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Cthulhu by TheTruePrringler

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New Concept

Cthulhu

By: TheTruePrringler
Last Updated: Aug 29, 2026
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Cthulhu

- Shatter your enemy's sanity and takeover fights -

MAIN ATTRIBUTE
Str - 22 + 3
Agi - 13 + 0.9
Int - 20 + 2.7
COMPLEXITY ◆◆◇
Disabler ◆◆◆
Nuker ◆◆◇
Durable ◆◇◇
Initiator ◆◇◇
RANGED - 350
MOVESPEED - 295
START HEALTH - 650 + 2.1
START MANA - 348 + 0.9
ATTACK TIME - 1.8
START DAMAGE - 65
START ARMOR - 0.85
MAGIC RESIST - 25%

(noticed that everything was just bs links and scams, so I decided to completely remaster one of my old concepts. Probably not going to add more information besides this, enjoy!)

Primary Abilities

Q
Plasmatic Eclipse
Upon activation, Cthulhu summons a rainstorm around himself for the next 3 seconds, slowing all nearby enemies. After 3 seconds, all nearby enemies will be struck by lightning and any current debuffs will have their duration extended by 1 second.
ABILITY
DAMAGE TYPE
PIERCES DEBUFF IMMUNITY?
: No Target
: Magical
: No
RADIUS
DAMAGE
SLOW
MANA
COOLDOWN
: 405
: 95/140/185/230
: 12%/18%/24%/30%
: 105/110/115/120
: 25s
“It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude.”
W
Sanity Shatter
Once the target is struck by the projectile, their sanity will shatter to nothing, applying fear and both reducing armor and movement speed for 2 seconds. The projectile will deal damage upon impact, the damage being Cthulhu's attack DMG but magical. Feared enemies will run away from Cthulhu.
ABILITY
PIERCES DEBUFF IMMUNITY?
DISPELLABLE?
: Unit Target
: No
: Strong Dispels Only
ARMOR REDUCED
SLOW
MANA
COOLDOWN
: 2/3.5/5/6.5
: 11.5%/13%/14.5%/16% (+4% Aghanim's Scepter Upgrade)
: 85/90/95/100
: 18s/16s/14s/12s
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."
R
Call of Cthulhu
Cthulhu will spread his wings and then fly backwards before diving into the selected location, slamming his claws down, dealing damage and applying a magical DMG barrier for 2.5 seconds. The barrier's HP increasing per enemy hero hit.
ABILITY
DAMAGE TYPE
PIERCES DEBUFF IMMUNITY?
: Point Target
: Magical
: No
DAMAGE
BARRIER HP PER ENEMY
RADIUS
DELAY
MANA
COOLDOWN
: 70/100/130/160
: 65/75/85/95
: 315
: 0.9s
: 100
: 27s/24s/21s/18s
"What has risen may sink, and what has sunk may rise."

Ultimate Abilities

R
Starfall
Cthulhu roars and causes the sky to fall for 6 seconds, forcing all enemies' vision to 500 and causing stars to fall upon enemies in a radius for every 165 meters moved. If the enemies are within a 350 radius of Cthulhu, stars are guaranteed to fall on them every second.
ABILITY
DAMAGE TYPE
PIERCES DEBUFF IMMUNITY?
: No Target
: Magical
: No
DAMAGE PER STAR
BASE RADIUS
MAX STARS
MANA
COOLDOWN
: 90/120/150
: 800
: 5/6/7
: 140/180/220
: 110s
"When the stars were right, They could plunge from world to world through the sky; but when the stars were wrong, They could not live."

Other Abilities

Insanity Culmination
Enemies within range will slowly have their sanity drop. This stacks, and each stack will reduce their vision distance and increase magical damage taken. When a enemy leaves the radius, all of the stacks will deplete after 8 seconds. It takes 2.2s for each stack to apply.
BONUS MAGIC DMG PER STACK
VISION REDUCTION PER STACK
RADIUS
MAX STACKS
: 3.5% (+2.5% per Starfall level)
: 75
: 400
: 4 (+2 Talent Tree)
“The Thing cannot be described - there is no language for such abysms of shrieking and immemorial lunacy, such eldritch contradictions of all matter, force, and cosmic order."
Aghanim's Scepter
Call of Cthulhu will apply Sanity Shatter to all enemies hit. Sanity Shatter's movement slow is also increased.
Aghanim's Shard
Call of Cthulhu's DMG barrier now absorbs all types of damage and the duration is increased by +1.5s.

Hero Talents

Sanity Shatter is No Longer Dispellable
25
Starfall Stars apply a 18% Movement Slow for 1.15s

-12s Plasmatic Eclipse Cooldown
20
+2 Insanity Culmination Stacks

+2 Starfall Stars
15
-20s Starfall Cooldown

+12 Attack DMG
10
+10 Call of Cthulhu Barrier HP

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