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Gordon Freeman by Psymple

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Gordon Freeman

By: Psymple
Last Updated: Aug 3, 2018
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Gordon Freeman

The Freeman

A versatile agility hero who's multitude of spells all benefit from Unique Attack Modifiers.

Gordon Freeman's primary attribute is Agility however his highest stat growth is Intelligence and his main weakness is a low strength increase. He has an average base attack time and a below average movement speed--one of the key characteristics of Gordon Freeman is that he never speaks.

Primary Abilities

Q
Crowbar
Toggles Gordon Freeman's auto attacks to be Melee. Each hit has a chance to maim the target.

Sometimes its better to conserve ammo when facing weak opponents.
Q
Pistol
Toggles Freeman's auto attacks to be Ranged with a very fast projectile but consumes mana per attack.

30/20/10/0

A reliable weapon for when a crowbar isn't enough.
W
H.E.V Suit
Creates a pool of Temporary Health that is reduced before any other damage is taken [Similar to flame guard but for all damage]. On use the Health bar slowly fills up to full over a period of 10 seconds and then remains until it is depleted: using the ability a second time before it has been fully depleted will not increase the HEV Suit above its set maximum and any damage taken will interrupt the ability and cause it to stop increasing. Damage applied to HEV Suit is not reduced by magic resistance or armour but evasion applies first.
ABILITY
: Self Shield
HEV Shield Ammount
Mana Cost
Cooldown
: 200/400/600/800
: 100/200/300/400
: 60/50/40/30
Its always best to go to a fight with your suit fully charged.
E
Submachine Gun
Causes Freeman to lock onto a target and attack them with his Submachine Gun, a ranged projectile with a reduced base attack time that does less damage than his usual attacks, for thirty attacks. Once it is over he returns to using either his Crowbar or Pistol.
Submachine Gun
Physical
PIERCES IMMUNITY?
: Single Target Ability
: Physical
: Yes
Damage Reduction
MANA
COOLDOWN
: 50/40/30/20
: 100/150/200/250
: 60/50/40/30
For when ammo conservation is no longer a priority

Ultimate Abilities

R
Missile Launcher
Fires a slow moving auto attack, which cannot travel to higher levels of terrain, that does splash damage on impact with the destination and knocks back everyone caught in the blast radius. (Similar to Flame Break but larger) Everyone hit is also affected by any On Hit Effects Freeman has and the spell can be affected by Critical Hits such as from Crystalis, Daedalus or Bloodthorn. Missile Launcher does friendly damage fire to Gordon Freeman if he hits himself.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Ground Targeted Spell
: Magical
: No
Bonus Damage
Number of Charges
MANA
COOLDOWN
: 200/300/400
: 2/3/4
: 100/200/300
: 30/20/10
*flavor text*

Hero Talents

Missile Launcher is now homing.
25
H.E.V Suit regeneration not broken by damage.

+200 Missile Launcher Damage.
20
+1200 H.E.V Suit Health.

+20 Strength
15
+40 Damage

+75 Gold Per Minute
10
+2.5 Mana Regeneration

Your Chapter Title

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