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Zygrant by MPick

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Zygrant

By: MPick
Last Updated: Jul 26, 2018
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Zygrant

Goatfolk Rune Junkie

Zygrant is a ranged Strength hero long known as a scrapper, scrounger and junkie. His business has taken him far from his home in the mountains, for he has developed a taste for collecting runes and now he finds himself a slave to their wonder.

Support is probably Zygrant's natural role as he can transfer much of his own usefulness to another hero with his ultimate Sterling Stride. He can also support other heroes by lengthening the duration of various effects with his second ability, Ardent Hold. This is by far the most unique ability Zygrant has to offer, lengthening the duration of runes like Haste, abilities like Borrowed Time, debuffs like Hex, and even some item effects like Salves. Additionally, Zygrant can be a highly effective lane bully with his ranged rock-flinging sling especially against heroes who prefer to right click for their damage due to his attack-preventing passive Mark of Animus.

Semi-Carry is another possibility for Zygrant partly because he has a farming and pushing tool in Gash. This is an AOE physical nuke that affects buildings and can be spammed provided he has the mana. This nuke can be very flashy if it's used under the effects of a double damage rune and his ultimate Sterling Stride, but relying upon these factors to do enough damage to Carry is probably unwise.

-- Pro's of Zygrant include a high health pool, ranged attack, great synergy, a built in strong dispel at level 20, and your teammates will beg you to 'hold me' when they want Ardent Hold cast upon them which amuses me greatly.

-- Con's of Zygrant include low armor, mana issues, no natural lockdown and struggling against magic immunity just like most supports.

Primary Abilities

Q
Gash
Zygrant sets his feet and swings a powerful maul in a frontward arc, attacking all enemies and buildings in the 350 unit area of effect with bonus damage. Zygrant also receives +60 bonus damage for any Power-up rune he is under the effect of.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY
: No Target
: Physical
: Yes
Bonus Damage
Rune Bonus
MANA
COOLDOWN
: 20/60/100/140
: 60
: 40/60/80/100
: 12/10/8/6
Despite collecting hundreds of different weapons throughout the years, a simple but sturdy maul is Zygrant's favorite choice to brutalize his foes across the battlefield.
W
Ardent Hold
When cast on a friendly target this dispels debuffs and provides a buff that pauses the expiration time of all other buffs for a short time. When cast on an enemy target this provides a debuff that pauses the expiration time of all other non-stun debuffs for a short time. This effect does not stack and cannot be cast a second time on the same target until the first buff has run out.
ABILITY
PIERCES IMMUNITY
DISPELLABLE
: Target
: No
: Yes
Friendly Duration
Enemy Duration
Cast Range
MANA
COOLDOWN
: 2/2.5/3/3.5
: 1/1/2/2
: 400/550/700/850
: 70/100/130/160
: 14/11/8/5
Don't you want this moment to last forever?
E
Mark of Animus
This hero's attacks, when successful, apply a temporary Mark debuff to enemy heroes when available. Marked enemy heroes are unable to attack Zygrant or any illusions of himself he may possess for the duration. Attacking a Marked target reapplies the debuff. When Marks are unavailable, attacking will not apply any more Marks until they have expired, but Marks can be reset manually by activating this ability.
ABILITY
PIERCES IMMUNITY
DISPELLABLE
: Passive
: No
: Yes
Maximum Marks
Duration
Reset Cooldown
: 1/1/2/2
: 1.5/2/2.5/3
: 1
Looks like this old goat bastard has a magic spell of his own after all.

Ultimate Abilities

R
Sterling Stride
Provides a buff to target friendly hero. This buff grants splash damage based on the hero's attacks within a 300 radius around the enemy or building they are attacking. Additionally, Marked enemy heroes are unable to attack the buffed hero or any illusions of the buffed hero for the duration. Note: Gash's attack animation is much quicker while Zygrant is under the effect of Sterling Stride
ABILITY
PIERCES IMMUNITY
DISPELLABLE
: Target
: Yes
: No
Splash Damage
Duration
MANA
COOLDOWN
: 15%/25%/35%
: 4
: 200/250/300
: 100/80/60
For a beautiful enchantment this could get very, very messy.

Hero Talents

+1 Maximum Mark of Animus
25
-30s Sterling Stride Cooldown

+80 Damage
20
+20% Magic Resistance

+2 Mana Regen
15
Ardent Hold Strong Dispel

Gash Deals Double Damage to Buildings
10
+150 Cast Range

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