Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Mahishasura by kerubal

0 Votes
Rating Pending

Mahishasura

By: kerubal
Last Updated: Jul 29, 2018
Quick Share

Mahishasura

Demon Overlord


"An entitie of ancient times
sealed by forgotten deitis,
ones that protect us even now
ones that fears their only mention
and prays for us, without avail."

"with a fraction of their essence released
by the downfall of the primal devil
and a new body, granted incidentaly
their complete return are...
...only matter of time."



Overlord is a melee strength hero that their core mechanics are focused into taking control of the course of war, flooding the lanes with reinforcements granted by Conquest Call, trading heal & damage by mana regen & attack speed whit War Tribute, turning the enemy greed and power agains them thanks to Famine's Pursuit and obliterating the battlefield entirely via Death Stranding. The most important element to use the Overlord properly, is wisdow and courage, because an incorrect use of their ability arsenal can ruin the game for your own teammates.

Role: Support, Pusher, Durable, Nuker, Carry
Strength:
Agility:
Intelligence:
29
15
17
+2.95
+1.15
+1.55
Base Damage:
Base Armor:
Attack Range:
33 - 37
-0.95
150
Missile Speed:
Base Movement Speed:
Turn Rate:
Instant
305
0.7
Base Attack Speed:
Base Magic Resistance:
Colision Size:
1.85
25%
8

Primary Abilities

Q
Conquest Call
Select a short area and conquers any creep unit into your allied, restoring all of their health and mana. Conquered creeps are uncontrollable, proceeds and has treated as any allied normal lane creep. If your health points falls below a threshold, a random conquered creep is sacrificed every 2.5 seconds to heal you for a fraction of their current health points until your health stays over the threshold again.
ABILITY: Active / Target Area
Affects: Self / Enemies
Damage Type: No Damage (HP Removal)
Pierces Spell Immunity: Yes
Purgeable: No

Cast Range: 900
Effect Radius: 450
Sacrifice Max Health Lost Threshold: 40%
Sacrifice Conquered Creep Current Health to Healing: 40%
Conquered Creep Max Health Bonus: 350/500/650/800


MANA COST
100
COOLDOWN
30/26/22/18
Notes:


---
W
War Tribute
Takes by the Overlord an amount of the target’s current health and damage to grant for them a bonus of mana regeneration an attack speed. Can be cast on self by 2X of their original mana cost.
Ability: Active / Target Unit
Affects: Self / Allies / Enemies
Damage Type: Magical
Pierces Spell Immunity: Yes (only on allied units)
Purgeable: Yes

Cast Range: 550
Cast Delay: 0.95
Effect Delay: 0.55
Current Health Removed: 15%/20%/25%/30%
Base Damage Stealed: 25%/30%/35%/40%
Mana Restored per Second: 2%/2.25%/2.5%/2.75%
Attack Speed Bonus: 60/75/90/105
Duration: 30


MANA COST
100/120/140/180
COOLDOWN
30/25/20/15
Notes:
- Fully works over Spirit Bear, Tempest Double, and Meepo Clones.
- Successive castover the same target does not stacks.
- Heals yourself based on the health removed values before any reduction.



---
E
Famine’s Pursuit
After channeling, the Overlord summons an illusion of the target that are binded to them, their incoming and output damage changes based onto the target’s current level and also expires when it dies. Illusions also emits an aura of greed that grants true sight over the target and takes for you a fraction of their gold earning.
Ability: Active / Target Unit / Channeled
Affects: Enemies
Damage Type: No Damage
Pierces Spell Immunity: Yes
Purgeable: No


Cast Range: 900
Channel Time: 2.5
Greed Aura Radius: 750
Illusion Base Damage Dealt: 10%/15%/20%/25%
Illusion Additional Damage Dealt per Target Level: 2%
Illusion Base Damage Taken: 275%/250%/225%/200%
Illusion Damage Taken Reduction per Target Level: 2%
Greed Redirected Gold Earning: 15%
MANA COST
150
COOLDOWN
30/25/20/15
Notes:


---

Ultimate Abilities

R
Death Stranding
Targets an enemy, releasing their enmity over any unit around them, enmity wave inflicts damage based on a percent of the unit’s own max health, no regardless of their loyalty, and purges Overlord allies from most of the debuffs placed over them, and then, the wave return to the target, dealing damage equal to the total amount of damage inflicted by the wave’s first impact, also redirects the purged debuffs against them. If a unit dies by the wave impact, their total damage inflicted are increased.
Ability: Active / Target Unit
Affects: Self / Allies / Enemies
Damage Type: Pure
Pierces Spell Immunity: Yes
Purgeable: No

Cast Range: 1000
Cast Delay: 0.85
Enmity Initial/Return Wave Speed: 450/550/650
Enmity Initial Wave Duration: 1.75
Wave Max Health to Damage Inflicted: 10%/15%/20%
Death Wave Max Health to Damage Inflicted: 30%/45%/60%


MANA COST
250/300/350
COOLDOWN
110/100/90
Notes:
- Enmity wave applies a strong dispel over allied units after pass through them.

---

Hero Talents

3 Conquest Call charges
25
+350 Death Stranding Enmity Wave Initial speed

+20 Health Regen
20
+10% Magic Resistance

+25 Movement Speed
15
+15 Armor

+5% Famine's Pursuit Greed Redirected Gold Earning
10
+5% War Tribute Health removed/Damage Stealed

Changelog:

2018/29/07
>V1.0 published

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved