depends on how many enemies in range and the spell uses one armor per target. It has 0.4 second delay before releasing boulders and 0.4 second after then the fire bursts. (does not get fire damage from lost armor of this spell currently casting)
Type: Active/Instant
Affects: Enemies
Damage: physical for boulders, magical for flames
Range: 500
Boulder Damage: 50/65/80/95
Boulder Speed: 450 units per second, chases the target
Stun Duration: 1s/1.5s/2s/2.5s
Burn Damage: 5/10/15/20 per armor loss
Burn Damage over time: 4/8/12/16 damage per second in 0.25 second interval
Brun Duration: 20 second
Mana Cost: 60
Cool Down: 20 second

[E] Spawn Magmaling
Whenever he loses armor other than active Basalt Shield, the boulder becomes flying Magmaling. It circles around Magma Warrior and fires hot beam for magma to enemies nearby. Magmaling is magic immune. When it gets destroyed, it requires 10 second extra time before it goes back to Magma Warrior as armor. When it survives, each Magma line disappears as Magma Warrior regains his armor. Magmaling also revolves around the ally with Basalt Shield if they take damage to wear its shield.
Type: Passive
Affects: Self/Enemies
Magmaling Status:
HP: 150/175/200/225
Damage: Physical; 20/25/30/35
Armor: 1
Attack Range: 300
Orbiting Radius: 400
BAT: 2 seconds
Missile Speed: Instant

Appearance:
His appearances is like Fire Lord in Warcraft III. But he has legs and his body is covered with boulder armor until one of it drops. The exposed part has hot magma inside and damage any enemy who dares to come near him.

Changelog:
27.03.2014
The Hero was overpowered. Reduce the bonus effects on some spells.

09.03.2014
Hero Suggested - Created.

Terble



Posts: 7

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