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When creep or hero dies near Metard,he salvages the remains of it,strengthening his health and armor.Ancient creeps give 2 stacks,heroes 10.
Armor per stack: 0.04/0.06/0.08/0.1
Health per stack: 1/2/3/4
Number of stacks metard has cannot exceed 10 times his level.
W(Toggled):Metal Shield:
Metard receives double the effect of Salvage,but he loses 1 stack per hit he takes.
Cooldown:1
Mana Cost:100
E(Active):Repair bots:
Metard rebuilds,repairs or upgrades the nearest tower,consuming 20/17/14/10 stacks of salvage for repair and upgrade,or 60/50/40/30 for rebuilding.Upgraded tower permanently gains 1 armor and 40 health per upgrade.Rebuilded towers only have 10% health and regain 1% health per second for 90 seconds or until damaged.
Range:300
Cooldown:5 seconds
Mana cost:50
R(Active):Throw Parts:
Metard throws multiple salvaged parts of metal,dealing physical damage to enemies in front of him.
Damage: 100/150/200/250
Damage bonus per stack of Salvage: 1/1.33/1.66/2
Thrown Salvage parts: 1/1/2/2 per target hit.
Range:550
AOE width:300
Metal Parts Speed:500/600/700/800
Cooldown:14/12/10/8
Mana Cost:100/125/150/175
4(Ultimate,Active):Shatter:
Metard shatters his body into as many parts as he has gathered,dealing 13/16/20 physical damage per Salvage stack to all enemy targets in 500/600/700 radius around him,and receiving 50%(+25% per hero killed) reduced respawn time.Metard suicides and loses half his Salvage stacks upon using this ability,but he doesnt lose any gold for this death.
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krolk88
Posts: 1