Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Goblin Leader (2 permanent units hero), Ganker-Jungler

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Goblin Leader (2 permanent units hero), Ganker-Jungler 3 posts - page 1 of 1
Permalink | Quote | PM | +Rep by funnoob » May 27, 2014 9:01pm | Report
Lore:
long.. long.. ago in Goblin world, there was a famous Bandt Gang named "Sadist 666". There were sub team in this gang, the first and most sadist is 'Sadist 666' because it lead by Sadist 666 gang leader itself. After All Techies Sub team member (Squee and Spleen) and Mech team member (Boush and Rizzrak) resign, Nadab the goblin leader and 2 other member left go to other country to rob and doa new terror.

Basic Stat
STR: 20 + 2.2
Agi: 20 + 2.2
Int: 20 + 1.2
Basic HP : 530
Basic Mana: 260
Basic Armor: 0
Basic Damage : 42
Base MS: 305
BAT: 1.45
Vision : 1800/1000

Q: Akimbo
Type: Passive
Nadab has dual gun that the second gun has mystichal power. The second gun fired by a chance. It deal BASE DAMAGE only, but still has orb effect like (critical, bash, lifesteal, skadi etc). Beside that, it also give bonus damage.
Bonus damage: 20/30/40/50
Chance: 12%

W: DSS Bullet
Type: Magical
Target: Unit Target
Nadab Reload his primary gun with DSS Bullet. DSS is ver special handmade bullet made by Boush. It not only deal damage, but also slow and silence the target. DSS bullet still has orb effect.
Damage: 120/175/230/320
Slow: 15%/30%/45%/60%
Slow duration: 5s
Silence Duration: 2s/3s/4s/5s
Mana cost: 110/120/130/180

E: Sadist 666
Summon 2 unit member left from Sadist 666 Regan and Morar. Nadab cannot re-summon unless the unit die or in full HP. Both Unit can bring 2 items. Nadab passively gain Leader Aura. His unit has same BAT and MS with Nadab Has.
Cooldown: 120s
Leader Aura effect:
HP regen: 1/2/3/4
Armor bonus:0/1/2/3

R: True Bandit
Nadab and his unit gain invisible. The first damage deal by Nadab and all unit become pure damage and give "Wanted" mark to the target. Nadab got bonus bounty by killing the wanted target, but when allies kill it the bonus is split.
Mana cost: 100/50/0
Invisible duration: 15s
Bonus Bounty: 100/150/200
Cooldown: 70s

UNIT Member
[D]Regan
Summon Regan. Regan is magical type bandit. It has special ability on medic and run away.
Regan Stats
HP: 400/475/550/625
Mana: 800/1000/1200/1400
Base Damage: 30
Base Armor: 0
Lv. 1 Regan learn Team Runaway Skill
Lv. 2 Regan Learn Surgery Operation Skill Lv 1.
Lv. 3 Regan learn Surgery Operation Skill Lv 2.
Lv. 4 Regan Learn Surgery Operation Skill Lv 3 And Mana binding.

Q:Team Runaway
Regan can teleport togeter with Allies in area to safe place (tower/fountain)
Channeling time : 3s
Mana Cost: 100 per unit teleported
Radius: 600

W: Surgery Operation
Regan is heal allies based on Max HP and Regen. Out of range will stop the operation.
Channelling
Duration: 14s
Bonus regen: 50%/75%/100%
Max HP heal/s: 1%/2%/3%
Cooldown: 30.
Range: 1000.
Manacost: 200/275/350

E: Mana Binding
Binding the target's arm with mana chain. it slow target AS by 50 and decrease damage by 40.
Manacost: 300
Cooldown: 50

F: Morar
Morar is big and strong goblin. He is idiot but very loyal to Nadab.
HP: 1100/1300/1500/1700
Armor: 4/6/8/10
Damage: 30/35/40/45

Lv 1 Morar learn nothing
Lv 2 Morar Learn Sadist Deal
Lv 3 Morar Learn Heavy Slam
Lv 4 Morar learn Maximum Dive

Q: Sadist Deal
(toggled)
Morar will receive half of damage that nadab receive damage as long as nadab still in 500 Range.

W: Heavy Slam
Morar instantly slam area in front of him. Any enemy in area will receive 150 damage, 0.6s stun and 6 armor loss.
30 s cooldown.

E: Maximum Dive
Morar automatically Dive into unit target with light speed.
Range: 1200
MS: 1000
30 s cooldown.

Note: Each unit killed will give enemy big bounty.

This is my idea.

funnoob



Posts: 4
Permalink | Quote | PM | +Rep by ayza3 » June 1, 2014 10:19am | Report
it looks good since it has 2 units, can be challenging but i dont quite get this hero im too confused

ayza3



Posts: 10
Permalink | Quote | PM | +Rep by Swimming with Alligators » June 10, 2014 9:01am | Report
it seems to be good hero and it's very interesting to. he will be so difficult as invoker and meepo

Swimming with Alligators



Posts: 3

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved