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Lustrous, the Prism

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Forum » Hero & Item Ideas » Lustrous, the Prism 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by porygon361 » June 10, 2014 5:03pm | Report

Lustrous, The Prism

Radiant Intelligence
"Shatter like glass, misfit."

Base health

: 511

Base mana

: 260

Base damage

: 51

Base armor

: 2

Movement speed

: 290

Base attack time

: 1.7 +0.2

Attacks per second

: 0.76

Cast time

: 0.3 +0.1


: Melee

Vision range

: 1800/800


: 51 (15 +1.5)


: 43.2 (12 +1.3)


: 92 (20 +3)

Long ago, in the Valley of Jewels was an impoverished town devoid of resources, that is, until the discovery of the valuable crystals that were unearthed by an earthquake. The town grew in size, and its citizens grew in number, becoming wealthy and rich. With so much money on their hands and a lot of spare time, many spent these days of leisure on insignificant activities. But one of the men, Lustrous, observed an interesting property of the crystals, and began experimenting, determined to unlock the magical crystal's power.
Years have passed, and all have heard of the man that spent most of his time in his private quarters. Not many are sure of what he is doing, but the bright sparks of energy that occasionally shot out of the house was a sign that he was yet to be deceased. Inside, Lustrous had mastered the magical arts (from books he had "borrowed" from the town library) and can channel them through the crystals to great effect.
One day, as Lustrous was at work at his desk, he felt a tremor. His fears were realized: another earthquake! He emerged from the house for the first time in years, greeted by the panic of the townsfolk and their screams of terror. Hearing a crumble, he looked up and saw a chunk of the valley breaking up and falling upon the town. With crystals and wand still in hand, he tossed a crystal in the air and accurately channelled a beam of light through it. Though small, the ray was empowered by the crystal and a loud boom was heard, followed by a shower of dust. At that point, the earthquake had stopped.
With songs of joy and praise, they lifted Lustrous up into the air, celebrating his seclusion from the world and his mastery of magic, for he had single-handedly saved the town from their demise.
Tis the tale of Lustrous, the Prism.

Q: Luminous Bolt
Type: Target-Unit
Affects: Enemies
Damage: Magical
Shoots a bolt of light at the target unit, dealing damage, silencing and revealing the target for a short duration.*
- 600/700/800/900 range
- 90/150/210/270 damage
- 0.8/1.6/2.4/3.2 second silence
- 400 vision radius for 3 seconds
- 95/100/105/110 mana cost
- 15 second cooldown

The power enhanced by the crystals have debilitating effects on enemies.


W: Crystal Hex
Type: Target-Unit
Affects: Ally or Enemy
Slows the target and gradually turns it into a glass statue. This causes it to be immune to magical damage. While in this form, any of the Prism's spells targeted at it will deal damage and refract to all enemies in the area.
- 500 range
- 10/15/20/25% slow increase per second for 2 seconds
- 1.5/2/3/4 second hex duration
- 90/100/110/120 mana cost
- 26/22/18/14 second cooldown

All who oppose Lustrous are cursed to become as brittle as glass.


E: Reflective Barrier
Type: Target-Unit
Affects: Enemies
Lustrous puts a shield on his ally that reduces the damage of nearby enemies when the target is attacked. The damage reduction debuff can be stacked indefinitely.
- 600 cast range
- 7/10/13/16 damage reduction per hit in a 450 radius
- 5 second debuff duration
- 5 second shield duration
- 70/80/90/100 mana cost
- 18/16/14/12 second cooldown

The crystals absorb energy when hit, crippling those who strike it.


R: Focus Ray
Type: Target-Point
CHANNELING - Lustrous concentrates ambient light into a powerful beam, dealing great damage per second but costing mana per second. Right clicking from the ground in this state will change the direction of the beam.
- 1500 beam range
- 50/75/100 damage per second
- 30/50/70 mana per second
- 10 second cooldown

R (when skill is active): Cancel Focus Ray
Stops the channeling.

The same ray that was used to save the valley mows down enemies in its wake.


This hero has a lot of synergy between his skills, and as such, I will write down the 'combos' that can be performed.

Possible Spell Combinations:

Mass Silence


Light's Reckoning

This hero focuses on crippling enemy heroes and getting into a good position to potentially deal great damage to all enemies with Focus Ray. Crystal Hex is the core ability here, as it lets his single-target spells hit multiple targets, increasing his effectiveness. Luminous Bolt is a short but effective silence, just enough to stir chaos in the enemy. Reflective Barrier can be put on a target to basically negate multiple enemies' damage in the lane. By drawing the aggression of creeps and letting them attack you (or your ally) while you have the buff on, it will reduce every nearby enemy's attack drastically and it can break great harassment battles (eg. Sniper vs Pudge lol). These spells make him an excellent lane partner, and has great synergy with other heroes that let them stomp the game. Please leave some feedback on this hero :)

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Permalink | Quote | PM | +Rep by porygon361 » June 16, 2014 8:36am | Report

Hero Idea Archive

Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by Clutchsandvich » July 7, 2015 4:19am | Report
Heh, wow. I actually thought of a concept like yours about 3 weeks ago. The abilities are definitely different, but I was thinking of the same refraction techniques. I'll post it on the board tomorrow if you want to take a look at it. Gr8 concept by the way!


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Steam: Clutchsandvich
Permalink | Quote | PM | +Rep by michimatsch » July 10, 2015 4:00pm | Report
That seems to be interesting.


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Permalink | Quote | PM | +Rep by neurotoxin » July 11, 2015 1:20pm | Report
By refract you mean it will refract damage to area nearby and not the effect? Then why the **** not make a ult that DO reflect all effect to area nearby and can be cast by any allied, like, place a prism do so that last for several sec, hm?


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