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Tenshi by TheTruePrringler

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Tenshi

By: TheTruePrringler
Last Updated: Aug 29, 2026
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Tenshi

- Maneuver your way around enemies and strike precisely -

MAIN ATTRIBUTE
Str - 16 + 1.7
Agi - 20 + 2.3
Int - 17 + 1.6
COMPLEXITY ◆◆◇
Nuker ◆◆◇
Durable ◆◇◇
Escapist ◆◇◇
MELEE - 150
MOVESPEED - 310
START HEALTH - 550 + 1.6
START MANA - 236 + 0.7
ATTACK TIME - 1.4
START DAMAGE - 53
START ARMOR - 2
MAGIC RESIST - 18%

(noticed that everything was just bs links and scams, so I decided to completely remaster one of my old concepts. Probably not going to add more information besides this, enjoy!)

Primary Abilities

Q
Razor Dash
After a short delay, Tenshi will dash into the selected direction, piercing through all enemies and enabling the ability to proc Honest Strike.
ABILITY
DAMAGE TYPE
: Point Target
: Physical
BONUS DMG
DELAY
MAX DASH DISTANCE
MANA
COOLDOWN
: 20/45/70/95
: 0.8s
: 400/500/600/700
: 80/90/100/110
: 23s/21s/19s/17s
In the moment, a second of focus can be detrimental to his enemies.
W
Loom
Tenshi will dispel himself, gain magic resistance and 100% evasion while circling the selected enemy for 2.3 seconds. Pressing the button again will prompt Tenshi to attack with a guaranteed Honest Strike.
ABILITY
DAMAGE TYPE
PIERCES DEBUFF IMMUNITY?
: Unit Target
: Physical
: Yes
BONUS DMG
MAGIC RESISTANCE
MANA
COOLDOWN
: 16/24/32/40
: 20%/25%/30%/35%
: 65/70/75/80
: 15s
Tenshi circles his opponent. Not to mock their vulnerability, nor to tease their fate, but to understand their weaknesses and qualities.
E
Sake
Upon cast, Tenshi will consume a spiritual sake, healing himself over time and increasing his movement speed for 2 seconds.
ABILITY
DISPELLABLE?
: No Target
: Yes
MAX HEAL
BONUS SPEED
MANA
COOLDOWN
: 60/110/160/210
: 9%/11%/13%/15%
: 75
: 18s
He doesn't drown in his sorrows, he doesn't drink away the fights, he sips to honor the fallen.
Spirit of Tenshi
[Aghanim's Shard Upgrade]
Upon Tenshi's death, his spirit will latch onto the nearest living ally. Upon doing so, said ally will gain a 300 HP barrier that absorbs all damage and gain Honest Strike with a 20% proc chance for the next 4 seconds. If the barrier ends early, the ally will gain 25% bonus movement speed for 2 seconds.
ABILITY
DISPELLABLE?
: Passive
: Strong Dispels Only
BONUS AS PURE DMG
LATCH SEARCH RADIUS
COOLDOWN
: 55% (+5% Talent Tree)
: 700
: 160s
Even in death, he will do anything to see his closest allies succeed in battle.

Ultimate Abilities

Spirit of Aijin
Upon hitting the threshold of 15% max HP, the spirit of Aijin will come to Tenshi's aid. She will prevent you from dying for a duration and heal you upon expiration or leaving to latch onto the attacker who destroys the temporary HP barrier which is 175 HP.
Upon latching onto the attacker, she will silence and mute them while also dealing damage per second for 3 seconds.
ABILITY
DAMAGE TYPE
PIERCES DEBUFF IMMUNITY?
DISPELLABLE?
: Passive
: Pure
: Yes
: Strong Dispels Only
HEAL
DAMAGE PER SECOND
MAX BARRIER DURATION
MANA
COOLDOWN
: 125/200/275
: 55/75/95
: 2.5s/3s/3.5s
: 125/100/75
: 75s
Promised to care and love even in death, that promise has been proven.

Other Abilities

Honest Strike
Your attacks have a chance of dealing bonus damage as pure DMG.
CHANCE
BONUS AS PURE DMG
: 14.8% (+1.2% per 5 levels)
: 55% (+5% Talent Tree)
Tenshi fights with truth, even his blade is honest upon striking.
Aghanim's Scepter
Razor Strike and Loom now have 2 charges and Honest Strike now provides mana for the pure DMG dealt.
Aghanim's Shard
Adds new passive ability; Spirit of Tenshi.

Hero Talents

+290 Sake Max Heal
25
Razor Dash is Guaranteed Honest Strike

+20 Attack Speed
20
Spirit of Aijin costs 0 Mana

+5% Honest Strike Bonus as Pure DMG
15
+50 Spirit of Aijin Heal

-8s Sake Cooldown
10
+2 Armor

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