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Meng Emptybelly by hohobo

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Meng Emptybelly

By: hohobo
Last Updated: Jul 28, 2018
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Meng Emptybelly

Disgraced Magus

Long ago, all knew Meng Emptybelly as a prodigious mage and formidable duelist. Charming and gregarious, he was liked by all, and well on his way to become one of the youngest spell slingers to ever attained the title of Magus. Until one day, edged on by envious sycophants, overly confident with his fame and fortune, Meng took on a fateful duel that ended his bright future. For unbeknownst to Meng, his "friends" had secretly sabotaged all of his spell components and revealed his plan to his opponent. When the day came, his defeat was public to all in the Wizard Academy. Now bearing the humiliating visage he intended for his enemy, Meng chose to drown his shame in ale and spirit. But his past rivals would not let him off so easily. Everywhere he went, people pointed and laughed at the Failure Mage. He ran and ran, his only wish to find a quiet tavern where he could drink in peace. Finally, deep in the mountains, he found an order of drunken monk who welcomed him in as kindred spirit. There, his reputation died away until it was no more than an amusing tale from a distant land. But Meng's enemies never realized that their doom grew ever closer, for Meng had somehow forged a pact with the Drunken God in his stupor, and now he's coming back to repay all those who had wronged him...

Concept: Meng the Disgraced Magus centers around the risk-vs-reward playstyle. Unmodified, his skills are not particularly impressive, with short range, high mana cost, mediocre damage and cooldown. However, these spells become spectacularly strong with multiple instances of Drunkenness. At the same time, high level of Drunkenness comes with significant risk of the spell misfiring, causing undesirable outcome. Managing the balance between risk and reward to fit in each situation is key to a successful Meng player.

Basic Information:
STR: 21 + 1.8
AGI: 18 + 1.4
INT: 28 + 2.3

Movement: 300
Attack range: 600
Damage: 32-40
Armor: 2

Primary Abilities

Conjure Ale Cask
Meng conjures a cask of ale out of thin air, and drops it down on his enemy's head, dealing 100/150/200/250 magic damage to the target. Enemy targeted becomes stunned for 1.5/2/2.5/3 seconds.

If the spell misfires, the target is instead healed for half of the intended amount of damage.

ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Targeted
: Magic
: No
Damage
MANA
COOLDOWN
Cast Range:
: 100/150/200/250
: 120
: 7
: 250/300/350/400
Have a drink!
Loss of Motor Functions
After a 1s delay, Meng conjures two areas of concentrated spirit vapor (250 AOE) around himself, and at a targeted location. All units caught in these AOEs become disoriented (Feared) and will run towards each others at 500ms for a distance of 125/150/175/200 units. If units from opposite directions collide, enemy units take 25/50/75/100 damage, becomes stunned for 0.5s, then slowed by 10/20/30/40% for 2s, while allied units gains 5/10/15/20% increased movement speed. Enemy units can also collide with cliff face, or throw themselves off cliff hanging if these obstacles are in the path of travel. If this happens, the ministun, damage, and slow occur at the bottom of the cliff. Allied units will stop just short of harming themselves.

If this spell misfires, units will instead run away from each others; enemy units cannot harm themselves with collision, while allied units can.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Self/Targeted AOE
: Physical
: No
Damage
MANA
COOLDOWN
Cast Range
: 25/50/75/100
: 120/130/140/150
: 13
: 300/350/400/450
Was there always a stair here?
Imbibe
Meng has mastered the art of being as drunk as he want to be at anytime after years of trying to forget his past. Meng can have a maximum of 1/2/3/4 instances of Drunkenness at once. Each toggle of Imbibe increases his level of Drunkenness, which increases his spell damage, cast range, and Fear travel distance (for Loss of Motor Functions) by 25%, up to a maximum increase of 25/50/75/100% and increases misfire chance by 12.5%, up to a maximum of 12.5/25/37.5/50%. Share level with Sober.

Upgradable by Aghanim's Scepter. Spell misfire chance reduced to 5/15/25/35%.

ABILITY
Cast time
: Self toggle
: Instant
MANA
COOLDOWN
: 0
: 0
MORE! MORE! ANOTHER ROUND!
Sober
Meng has mastered the art of being as drunk as he want to be at anytime after years of trying to forget his past. Meng can have a maximum of 1/2/3/4 instances of Drunkenness at once. Each toggle of Sober decreases his level of Drunkenness, which decreases his spell damage, cast range, and Fear travel distance (for Loss of Motor Functions) by 25% and decreases misfire chance by 12.5%. Share level with Imbibe.

Upgradable by Aghanim's Scepter. Spell misfire chance reduced to 5/15/25/35%.

ABILITY
Cast time
: Self toggle
: Instant
MANA
COOLDOWN
: 0
: 0
Maybe...maybe I should stop?

Ultimate Abilities

Drunken God's Favor
Meng calls for a favor from the Drunken God. After 1.5s of channeling, Meng gains the maximum level of Drunkenness attainable by his level in Imbibe/Sober, and do not suffer from spell misfire chance for 5/10/15 seconds.

ABILITY
: Self/Channeled
MANA
COOLDOWN
: 100/150/200
: 60/50/40
I've hit rock bottom. There's nothing else you can take away from me!

Hero Talents

15% Spell Cooldown Reduction
25
Conjure Ale Cask affects a 150 AOE are around the target.

Enemies (or allies if misfired) can now collide with trees.
20
+70 Movement Speed

+50 Conjure Ale Cask Damage
15
+90 Gold/min

+150 Health
10
+50 Cast Range

Credit

Credit to Bioware and Neverwinter Nights for the portrait.
Credit to Blizzard and WowDB for the ale cask icon.
Credit to Valve and DotaFire for the other skill icons.

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