Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Hero idea - Underworld King

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Hero idea - Underworld King 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Blizzardex » December 25, 2013 12:15am | Report
Underworld King

Statistics

Faction: Dire
Primary Attribute: Strength
Attack type: Melee
Roles: Durable, Escape

Base health: 625
Base mana: 195
Base damage: 60
Base armor: 4
Movement speed: 300

STRENGTH: 25 at level 1
AGILITY: 17 at level 1
INTELLIGENCE: 15 at level 1


MOVES

Q: Underworld Skeletons

Type: Target point

Spawns Skeletons from the Underworld. Underworld King can control these skeletons.

-Cast range: 300

-Number of skeletons: 2/3/4/5

-Duration: 1/2/3/4 minutes, or until the spell is cast again

-Skeleton health: 50/100/150/200

-Skeleton damage: 10/20/30/40

-Mana cost: 50/100/150/200

-Cooldown: 30/60/90/120 seconds

If this skill is used while there are skeletons on the map, then new skeletons will spawn and the old ones will die




W: Shadow Travel

Type: Cast point

Affects: Self

Underworld King will become invisible and can walk through trees and other obstacles and will leave a black trail behind him for a duration. In this duration his HP will drain slowly. Underworld King CAN die by this HP drain. Underworld King will gain bonus movement speed in this duration and this spell can be switched off if cast again.

-Duration: 1/2/3/4 mins, or until the spell is switched off

-Bonus movement speed: 10/20/30/40

-HP lost for every second: 10

-Mana cost: 100

-Cooldown: 60/50/40/30 seconds




E: Shadow Engulf

Type: Target area

Affects: Allies/Enemies units

Engulfs the area in shadow, this affects allies and enemies. Reduces movement speed of enemies and increases movement speed of allies. Decreases attack speed and armor of enemies. Does not stack.

-Reduced movement speed for enemies: 5/10/15/20

-Increased movement speed for allies: 5/10/15/20

-Decreased attack speed for enemies: 5/10/15/20

-Decreased armor for enemies: 1/2/3/4

-Duration: 10/20/30/40 seconds

-Radius: 400/500/600/700

-Mana cost: 100

-Cooldown: 50/40/30/20




R: Eyes of Death

Type: Enemy unit, Channeling

Affects: Enemy units

Underworld King will hold the enemy in his hands, and will glare at him with his burning eyes. Deals massive damage and it is channeling. If the enemy is killed with Eyes of Death, then the surrounding allies including Underworld King will get bonus movement speed and armor for 7 seconds. Upgradable by Aghanim Scepter.

-Damage: 600/800/1000

-Channeling duration: 6/3/1 seconds

-Bonus Movement speed: 30/40/50

-Bonus armor: 3/4/5

-Scepter damage: 800/1000/1200

-Mana cost: 200/250/300

-Cooldown: 150/100/50 seconds


Thank you for reading. This is my first hero I made, please give some suggestions.

Blizzardex



Posts: 29

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved