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Grace by CHELZ4NG

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Grace

By: CHELZ4NG
Last Updated: Jun 1, 2021
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Grace

Light Mage

A mysterious teenage girl who wield light magic. It is said that her left arm, which is covered by a white glove, can perform dark magic.

Primary Abilities

Q
Arcane Mastery
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target Point/Passive
: Magical
: No

Grace starts gathering light energy. While charging, she can turn around to change her charging direction. When release, she sends the light energy to the direction in front of her, dealing damage to enemies in its path. For each enemy hit, the damage is reduce by 20%. The charge time is increase during daytime.

Grace's attacks deals 0.6/0.8/1/1.2x of total attack damage as magic damage.

MAX CHARGE TIME: 3
PROJECTILE MAX RANGE: 1000
DAMAGE PER CHARGE TIME: 62.5/125/187.5/200
DAMAGE REDUCTION PER ENEMY HIT: 20%
DAYTIME CHARGE TIME: 5
TOTAL ATTACK DAMAGE AS MAGIC ATTACK: 60%/80%/100%/120%
MANA
COOLDOWN
: 200/250/300/350
: 26/22/18/14
The Light Mage can absorb any light source that can cause massive destruction in a large area.

Notes:
* Upon charging, Grace is disarmed and rooted, preventing her from moving or attacking until the charge time ends or the sub-ability is used.

** When initiating an attack, she will turn around instead and change her charging direction.

** Grace can still cast abilities and items normally without interrupting the ability.

** Grace doesn't need to turn around to cast targeted spells.

* When the ability reaches its maximum charge time or cancelled, a projectile is released at the last chosen direction with a speed of 2000.

** The projectile will hit enemies along the way until it reaches its max range.

** The projectile provides vision which do not last.

* The damage is reduce to 20% after hitting the first target and it will continue to reduce for the next consecutive hits. There's no limit on damage reduction.

* During daytime, Arcane Mastery will deal a total of 312.5/625/937.5/1000 damage at full charge (before reductions).

** When the time turns night while charging, the spell is automatically released if it reach 3 seconds or more.

** When the time turns night while charging and hasn't reach 3 seconds, the charge timer is automatically reduce to 3 seconds.

** When the time turns night while charging but under the Imaginative Restore buff, no changes will be made.

* Also causes Grace's attacks to flag as spell damage, causing her attacks to not crit, lifesteal, and cleave.

** It is affected or considered by anything that works with spell damage.

** Since it is spell damage, it does not affected by anything that works with attack damage.

** The staff will emit particles once the ability is learned. This is visible to everyone.

** Can damage both buildings and wards.

* The active component do not affect spell immune enemies. The passive pierce spell immunity.

W
Time Force
ABILITY
PIERCES IMMUNITY?
: Target Point
: No

Dispels the target and pushes it to the direction it is facing. If the target collides an enemy hero, the collided enemy is stunned. Colliding with creeps will cause them to knockback in a small distance.

Dispel Type: BASIC DISPEL


UPGRADABLE BY AGHANIM'S SHARD:
Increase cast range and push range by 200.


CAST RANGE: 700
PUSH DISTANCE: 500/600/700/800
COLLISION STUN: 0.7/0.9/1.1/1.3
CREEP KNOCKBACK DISTANCE: 200
CREEP KNOCKBACK DURATION: 0.4
SHARD CAST RANGE: 900
SHARD PUSH DISTANCE: 700/800/900/1000
MANA
COOLDOWN
: 165
: 29/25/21/17
Grace concentrates light and shadow energy, causing an unstable effect of the properties of matter.

Notes:
* The target affected by Time Force is not disabled and can still attack and cast abilities normally.

* Applies Basic Dispel on cast, purging most debuffs. If talent is chosen, it remove most disables as well (cannot be cast while disabled).

* If a target is an ally and collided an enemy unit, the collided enemy unit will be stunned. If the the target is an enemy and collided an enemy hero, the target will stop to the collide hero and both of them will be stunned.

** Colliding with trees will destroy them instead.

* Can push units in an impassable terrain.

* Cannot be cast on spell immune enemies, including spell immune allies.

* Has longer cast backswing when cast on other targets due to different animation.

* Grace has a custom animation when cast on self. This custom animation can still be overridden when ordering a command. Other sources of force movement (e.g. Force Staff, Force Boots) when cast on self has the same animation as well.

* Force movement is dispellable with any dispel.

E
Light Blessing
ABILITY
PIERCES IMMUNITY?
: Target Point
: Yes
Infuse an ally with light magic to regain health base on their missing HP. Grants bonus heal during daytime.

CAST RANGE: 600
MISSING HEALTH AS HEAL: 1%
DAYTIME BONUS HEAL: 8/12/16/24
DURATION: 6
MANA
COOLDOWN
: 100
: 4
Light Mage is adept at curing severe injuries.

Notes:
* Multiple instance of Light Blessing do not stack, but only refreshes the duration.

* Checks the current in-game time, the bonus will instantly adapt to it.

** The bonus is still applied under the effects of Imaginative Restore.

** When the time turns night while the heal is still active, the bonus heal will instantly lost.

* Setting it to auto-cast causes Grace to cast it to the target with the lowest health within the range.

* Choosing the right talent amplfies incoming mana restore and mana regen of the target.

Ultimate Abilities

R
Imaginative Restore
ABILITY
AFFECTS
PIERCES IMMUNITY?
: No Target
: Self/Enemies
: No

Grace transform into a light spirit for 20 seconds. Enemies within the radius who will look at her will be temporarily blinded. Grants unobstructed vision for the whole duration.

UPGRADEABLE BY AGHANIM'S SCEPTER:
Allows Grace to cast Imaginative Restore to any target and have its effects follow on them. If cast on ground, Light Fragment is summoned and inherent the effects.

BLIND RADIUS: 800
BLIND CHANCE: 30%/50%/70%
BUFF DURATION: 20
SCEPTER CAST RANGE: 1200
MANA
COOLDOWN
: 200/325/450
: 130/120/110
The one that guide your path, the one that heal your pain, behold, the Light Mage has arrive.

Notes:
* Interrupts Grace's channeling spells upon cast.

* Blind is provided by an aura that lingers for 1.5 seconds.

* Multiple blind debuff do not stack. If there are multiple sources of the debuff, only one source will be chosen randomly.

* Grace and all allies within the radius will receive an Imaginative Restore buff.

** This buff is use to enhance some of Grace spells.

* Recasting the ability refreshes its duration and upgrades the values to the current level.

* With Aghanim's Scepter, Imaginative Restore can be cast on any target.

** If cast on an ally, it will fully benefit from unobstruct vision.

** If cast on an enemy, the target will also be blinded and provides vision for Grace and allies over the radius but does not benefit from the unobstruct vision.

** If cast on the ground, it will summon an invulnerable Light Fragment and will stay in the area for the whole duration.

** Can be cast on spell immune allies, cannot be cast on spell immune enemies.

* Imaginative Restore buff is remove upon death.

Hero Talents

-40s Imaginative Restore CD
25
Time Force Strong Dispel

-1s Light Blessing CD
20
+15% Light Blessing Mana Amplification

+0.2s Time Force Stun
15
+80 Damage

+20 Movement speed
10
+1.25 Mana Regen

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