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Sever by Witch-Azura

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Sever

By: Witch-Azura
Last Updated: May 5, 2022
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Sever

Arcane Sentinel

"Be warned, I shall uphold my sacred duty to protect the realms as its guardian."

Sever, Arcane Sentinel is a ranged intelligence hero, who have a abilities as defensive and offensive nuker. Most role like an anti-pusher from foes. She can make enemies disoriented in area with Space Collapse to cut off their formation and catches victims. A long range nuke spell, Arcane Ray, her basic and main damage to deals with single enemy but can be adaptive use to manipulate multi-opponents with her ultimate. Rift Prism, Sever's signature ultimate spell, is a magical crystals that work in multi function, strengthen defensive of team as another tower in located area, secure allies to prevent an assault by enemies, and allow her can move across map at anywhere it stands with Prismatic Rift to reinforce team. Arcane seal is a passive ability to additional Sever's magical damage. By the mechanics of prism and seal, it's can set up to be a very powerful stronghold, cause the entire enemies get trouble to battle during a teamfight. But Sever usually need to stay in backline or keep distance when clash due to her character does not suit to close fight.

Lore

: One of the chief guardians of the edge of dimension of the seven planes. Keep a watchful eye to all being that enter or leave any planes. Sever rules the power to control astral gemstone, sets it as security guard along with the rim of the planes. As the most talent warrior among her kind, she was send to physical plane as Sever, Arcane Sentinel to keep the war in control from spread out a chaos to other dimensions.

CLASSIFICATION : Nuke - Disable - Support


ATTRIBUTES

STR : 17 + 2.0
AGI : 17 + 1.7
INT : 25 + 3.1 Primary

STATS

HIT POINTS
MANA
BASE DAMAGE
DAMAGE
: 540
: 375
: 21 - 27
: 46 - 52
ARMOR
MAGIC RESISTANCE
MOVEMENT SPEED
SIGHT RANGE
: 2.8
: 25%
: 285
: 1800 / 800
ATTACK RANGE
ATTACK SPEED
BASE ATTACK TIME
TURN RATE
: 600
: 100
: 1.5
: 0.7

Primary Abilities

Q
Arcane Ray
Charges and fires a ray of arcane beam, deals a damage to single target. When cast to Rift Prism, it will split beam to multiple target at front of prism.
Aghanim's Scepter upgrade : Arcane Ray can split when hit unit and Rift Prism will fires support beam at Sever to amplify Arcane Ray damage.

ABILITY
AFFECT
DAMAGE TYPE
CAST RANGE
PIERCES IMMUNITY
: Targeted
: Enemy
: Magic
: 600
: No
DAMAGE
SPLITING RAY
SCEPTER DAMAGE BONUS

MANA
COOLDOWN
: 150/250/350
: 5
: Current level of Rift Prism
: 90/110/130/150
: 9/8/7/6
Sever learn a way to extract energy of arcane power into death ray.


[Note] : Linken's sphere blocked upon impact.
[Note] : The splitting ray searching area has a cone shape, with a radius of current cast range and an angle of 90°.
[Note] : The splitting ray is random select targets with no priorities. But cannot search units in fog of war.
[Note] : The splitting ray cannot split once more.
[Note] : In Aghanim's Scepter upgrade, Rift Prism's support beam at Sever is separated, not interrupt its own beam (like Lv.25 talent).
W
Space Collapse
Briefly channeling to cast a field of space dimension, encage some enemy unit into crystal, blink all remaining enemy units within area to random spot and slow movement speed but encaged units is invulnerable and disabled.

ABILITY
AFFECT
CAST RANGE
RADIUS
BLINK RANGE
PIERCES IMMUNITY?
: Target area / Channeling
: Enemy unit
: 500
: 400
: 400
: Yes
MOVE SPEED REDUCTION
SLOW DURATION
ENCAGE UNIT
CAGE DURATION

MANA
COOLDOWN
: 18%/24%/30%/36%
: 3
: 1/1/2/2
: 1/1.5/2/2.5
: 110/120/130/140
: 20
Sever cut trough the inter-dimension to disorder enemy.


[Note] : Space Collapse applies the blink debuff, then damage.
[Note] : Space Collapse have the effects delay for 0.5 second before place the debuff.
[Note] : The encaged units are selected randomly within its radius. There are no priorities.
[Note] : Blink end-point can be anywhere from start spot.
E
Arcane Seal
When Sever do spell damage to unit, chance to spawn a seal beneath them and explode. Deal a damage and reduce magic resistance for a duration to nearby enemies.

ABILITY
AFFECT
DAMAGE TYPE
DAMAGE
MAGIC RESISTANCE REDUCTION
PIERCES IMMUNITY?
: Passive
: Enemy unit
: Magic
: 80/120/160/200
: 20%/25%/30%/35%
: Yes
CHANCE
SPAWNING TIME
EXPLOSION DELAY
DEBUFF DURATION
RADIUS

MANA
COOLDOWN
: 25%
: 0.3
: 1
: 3
: 275
: 0
: 0
A seal help Sever can deal an enemy with ease.


[Note] : Rift Prism's beam also applies Arcane Seal to target.
[Note] : Arcane Seal has collision size 4 but do not block move path.
[Note] : Magic resistance reduction effect do not stack. A unit can only be affected by one of them even when multiple of them are overlapping.

Ultimate Abilities

R
Rift Prism
Place the controllable crystal prism to target location, the prism auto-fire a single beam to any enemy unit within its range (hero first priority). It can link to adjacent prisms to make combine beam with amplify damage and attack range, grants bonus attack targets up to number of support beam. The prisms provide ground vision range 800 and have spell immunity but not have true sight. Sever can use her unique teleport to a targeted prism.
Aghanim's Shard upgrade : Rift Prism spawns 4 Arcane Seals of the current level at 400 radius around itself every 5 second when enemy got near within range. Add 7 armor to Rift Prism.

ABILITY
AFFECT
DAMAGE TYPE
CAST RANGE
MAIN BEAM RANGE
SUPPORT BEAM RANGE
COMBINE BEAM RANGE
PIERCES IMMUNITY
: Target Area
: Enemy unit / Self
: Magic
: 600
: 600
: 800
: 1000
: No
DAMAGE
BONUS DAMAGE PER BEAM
BASE ATTACK TIME
PRISM HEALTH
PRISM HEALTH REGEN
NUMBER OF CHARGES

MANA
CHARGE REPLENISH TIME
: 140/220/300
: 70/110/150
: 1.2
: 800/1000/1200
: 5
: 3
: 150/200/250
: 100
As the sentinel, Sever's set a crystal to support her patrol and watch out an enemy.


[Note] : When not control, Rift Prism use tower's attack priority to non-hero unit when no enemy hero in range. If enemy hero close in range, prism immediately switches target to enemy hero instead.
[Note] : When secondary prism fire support beam, it cannot fire its main beam. If secondary prism get enemy unit in range, it will stop fire support beam and fire main beam to attack them instead. (unless get Lv.25 talent)
[Note] : When control prism to attack target, a primary combine beam will attack to targeted unit but extra combine beams are random to attack another units.
[Note] : Rift Prism cannot be healed from any source but can be deny when health lower than 120.
[Note] : When the maximum limit of prism is exceeded, the oldest prism will be destroyed.
[Note] : Rift Prism has bounty 80/100/120 gold.
[Note] : Rift Prism has a collision size 16 and block move path but do not block neutral creep camps.
[Note] : Rift Prism cannot attacks building.
[Note] : Linken's sphere blocked upon beam impact
F
Prismatic Rift
Sever opens a portal that bring herself to the targeted prism. The prism teleport radius is 300.

ABILITY
AFFECT
CAST RANGE
: target point
: Self
: Global
CAST TIME
MANA
COOLDOWN
: 1
: 60
: 30
Sever keeps on guard at anywhere prism take place.


[Note] : canceling this ability does not consume the cooldown and mana.

Hero Talents

-3 Cooldown Arcane Ray
25
Separates Rift Prism support beam from main beam

+15% Spell life steal
20
+300 RIFT PRISM health

+75 SPACE COLLAPSE radius
15
+100 Cast range

+10 Intelligence
10
+1.75 Mana regen

Another Draft Version

ARCANE RAY : Aghanim's Scepter upgrade : Rift Prism will fires support beam at Sever to amplify Arcane Ray damage. Cast spell become channeling, locks to target then fires Arcane Ray that have duration for 2 second, deal a damage upon impact then do every second. Can still fire even locked unit move out of cast range. Auto-turn rate to target.

Left Lv.25 Talent : Arcane Seal spawn at spell impact.

Appearance

Sever is a female humanoid race, look similar to female protoss from game Starcraft in physical form but have mouth nose and long pointed ear with no nerve cord.

Head part
Body arm and leg part
Weapon part
: wear dark purple magi hooded cloak with cyan line pattern
: wear fabric cover with cyan light armor.
: a floating clear prismatic gemstone that hold at left hand.

Response

Loadout
: Sever.
: Arcane Sentinel.
: The Sentinel has arrived.
: I am the sentinel of this plane.
: We are the sentinel of the seven plane.
: For the sacred duty of the sentinel.
: This war need to be hold its rank.
Specific Item
Blink Dagger
Aether Lens
Boot of Travel
Shiva's Guard
Aghanim's Scepter
Aegis of Immortal


: Blink Dagger. / A dagger of guard.
: Arcane Lens.
: Boot of guard / Useful artifact.
: Sentinel of cold.
: Aghanim's Scepter! / Scepter of the arcane power.
: Immortality! / I am the protector for eternity.
Meeting an Ally

Void Spirit


: Long time no see, Void Spirit.
: Now we work together, Void Spirit.
: Your knowledge is forceful as always, Void Spirit.

**This hero create base on Patch 7.28 and base inspired by Prism Technology from game C&C: Red Alert 2 and Yuri's Revenge.**

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