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Suna by colorzzz

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Suna

By: colorzzz
Last Updated: Jul 25, 2018
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Suna

the Elemental Monk

Suna is an agility melee hero, with low survivability but large damage output and fast evading abilities.

Primary Abilities

Q
World of Thunder
Suna launches his other bolas forward and looping himself with them, dealing damage to enemies in his path by moving fast as thunder. It also slows hit targets for 0.15 seconds.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY
: Targeted
: Physical
: NO
Damage
MANA
COOLDOWN
: 100/175/250/325
: 80/95/105/115
: 10/9/8/7
Range :
400/500/600/700
(500/600/700/800)
As fast as thunder, as quick as lightning
W
World of Seas
Suna splashes waves of water from his bolas moving backwards and slowing everyone by 20/25/30/35% in front of him. This gives Rain a temporary boost to his attack speed per enemy hit (heroes give more).
ABILITY
PIERCES IMMUNITY?
RANGE
: Targeted
: NO
: 300/350/400/450
Bonus Attack Speed
MANA
COOLDOWN
: 10/15/20/25 (20/35/45/60)
: 75
: 8/7/6/5
Water rises as Suna says so.
E
World of Sands
Suna scatters sand around him to create an illusion he is not there where he should, gaining movement speed and invisibility temporarily while slowing others in 250 radius near him. If Suna attacks or casts another ability, this one is cancelled.
ABILITY
MOVEMENT SPEED
DURATION
: SELFCAST
: 10/20/30/40% (5/10/15/20%)
: 5/8/11/14
MANA
COOLDOWN
: 50/70/80/90
: 20
Enhancing his ability to move by placing sand under his feet, gliding through the terrain

Ultimate Abilities

R
Elemental Monk
Suna gains power as he gains experience and knowledge of his enemies and collecting thoughts of his allies. After meditating for 5 seconds, he can trigger this ability again to gain a temporary boost of power, gaining evasion, armor and 650 range magic damage attacks for 5/7.5/10 seconds.
ABILITY
EVASION
ARMOR
: SELFCAST
: 30/40/50%
: 10/15/20
Bonus Damage
MANA
COOLDOWN
: 150/250/350
: 200
: 50/40/30
Suna shows why all the people admired the monks, coming one with the nature.

Hero Talents

Elemental Monk duration +20
25
Cooldown Reduction 30%

Elemental Monk attack range +150
20
World of Thunder stun +1s

World of Sands duration +10
15
Cast Range +120

+15 attack speed
10
+15 movement speed

Lore

Rain comes from village near the Desert of Misrule, almost covered by sand too. The village was once a thriving city of religious people praising and nurting nature - and tourists who came to admire the villages monks. These monks were said to be carrying hidden powers, only to be unlocked after a drastic event in their lives. But nothing lasts forever, as the village was wiped by a vast sand storm. Rain was one of the few survivors, one of the monks who awakened his powers due to seeing so many people dying.

Through rigorous practice, Rain developed abilities unlike any other monk survivor, claiming the spot to be their leader and building the city up from the ground. But Rain wanted more, he wanted to test himself and his powers, seeking an opponent worthy enough testing the elements of nature.

STATS

Attributes

STR 17 + 1.5
AGI 21 + 3.2
INT 22 + 2.4

Level 1 Stats

Health 556
Mana 564
Base health regen 1.5
Base mana regen 0.9

Armor 5.36
Damage 52-58
Movement speed 285

Turn rate 0.8
Vision range 1800/800
Attack range 300
Attack animation 0.5+0.3
Base attack time 1.6

Gameplay

Idea was to create a hero that could possibly be a right clicker but also played as a support that deals damage but isn't dirt

Q looks a little bit like Storm Spirit's Ball Lightning, just "faster", but not a blink. A line will be drawn before he jumps and it has a fairly large animation (~0.5 -ish). Damage dealt will "zap" enemies. This ability is meant to be used like morphling waveform for farming and movement. The minislow is to make the ability a bit more unique and add depth.

W is almost like a force staff, has a distinct animation of moving bolas in front of the hero before before pulling the back and moving+spraying waves. The waves are a cone like area in front of him.

E is your basic invisibility ability but gives you also movement speed and slows heroes around you. The duration is low because otherwise the ability might be too strong (maybe combined with his kit it already is a little unbalanced).

Ultimate is like a clinkz strafe, but you change your form and gain damage instead. It is casted instantly after channeling it before you go in, which makes the ability a bit more balanced. He also loses his normal physical damage attacks but can still proc attack effects like skadi, lifesteal or maelstorm.

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