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Krampus by dedessert

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Krampus

By: dedessert
Last Updated: Aug 1, 2018
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Krampus

The Wendigo

Among the blood-lusted demons who reign chaos from the seven hells, one oddity stands out. For he is not of fire, blood and lies, but a strict nanny to well-deserved brats. Drawn to their acts of mischief and wailing tantrums, Krampus stalks those misbehaved, filling their days with terror and misfortune.

Krampus is a melee strength hero armed with spells which greatly center around disrupting enemy positioning and movement with the slippery terrain mechanic. Frost allows him to lay a blanket of ice on the ground, making enemies slip and slide chaotically as they struggle to move properly and avoid slamming into a wall at high speeds which can damage and stun them. His other abilities compliments Frost to effectively get them to slam into walls and distort movement as much as possible. Grievous Gift leaves an explosive gift which becomes a huge nuisance for anyone on Frost, damaging and knocking them back at high speed, possibly towards a wall. Hail causes huge icicles to drop onto enemies, damaging and slowing them, but also leaving an icicle which blocks pathing and acts as additional walls for enemies to slam into. Blizzard transforms Krampus into a blizzard which slows and pushes enemies towards the direction he is moving. It can be used as an effective crowd control and position-disrupting tool, as well as allows him to safely get into the middle of fights to cast Hail and Grievous Gift. It even more effectively accelerates enemies on Frost to high speed, sliding them faster towards walls.
STR: 21+2.2
AGI: 16+1.3
INT: 2.1+2.1

Primary Abilities

Frost
Krampus encases the target area under a slippery layer of ice. Any units walking over the ice will slide rapidly in the direction is was moving before, not slowing down unless a wall,tree or dry ground is hit. If an enemy unit slides into a wall over a certain speed threshold, they will take damage and are stunned for a duration.*
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST RANGE
FROST RADIUS
FROST DURATION
THRESHOLD SPEED
WALL DAMAGE
WALL STUN
: Target Area
: Magical
: Pierces Immunity
: 500
: 500
: 10
: 500
: 50/70/90/110
: 0.5/0.7/0.9/1.1
MANA
COOLDOWN
: 120
: 35/31/27/23
Amusement isn't something the Wendigo considers when punishing misbehaved children, but watching them slip and fall onto their bratty faces does bring a smile to his face.


Notes
*Acts like the frozen river from Frostivus 2012 The Grieveling
*Other than terrain, the wall damage can also be proc'ed by slamming into other forms of barriers such as Hail icicles, Earthshaker's Fissure and Tusk's Ice Shards, but not from Disruptor's Kinetic Field
GRIEVOUS GIFT
Krampus drops an explosive giftbox behind him. After 2.5 seconds, the giftbox explodes, damaging and knocking back enemies.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
EXPLOSION RADIUS
DAMAGE
KNOCKBACK SPEED
KNOCKBACK DISTANCE
: No Target
: Magical
: No
: 300
: 100/150/200/250
: 600
: 250
MANA
CHARGE COOLDOWN
MAX CHARGES
: 60/70/80/90
: 13
: 1/1/2/2
The explosive cones dropped by the Petrified Pines onto wanderers who grief its branches and twigs serve as appropriate trojan gifts for spoilt, demanding children
Hail
Unleashes large icicles to fall onto the location of nearby enemies. Icicles take 2 seconds to fall, dealing damage and slowing enemies in the area of impact. The icicles linger for 7 seconds, acting as a barrier that blocks unit pathing.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
SEARCH RADIUS
IMPACT DELAY
IMPACT RADIUS
IMPACT DAMAGE
IMPACT MOVEMENT SLOW
ICICLE RADIUS
: No Target
: Magical
: No
: 600
: 2
: 125
: 120/180/230/280
: 18%/26%/34%/42%
: 100
MANA
COOLDOWN
: 90/100/110/120
: 20
Sometimes it takes a falling chunk of ice to the head to finally break a stubborn child


Notes:
*On cast, a shadow is visible on the area Hail icicles will fall onto
*Enemies can move out of the impact area and dodge damage completely
*Each enemy can be affected by only one instance of Hail impact damage at a time

Ultimate Abilities

BLIZZARD
Krampus vaporizes into a powerful, chilling blizzard, moving at increased speeds with free pathing but has a reduced turn rate and is untargetable. Enemies in a radius around him will be increasingly slowed and continuously pushed towards the direction Krampus is moving.
ABILITY
PIERCES IMMUNITY?
DURATION
EFFECT RADIUS
KRAMPUS'S MOVEMENT SPEED INCREASE
MOVEMENT SLOW PER SECOND
DISTANCE PUSHED PER SECOND
TURN RATE IN DEGREES PER SECOND
: No Target
: No
: 5
: 275
:+20%
: 10%/15%/20%
: 200
: 90
MANA
COOLDOWN
: 180/200/230
: 120/80/60
No act of mischief is safe from the eyes and ears of Icewrack's tattletale winds

*Aghanim's Scepter Upgrade: Krampus now leaves a trail of frost 300 radius around him during Blizzard

Notes
*The push adds speed towards the direction of movement. This means if an enemy is moving at a speed of 300 in the direction of movement, Krampus pushing said enemy in the same direction will effectively make them move at 500 speed in said direction. On the other hand, if an enemy moves at 300 speed in one direction and Krampus pushes him in the opposite direction, he effectively moves at 100 movement speed.
*When pushing against enemies on Frost, enemies accelerate at 200 units/s^2 in the direction Krampus is moving.
*Krampus's movement during Blizzard resembles that of Pangolier in Rolling Thunder (constantly moving, lowered turn rate)
*Blizzard does not disable enemies during the push

Hero Talents

+3 Grievous Giftbox Charges
25
+250 Hail Damage

Global Hail on Heroes
20
Frost Haste and Free Pathing for Krampus

-25% Mana Cost and Mana Loss
15
-5 Frost Cooldown

+20 Damage
10
+15% XP gain

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