Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Artillery Bot

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Artillery Bot 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Terble » July 25, 2014 11:02pm | Report
Artillery Bot is a robotic Strength Hero that his spells depends fully on its attributes. The more attribute he has, the more power he gets. His appearance is looks like a big machine with the big artillery and some other gadgets on his back.

Faction: The Radiant
Primary Attribute: Strength
Attack Type: Melee
Roles: Ganker, Carry, Durable, Nuker
Str: 86 at 25 (16 + 2.8/level)
Agi: 86 at 25 (16 + 2.8/level)
Int: 86 at 25 (16 + 2.8/level)
BAT: 1.25/1.75 seconds
base armor: 5
movement speed: 285
Magic Resistance: 25%

Skills
[Q]Artillery Fire: Activates the artillery cannon on his back, giving ranged attack for a short time. Bonus damage, range, AOE and number of attacks are determined with strength. He can do other things while this spell is active.
Type: Active/Instant
Affects: Self
Damage Type: Physical
Mana Cost: 15/20/25/30
Health Cost: 5% of current health
Cool Down: 15 seconds
Bonus Damage: 15/20/25/30+strength*2/4/6/8
AOE: strength*50/60/70/80
Range: 200/250/300/350+strength*5/10/15/20
Duration: strength*0.2/0.4/0.6/0.8 (number of attacks) or 20 seconds

[W]Tempest of Steel: Sets up the gatling cannon and shoots millions of bullets onto the large area. Enemies caught in the spell get damaged, slowed and repeatedly knocked back. Damage, coverage area, slow, duration and knock back distance is determined with agility. While the spell is active, he cannot attack unless Artillery Fire is active. He cannot move but can turn around.
Type: Active/Point
Affects: Enemies
Damage Type: Magical
Cast Delay: 1.5 seconds (when the spell is used while in invisibility, it reveals itself after the delay)
Mana Cost: 15/20/25/30
Other Cost: -2/-4/-6/-8 armor , -10/-15/-20/-25 movement speed and -25% attack speed while active and 6 seconds after the spell ends.
Cool Down: 10 seconds
Damage: 40/45/50/55+agility*1/2/3/4
Spread Angle: 5/10/15/20+agility*0.5/1/1.5/2 degrees
Distance: 300/400/500/600+agility*1/1.5/2./2.5
Slow: -30/-35/-40/-45+agility*-0.2/-0.3/-0.4/-0.5
Knock back interval: 6/5/4/3-agility*0.05/0.06/0.07/0.08
Duration: 2/3/4/5+agility*0.1/0.2/0.3/0.4 seconds

[E]Pocket Artillery: Builds an immobile artillery and it attacks enemy units. While deployed, it has huge range of unobstructed line of sight with true sight and shows enemies the artillery's position. Pocket Artillery has minimal range and can't attack towers, couriers and neutrals. It has magic immune but have 1 HP. Damage, Range, Lifetime, AOE, attack speed and sight range is determined with intelligence. Can only be placed one at a time.
Type: Active/Point/Chanelling
Affects: Enemies
Damage Type: Magical
Building Time: 2 seconds
Mana Cost: 200/250/300/350
Cool Down: 50 seconds
Damage: 100/200/300/400+intelligence*1/2/3/4
Attack and Sight Range: Min: 300, Max: 600/650/700/750+intelligence*1/2/3/4
Duration: 2/3/4/5+agility*0.1/0.2/0.3/0.4 seconds

[R]Mega Artillery: The hero itself transforms into big artillery, attacking everything in range. It shoots several shells per attack, and BAT changes to 1.25(before attack),0.1(attack interval per shell),2(after attack)seconds. All shells beyond the first one lands randomly away from the attacks point evenly. Like Pocket Artillery, it has minimal range but can attack any target (activating with Artillery Fire can cover the minimal range[each spell powers up separately with separate attacks). Its attacks can knockback enemies from the center of the blast point. Costs decent amount of attribute to activate. Damage and number of attacks is determined with strength, AOE and range is determined with agility and number of shells per attack and knock back distance is determined with intelligence.
Type: Active/Instant
Affects: Self
Transforming Time: 3 seconds
Mana Cost: 300/350/400
Other Cost: 40% of current attribute (all 3) while active and 20 seconds after the spell ends.
Cool down : 40 seconds
Damage: 350/400/450+strength*300/400/500
Duration: 5/6/7+strength*0.2/0.4/0.6/0.8 attacks or 30 seconds
Attack and Sight Range: Min:600, Max: 900/1000/1100+agility*30/60/90
AOE: 350+agility*20/30/40
Number of shells per attack: 9/12/15+intelligence*0.2/0.3/0.4/0.5
knock back distance: 80/100/120/140+intelligence*0.4/0.8/1.2/1.6

Changelog:

26.07.2014
Hero Suggested - Created.

Terble



Posts: 7

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved