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Montis by samthefab

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Montis

By: samthefab
Last Updated: Oct 26, 2018
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Montis

The Devourer

Summary: The Devourer is designed as a tanky melee hero with abilities to let it support, initiate or carry. Devourer spends most of its time stacking up its consume skill, with those stacks providing stronger abilities or a health increase. Its first skill is an aoe slow, but if it has enough stacks it will also mini-stun, allowing it to cancel channels if it manages its stacks correctly. Next is Vomit, an attack modifier that grants it bonus range and splash damage, alongside leaving an acid puddle to do aoe damage, but each attack will cost both health and consume stacks, so if it uses this for damage it loses out on health rapidly. Its third skill consumes a creep to give it stacks based on the health of the creep, with each stack granting a little more health, although there is a cap in place for the maximum number of stacks. Devourer's ultimate is useable on allies and enemies. On allies it works like assimilate, allowing Devourer to use its body as a shield to protect a weak ally without consuming stacks, although this slows Devourer considerably and prevents the used of items or abilities. On enemies it instead works like dismember, refilling devourer's health while keeping the enemy banished. Getting a kill with this will give Devourer full consumption stacks, but it is a channel and any disables will allow the target to escape instantly.

Base stats:
Strength: 26 + 2.9
Agility: 14 + 1.7
Int: 20 + 1.5
Health: 720
Mana: 315
Damage: 27-33 (53-59 at lvl 1)
MS: 280
Armour: -2 (0 at lvl 1)
Turn Rate: 0.5
BAT: 1.8
Range: 150
Health at level 25: 2216
Mana at level 25: 690
Armour at level 25: 7

Lore: Alchemists normally try to keep their workspaces sterile, as a few wayward specks of sediment or a piece of leftover residue can easily ruin an otherwise perfect experiment, but after leaving their workshop most do not care about where the results of their research end up. This can lead to terrible problems for those living nearby; the city of Quorm for instace was nearly destroyed when the entire sewer system below the city began to melt and consume the stone above, and in Durim a child lost three of his fingers when he prodded a pile of ooze sat outside one workshop. Most of the time the remnants are merely acidic, and can be transported away from the populace if needed. However, one case led to disastrous results.

A young Alchemist named Xhalchor was trying to create a Golem, in order to pass off his more menial tasks onto a servant. When he was unsuccsessful in his venture he tossed the clay from his Golem into the pile of dross and slag near his house, where it began to develop sentience. However, lacking limbs or locomotion it stayed motionless for a long time, and Xhalchor continued to use his toxic dump, putting all sorts of magically tainted metals and minerals onto the pile. Some fungus began to grow on his pile, and as Xhalchor used the pile to toss his food refuse as well, scavenging animals began to move nearer to the pile. Eventually, an egg was laid by one of these scavengers, the Montis dragon, which could not fly and so instead chose to crawl along the ground and live in cracks and holes it found, using its wings and powerful legs to ambush prey or drag carrion to their lair. The crack where this egg was laid was within the mound, and the consciousness of the aborted Golem found its way into the egg, transforming the embryo of the dragon as it developed inside, twisting the egg and the creature inside. When the egg hatched, the beast that came forth was unrecognisable from its kin, lacking the wings and fire of its brethren, and with its skin tainted a sickly green, the creature began to hunger. The Synthetic part in its mind knew that it was lacking, that it was not a whole Golem and that it needed to repair itself to serve its master, so it began to feed upon the pile of refuse, seeking to expand its mass, to become bigger and bigger.

And so the creature consumed, devouring all that it came across, and stretching its form to more a more grotesque shape. It gained additional mouths, so that it could feed better, and more eyes, so that it could locate any prey that tried to hide. As it continued to grow, it continued to feed from the mound that birthed it, and the chemicals and concoctions that laid within that pestilential mire led it to drool acid and belch noxious fumes and it continued its rampage. Despite this hunger, the Golem within still has a presence, and should a master command it, the Devourer will obey. It is for this reason that the Devourer came to the aid of the ancients, but it is the delicious flesh of the heroes it met on the field of battle that has convinced it to stay.

Primary Abilities

q
Belch
Devourer belches, causing damage and slow to all enemies in front of him. If cast with enough consumption stacks, will deal a ministun as well.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?

Bonus Damage
MANA
COOLDOWN
SLOW
SLOW DURATION
RANGE
CONSUMPTION USED
CONSUMPTION NEEDED
MINISTUN DURATION
: Target Point
: Magical
: NO
: 100/120/140/160
: 120/125/130/135
: 29/26/23/20
: 20/25/30/35%
: 5
: 800
: 5
: 20
: 0.3
With all the foul chemicals that have passed through its mouth, the mere breath of the devourer is enough to shock most foes
W
Vomit
Devourer starts vomitting for its attacks, costing health with each auto attack but gaining range, and its attacks do splash damage, covering the area of effect in stomach acid. Enemies in its acid take damage over time.
Will also use consumption on each attack, with the remaining stacks increasing the acid duration
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
Bonus Range
Health Cost
Consumption Cost
Acid DOT
Acid Duration
Bonus duration per stack
: Attack Modifier
: Physical
: NO
: 200/225/250/275
: 6/6/3/3%
: 2
: 20/25/25/30
: 4
: 0.25
With the ability to digest even diamonds, the stomach acid of the devourer is potent indeed


Notes: Splash damage is 100% up to 200 units, then scales linearly to 0% at 400 units. Acid is created in the 200 unit radius. Projectile speed is 1000
E
Consume
Devourer eats a target creep, killing them instantly and gaining stacks of consumption, based on their total health. Each stack of consumption gives Devourer bonus health, but using its other abilities will spend consumption stacks.
ABILITY
Health gain per stack
creep health per stack
Max stacks
MANA
COOLDOWN
: Target Unit
: 35/40/45/50
: 300/275/250/225
:20/25/30/35
: 90/100/110/120
: 60/55/50/45
The Devourer ingests anything it comes across, slowly increasing its mass until it dwarfs all other beings


Notes: Consumption stacks will always be used if they are available, but are not mandatory for other abilities. For instance, if using Belch with 4 stacks, all stacks get consumed, but Devourer still uses the ability perfectly normally.
Devourer cannot lower its health below 1 by using up stacks, nor can it deny itself by using the health cost of Vomit.
Any leftover health will form a stack E.g. eating a creep with 315 health provides two stacks at level 1

Ultimate Abilities

R
Swallow
If cast on an enemy, Devourer digests them, draining some of their health each second. Requires devourer to channel, and spend stacks of consumption periodically to keep the enemy in its mouth. Disables or running out of stacks will spit the enemy out. If the enemy dies in devourer's mouth, it consumes them, instantly gaining full stacks of consumption
If cast on an ally, Devourer keeps them in its mouth and is still able to move with a movement penalty, although it cannot use spells and items. Allies can leave at any time by using a move command, and cannot use spells or items while inside Devourer.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
Health Drain per second
MANA
COOLDOWN
Cast Range
Consumption Stacks per second
Movement Penalty
: Target Unit
: Pure
: yes
: 100/125/150
: 200
: 90
: 400
: 6/5.5/5
: 55/50/45%
Devourer will use its gaping maw to grind up any who stand against it, but will also help those that feed it


Notes: All units being eaten are hidden while Devourer eats them.

Hero Talents

X2 max consumption stacks, -50% cooldown
25
+25% evasion

Acid +7 Armour reduction
20
+25 MS

Belch Ministun/Slow +0.5 seconds
15
+50 damage

+10 Acid DPS
10
+60 GPM

Playstyle ideas

Strengths and weaknesses: Devourer's Base stats give a decent amount of health and level one damage, letting devourer trade with enemies decently well, and W does give it the ability to orb walk. However, 0 armour and a poor agility gain means physical damage will take you down unless you itemise around it, and a constant %hp removal cost on W means it will always burn through your health rapidly if you do not plan your item build with it in mind. A low MS, agi and turn rate all give devourer low mobility, meaning a blink or force staff is needed to initiate properly. Devourer has enough mana to use its spells, and can build some items that use up mana without running out of mana constantly, but will still likely need an item or two to be fully sustainable throughout the game.

Team composition: Overall, devourer could work by offlaning until it gets a blink dagger, then when a fight happens it blinks in, uses Q on a few enemies, and then channels its ult on a carry, similar to offlaners like Centaur, Tidehunter or Slardar. Alternatively, it could be a roamer like a Pudge or Nightstalker, using Q's 35% slow to get near enemies and then the ultimate to disable them, or using the mini-stun on Q to stop a TP and secure a kill. As a saving support it would likely be mediocre, given that you can't use items like force or blink to eat an ally and then escape, and have to waddle away with them in your mouth, although it could help buy time for blink dagger or some other important cooldown, and you could use your bulk to make a decent carrier of auras like Vlad's if you wanted to be as selfless as possible. Lastly, is the carry role, which relies on using W for large AOE splash damage, however like Sven this play-style would likely be easy to kite, and require itemising around that. The Acid also does continuous AOE damage, although as noted above, the health cost could easily bring you down unless you build items like Pipe to regen through the health cost.

The talent tree has half the talents for a carry and damage dealing role, and half for a support role, and the ult also has the potential to save allies as a position 5 or get solo kills as in the midlane or offlane, in order to try and make the hero as variable and flexible as a pile of mouths and eyes should be

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