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Pyth Gorean by Volc99

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Pyth Gorean

By: Volc99
Last Updated: Aug 6, 2018
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Pyth Gorean

Mathmetician

Among those that study the field of battle, there lies the order of the Mathmeticians. Rather than studying traditional knowledge, they focus on the mindset that the universe is governed not by blade and magic, but by numbers. Within everything, they see complex functions, equations and formulae around them, and believe that mathematical calculations are applied to each and every aspect of everyone's lives. Often times, when inexplicable strength or weakness strikes among the heroes, they claim that mathemtical adjustments have been made to their very being. Such a viewpoint is unpopular, however, and they are branded as lunatics for their bizarre theories. None take their ramblings seriously, for the heroes have battle, conquest, the Ancients and occasional bouts of drinking to content with.

One of their younger acolytes, a scholar named Pyth Gorean, is somewhat idealistic compared to his comrades. Pyth is eager to prove the world wrong, he has carefully crafted a number of encanations that combine traditional magics with mathematical calculations in order to manipulate and survive the world around him. Where others see a bizarre mage that prattles on about imaginary concepts they cannot fathom, Pyth sees the potential for enlightening others of the power that numbers possess over our lives.


A support hero with a unique twist on the usual combination of nukes and debuffs, he offers a wide variety of potential damage, disables and utility. All of his abilities are situational and none are straight forward, requiring quick thinking, foresight, reflexes and mental calculations to use them properly. When his nukes, debuffs and restoration abilities are used hastily, they will do little to no good, for his basic / disabling output is poor. As such, his complex playstyle allows for few mistakes if he is to be used to his full potential.

The Mathmetician excels at playing from a disadvantage in particular, and can drag enemies down to his level to make a comeback more likely. However, his options for pressing the advantage are limited.

STR: 19 + 1.6
AGI: 18 + 1.3
INT: 25 + 3.4 (primary attribute)

Base Damage: 44-48
Base Attack Time: 1.7
Attack Range: 600
Base Armor: 2
Movement Speed: 300

Primary Abilities

D
Calculate
Intrinsic ability. After 1.5 seconds of channeling, reveals the net worth difference between your team and the enemy. Additionally, if Debilitate is learned, it will reveal the next debuff to be inflicted.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Active, No Target, Channeling
: N/A
: Yes
Bonus Damage
MANA
COOLDOWN
: N/A
: 0
: 200
A traditional skill among all those that study the numerical arts.

Notes:
*As an intrinsic ability, it is available from the start, and does not need levels put into it.
*The channeling must be completed for the information to be displayed. If cancelled prematurely, the cooldown will still occur.

Level 15 Right Talent: Calculate will additionally ping any enemy heroes located within an area of 1500 around Pyth. Does not reveal which heroes they are specifically, and it does not reveal any heroes that are smoked / hidden / in Roshan's pit.
Q
Level? Death
Deals a base amount of magic damage to the target. Adds an additional effect depending on the target hero’s level; each skill point adds a new multiplier.
Level 1: x2 level multiplier - doubled base damage
Level 2: x5 level multiplier - 20% of target’s current hp as bonus damage
Level 3: x4 level multiplier - 20% of target’s missing hp as bonus damage
Level 4: x3 level multiplier - 20% of target’s max hp as bonus damage

Cast Range: 700
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Active, Targeted, Enemy Unit/Hero
: Magical
: No
Bonus Damage
MANA
COOLDOWN
: 95/120/145/170
: 125/140/155/170
: 9
A curious incantation formerly used by a demon, Pyth is content to unlock its true potential.

Notes:
* Different multipliers can stack with one another, dealing a crippling amount of damage at certain key levels.
* The level 2 modifier only doubles the spell's base damage, not the bonus percentage-based damage.
* The damage is all dealt in a single instance, regardless of the number of multipliers. The damage is fully calculated at the start of the spell.
* It can target non-heroes as well, using its internal level to adjust the damage accordingly.
* Instantly hits the target; has no projectile.

Level 25 Left Talent: Now deals an additional 20% of the target's maximum HP in pure damage if the target is also level 25 or higher. Stacks with any other modifiers.
W
Debilitate
Deals minor damage while inflicting an additional debuff upon the target for a duration. The debuff cycles through a sequential list as follows:
-40% movement/attack speed
Disarm
Break
Silence
Mute

Duration: 2.5/3/3.5/4 seconds
Cast Range: 800
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Active, Targeted, Enemy Unit/Hero
: Magic
: No
Bonus Damage
MANA
COOLDOWN
: 40/80/120/160
: 125/145/165/185
: 10/9/8/7
A useful way to sequentially subtract a vital variable from another’s overall functionality.

Notes:
* Upon learning, the first debuff is the slow.
* Both the damage and effects are only applied upon projectile hit. Can be disjointed.
* Has a projectile speed of 1100. The debuff is dispellable.

Level 20 Left Talent: Now applies the current and next upcoming debuff simultaneously. The list is still advanced by 1 per cast.
E
Inverse
Applies a beneficial function to an ally, applying a dispel while reversing the most recent damage instances received.

Number of damage instances: 1/2/3/4

Cast Range: 450/550/650/750
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Active, Targeted, Allied Unit or Self
: N/A
: Yes
Bonus Damage
MANA
COOLDOWN
: N/A
: 120/140/160/180
: 21/18/15/12
At its core, the very concept of vitality is a mathematical constraint that can be manipulated at will.

Notes:
* Only damage taken within the last 10 seconds will be accounted for.
* Damage instances of 20 or less (after reductions), as well as HP removal, will be ignored.
* Takes all sources of damage into account, hero or otherwise.
* The effect is applied instantly.

Level 15 Left Talent: Now applies a strong dispel.

Ultimate Abilities

R
Singularity
Draws power from an enemy in order to unleash a devastating blast that deals major damage and a stun in an area of effect. The damage, AoE and stun duration are all dependent upon the enemy team’s net worth relative to your team's net worth. The greater the enemy’s net worth, the greater the effect.

The minimum effect is achieved at +20k gold net worth relative to the opponent.
The maximum effect is achieved at -20k gold net worth relative to the opponent.

Minimum Effect (all levels) - 200 AoE, 1 second stun, 100 damage {With talent: 250 AoE, 2 second stun, 200 damage}

Maximum Effect -
Level 1 - 350 AoE, 3.5s stun, 350 damage
Level 2 - 375 AoE, 4.0s stun, 400 damage
Level 3 - 400 AoE, 4.5s stun, 450 damage

Cast Range: 500
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Active, Targeted AoE, Enemy Units/Heroes
: Pure
: Yes
Bonus Damage
MANA
COOLDOWN
: 100-350 / 100-400 / 100-450
: 250/275/300
: 160/150/140
At the height of all mathematics, potency can be derived from an excess of another’s power relative to your own.


Notes:
* The average effect, assuming both teams have the same net worth, is as follows:
Level 1: 275 AoE, 2.25s stun, 225 damage {with talent: 300 AoE, 2.75s stun, 275 damage}
Level 2: 288 AoE, 2.5s stun, 250 damage {with talent: 313 AoE, 3.0s stun, 300 damage}
Level 3: 300 AoE, 2.75s stun, 275 damage {with talent: 325 AoE, 3.25s stun, 325 damage}
* The effect is determined at projectile launch. The AoE indicator is always 300.
* Has a slow projectile speed of 600.

Level 25 Right Talent: Increases the minimum effect to 250 AoE, 2s stun, 200 damage.

Other Abilities

F
Equalize
Unlocked with Aghanim's Scepter. Temporarily distorts reality, shifting all enemies' internal values accordingly. All enemy hero’ net worths will be equal to that of their richest hero, and all their internal levels will be set to 30.

Cast Range: Global
Duration: 6 seconds.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Active, No Target
: N/A
: Yes
Bonus Damage
MANA
COOLDOWN
: N/A
: 100
: 60
When all sides of the equation are equal, there can finally be perfection.

Notes:
* This does not actually grant any gold or experience. Rather, it sets the players’ internal net worth & levels accordingly, which will affect aspects like bounties and death time.
* Unsurprisingly, it also affects how Pyth’s Level? Death and Singularity will work against the enemy for the duration.

Hero Talents

Level? Death lvl 25 multiplier
25
Singularity minimum effect increased

+1 Debilitate debuff
20
15% cooldown reduction

Inverse hard dispels
15
Calculate improved findings

+100 cast range
10
+20% bonus exp

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