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Hippogryph Archer

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Forum » Hero & Item Ideas » Hippogryph Archer 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Terble » April 6, 2014 1:06am | Report

Hippogryph Archer



Story: Long forgotten elven archer tribes who were once a part of large army for the coming storm. They were the remains of the army, regrouped but without the commander to lead. They take shelter in the forests that once the battlefield of the large war. They have lived long enough to communicate and tame nature and become part of them. One day, the elder of the tribes told the stories of what we were and why we're fought. The youngsters believe one day our former allies need aid for another war. After they mature and trained themselves, they decided to adventure on their own, seeking their destiny and aiding the ones who walk toward the path of justice and freedom. (Sorry for bad English. Could somebody fix the paragraph?)

The Hero itself is weak but it has strong abilities that disables enemies and supports allies.

Faction: The Radiant
Primary Attribute: Agility
Attack Type: Ranged (600)
Roles: Ganker, Disabler, Support
Str: 38 at 25 (13 + 1/level)
Agi: 80.5 at 25 (18 + 2.5/level)
Int: 54 at 25 (14 + 1.6/level)
base armor: 2
movement speed: 320
Magic Resistance: 25%


Skills
[Q]Arrow Barrage: Fires a bunch of arrows at target area. It damages and interrupts enemies and immobilize them for a short time.
Type: Active
Affects: Enemies
Damage Type: Magical
Mana Cost: 60/70/80/90
Cool Down: 15/14/13/12 seconds
Cast Range: 500/600/700/800
Impact Delay: 0.75 sec
Damage: 20/35/50/65
AOE: 280/300/320/340
Duration: 1.5/2/2.5/3 seconds

[W]Anti-Spell Owl: Either the owl is summoned on cast or when learned. Activate on target location to purge (allies and enemies), mana drain, silences and reveals enemies for a short time. Owl itself is invulnerable.

Type: Active/Passive
Affects: Allies/Enemies
Mana Cost: 100 (either summon upon casting or launching an owl)
Cool Down: 20 (for casting again or reappear automatically after detonation)
Cast Range: 800
Projectile Speed: 300
Mana drain: 30/60/90/120
Debuff Duration: 3/3.5/4/4.5 seconds

When Owl is in the field, it has 450 0.2/0.4/0.6/0.8 Mana drain/s, purges units after 5/4.5/4/3.5 sec in AOE.

[E]Summon Hippogryph: Summons the Hippogryph to aid its master. It attacks enemy units by flying towards the target and back. Only attacks enemies in range of hero's attack range and/or an enemy the hero is attacking (just like exorcism spirits). Activate to mount Hippogryph to have two types of abilities. Hippogryph itself is invulnerable.

Type: Passive/Active
Affects: Self/Enemies
BAT: 0.2/0.2
Attack Interval: 2
Damage: 12/18/24/30 + 0.1/0.2/0.3/0.4 Agility
When Mounted:
-Movement Speed Bonus: 0.2/0.3/0.4/0.5 Agility
-Bonus Health: 20/40/60/80 + 0.75/1/1.25/1.5 Agility

When Mounted it gains two abilities
[D]Fly up: It gains flying vision and move over any terrains and units. It is count as moving cyclone so it can't do anything else but it is invulnerable. Hippogryph Archer can move when cycloned by other means. Cast again to cancel fly (It can stop other cyclone abilities too).
Type: Active/Instant
Mana Cost: 20
Duration: 10 seconds
Cool Down: 30 seconds

[F] Dive Bombing Attack: It dives toward an enemy, dealing damage and stun them. Hippogryph Archer gets dismounted and Hippogryph itself and [E] spell is disabled for a long time. It can be used while cycloning (either spells or items [you or enemy]) and when used, the damage and cast range is doubled.
Type: Active/Unit
Affects: Enemy Heroes
Damage Type: Physical (Can target magic immune units but not ethereal units)
Mana Cost: 50
Cast range: 1000
Speed: 1500 or 0.5 seconds which ever is fast.
Damage: 60/70/80/90 + 1/2/3/4 Agility
Stun Duration: 2 seconds
Spell Disable Duration: 60 seconds

[R]
either;

Warriors of the Night Assembled: It creates several copies of itself. It is a perfect copy that can attack, cast spells and use items as original Hero. However they are uncontrollable and mimics the action of the original Hero.
Original and copies are counted as a single hero so enemies must kill all of them to get a kill.
They have owls and Hippogryphs for each copy and they mimic the original ones. The copies can only attack enemies in the attack range of original ones.
You can still casts spells, attack, move, use items even if one of the clones get silenced, stunned, disarmed, immobilized, hexed or muted.
If one of the hero had move away for some reasons(stun, hook, toss, immobilize, etc) it returns to the group after 3 seconds with 20% bonus movement speed, debuffs all negative effects and disables, gains all terrain passing and 40% evasion to all attacks and effects. (Can move Chronosphere, Black hole, Chakram, Spectral Dagger's Shadow Path, Wall of Replica and Upheaval unhindered).
When Legion Commander duels one of the clones, all others teleport to the dueling zone and fight together (they are muted too). When one of the clones die, Legion Commander fights other clones until all clones die and have a Winner bonus. If Hippogryph Archers won the duel, all clones gain bonus damage (including the ones dead and re-spawned).
If one of the clones die, they re-spawn after 30 seconds.
The copies can't use single target items such as Dagon, Scythe of Vyse, etc. Only original hero can use it (exception of using Force Staff on itself, making all archers move quickly together).
With Aghanim's Scepter, its Dive Bombing Attacks have 3 seconds delay launch for each copy, making Hippogryph Archers to have sequential Diving. The enemy who has been cast by this ability has a target icon similar to Snipers and Gyrocopter and this spell can be interrupted if all Archers are stunned, or silenced.

Type: Passive
Number of Copies: 2/4/6 (total of 3/5/7 archers)

or;

All-seeing Eye: Gives vision and true-sight on entire map. All allied ranged heroes and ranged creeps have unlimited attack range. All allied ranged heroes attack nearest enemy hero when issued an attack move. All allied ranged spells and items become global casting range and AOE (if applicable) and clicking it once automatically targets enemy heroes.
Type: Active/Instant
Targets: Allies
Mana Cost: 200
Duration: 6 seconds
Cooldown: 120 seconds

Appearance is just like Hippogryph Rider from WC3. Also Anit-spell owl is just like Owl Scout from WC3.

Please vote which ultimate would be better for this hero.

Changelog:

06.04.2014
Hero Suggested - Created.

Terble



Posts: 7

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