Stats and Such: Paladin is a very offense based hero. To balance this (and the power of Divine Shield), she needs to have low armor and HP. She fits best as a Strength hero, so to balance the HP issue, she would require a low base regen and low stats gains. She doesn't need to be very mobile, so a low-average movement speed would suffice. Her talents are geared towards two primary builds, caster and right-clicker (taking advantage of Dancing Blade). Also, I have absolutely no idea if any of the numbers for her abilities are balanced because my knowledge of balance is about as pathetic as Icefrog's, so...
Animations: I think that animations are an essential part of a hero, so I wanted to include what I had in mind. Her attack animation is key. While idle, she has no weapon in hand. When attacking, in a single, smooth motion, she pulls a blade of light out of thin air and strikes with it. The blade promptly disappears. This could get quite boring and so it would be cool if she could attack in different directions (to the left, backhand, up, down, stab, etc.). Each of her four standard abilities needs to have an idle animation. Divine Shield, the blades simply circle around her. The Brilliant Strike blades point forward and revolve slowing, much like the barrels of a minigun (if that makes any sense). The Dancing Blade swords also point forward in a similar, circular fashion, but move and sway as though they were in the Paladin's hand. The Holy Judgement blade, in miniature, floats above and circles around the Paladin's head, acting like a crown. Of course, each level in Divine Blades adds a sword to each of these animations, and using a charge makes a blade disappear until the charge is restored.
As for the animations of the abilities themselves, the first is straightforward. The Brilliant Strike is simple as well. For Dancing Blade, the swords should quickly shoot out and strike before returning to their original position, reminiscent of Ember Spirit's Sleight of Fist. For Holy Judgement, the blade above you should fly straight up, off-screen, and then descend in an enormous size, plunging tip-first into the ground, all the way to the crossguard.
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