Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Victoria Demonslayer by Telvallo

0 Votes
Rating Pending

Victoria Demonslayer

By: Telvallo
Last Updated: Aug 1, 2018
Quick Share

Victoria Demonslayer

Paladin

Touched by the divine at a young age, Victoria was granted the ability to pull blades of light out of thin air. Using this power, she sets out to vanquish evil. She earned the name Demonslayer after single-handedly exterminating thousands of Terrorblade's illusions, though he himself managed to elude her. Her blades can attack and defend for her, as her ultimate adds to her arsenal of swords.

Primary Abilities

Divine Shield
*A blade of light circles you and negates the next instance of damage that would be dealt to her. The blade then disappears and returns after a period of time.*
ABILITY
: Passive


COOLDOWN


: 30/25/15/10
The Paladin's blades were first tasked with defending her.
Dancing Blade
*A divine blade of light hovers at your right side. Whenever you attack, the blade also attacks a random enemy within 500 range, copying the damage of your attack. All modifiers to your attacks are applied to the Dancing Blade's attack. *
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Passive
: Magical
: Yes

Once she learned to fight, the blades adapted to assist her in destroying evil.
E
Brilliant Strike
*A blade hovers at your left side, pointed forward. Activating this ability causes the blade to fly forward 1,500 units, flying through and damaging all enemy non-hero units. If it hits an enemy hero, it negates that hero's armor.*
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Line Target
: Magical
: No
Damage
MANA
COOLDOWN
: 100/200/300/400
: 100/150/180/200
: 15
The Paladin's blades destroy the defense of the unrighteous.
R
Holy Judgement
*A massive blade of light falls onto a point within 1000 units of The Paladin, damaging all enemies in a 400 AoE. All enemies hit by this effect are slowed by 50%*
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Point Target
: Magical
: Yes
Damage
MANA
COOLDOWN
: 200/400/600/1,000
: 200/250/300/400
: 60
The blade of the Paladin crushes all who fall beneath it.

Ultimate Abilities

Divine Blades
*Additional blades are added to the Paladin's arsenal, functioning as charges for Divine Shield, Brilliant Strike, and Holy Judgement. Each of these abilities has 2/3/4 charges that are restored at the speed of the ability's cooldown. For Dancing Blade, it add an additional attacks for each point in Divine Blades.*



As the Paladin grew in power, so did the number of blades she could command.

Hero Talents

Your attacks reduce armor by 5 for 10 seconds. Stacks.
25
+ 3 Divine Blades (Adds 3 charges to each ability and 3 Dancing Blade attacks)

+ 100 Attack Speed
20
Each blade on Divine Shield deals 50 damage on contact

+ 50 Damage
15
10% Lifesteal on Dancing Blade

+ 50 Movement Speed
10
10% Manacost reduction on Brilliant Strike

Notes

Stats and Such: Paladin is a very offense based hero. To balance this (and the power of Divine Shield), she needs to have low armor and HP. She fits best as a Strength hero, so to balance the HP issue, she would require a low base regen and low stats gains. She doesn't need to be very mobile, so a low-average movement speed would suffice. Her talents are geared towards two primary builds, caster and right-clicker (taking advantage of Dancing Blade). Also, I have absolutely no idea if any of the numbers for her abilities are balanced because my knowledge of balance is about as pathetic as Icefrog's, so...

Animations: I think that animations are an essential part of a hero, so I wanted to include what I had in mind. Her attack animation is key. While idle, she has no weapon in hand. When attacking, in a single, smooth motion, she pulls a blade of light out of thin air and strikes with it. The blade promptly disappears. This could get quite boring and so it would be cool if she could attack in different directions (to the left, backhand, up, down, stab, etc.). Each of her four standard abilities needs to have an idle animation. Divine Shield, the blades simply circle around her. The Brilliant Strike blades point forward and revolve slowing, much like the barrels of a minigun (if that makes any sense). The Dancing Blade swords also point forward in a similar, circular fashion, but move and sway as though they were in the Paladin's hand. The Holy Judgement blade, in miniature, floats above and circles around the Paladin's head, acting like a crown. Of course, each level in Divine Blades adds a sword to each of these animations, and using a charge makes a blade disappear until the charge is restored.
As for the animations of the abilities themselves, the first is straightforward. The Brilliant Strike is simple as well. For Dancing Blade, the swords should quickly shoot out and strike before returning to their original position, reminiscent of Ember Spirit's Sleight of Fist. For Holy Judgement, the blade above you should fly straight up, off-screen, and then descend in an enormous size, plunging tip-first into the ground, all the way to the crossguard.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved