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Clinkz [Perfected] by TheTruePrringler

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New Concept

Clinkz [Perfected]

By: TheTruePrringler
Last Updated: Aug 30, 2026
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Clinkz [Perfected]

- Stalk whilst invisible and ambush lonely enemies with blazing arrows -

MAIN ATTRIBUTE
Str - 18 + 2
Agi - 25 + 2.5
Int - 20 + 2
COMPLEXITY ◆◆◇
Pusher ◆◇◇
Escapist ◆◆◆
Initiator ◆◇◇
RANGED - 600
MOVESPEED - 285
START HEALTH - 520 + 2
START MANA - 326 + 1
ATTACK TIME - 1.8
START DAMAGE - 57
START ARMOR - 4
MAGIC RESIST - 20%

KEEP IN MIND FOR THE ULTIMATES, IT WORKS LIKE DARK WILLOW, WHEN ONE IS USED, THE OTHER GOES ON A COOLDOWN AS WELL.

(ALSO; Clinkz has been reworked multiple times to the point I've decided I want to post my own idea of the perfect Clinkz.)

Primary Abilities

Q
Strafe
Upon cast, Clinkz attack speed and attack range is increased for 3 seconds.
ABILITY
DISPELLABLE?
: No Target
: No
BONUS ATK SPEED
BONUS ATK RANGE
MANA
COOLDOWN
: 100/140/180/220
: 150/175/200/225
: 60/70/80/90
: 30s/25s/20s/15s
The closest Clinkz can come to peace is knowing that this was the last thing Maraxiform ever saw.
W
Skeleton Walk
Upon cast, Clinkz becomes invisible after a second delay and gains bonus move speed for a duration. If Clinkz gets a kill, the ability is refreshed.
ABILITY
DISPELLABLE?
: No Target
: Yes
BONUS SPEED
DURATION
MANA
COOLDOWN
: 18%/22%/26%/30%
: 14s/16s/18s/20s
: 75
: 30s
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
E
Tar Bomb
Empowers your next attack that applies a temporary debuff that slows their move speed and increases incoming physical damage from Clinkz and Burning Army skeleton archers.
ABILITY
DAMAGE TYPE
PIERCES DEBUFF IMMUNITY?
DISPELLABLE?
: Unit Target
: Physical
: No
: Yes
BONUS DMG
SLOW
DURATION
MANA
COOLDOWN
: 8/12/16/20
: 12%/14%/16%/18%
: 2s/2.2s/2.4s/2.6s
: 65/75/85/95
: 7.5s
Tar sets things ablaze so much faster; The Bone Fletcher thought to himself.

Ultimate Abilities

R
Death Pact
Depending on who the ability is casted on results in a different outcome. On creeps, you'll instantly kill the creep and gain HP and Mana. If casted on a enemy hero, it'll deal magical damage; but if the ability is used to entirely vanquish said enemy, Clinkz will appear in their position and gain HP and Mana.
ABILITY
DAMAGE TYPE
: Unit Target
: Magical
DAMAGE
HP GAIN
MANA GAIN
CREEP KILL LEVEL
MANA
COOLDOWN
: 100/150/200
: 125/200/275
: 75/100/125
: 4/5/6
: 80/120/160
: 60s
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
F
Burning Army
After summoning, a line of 5 skeleton archers will begin to attack the nearest enemies. Their attacks will redirect to an enemy hit by Tar Bomb. They are 2 shot, and they deal physical damage.
ABILITY
DAMAGE TYPE
: Point Target
: Physical
ATTACK DMG PER SKELETON
SUMMON DELAY
MANA
COOLDOWN
: 16/24/32
: 1.1s
: 100/130/160
: 60s
Existing on the brink of life and death, Clinkz has learned to temporarily bridge the gap between the two.

Other Abilities

Bone Fletcher
Think of it as ammo; Clinkz will slowly gain stacks that will buff his next attack. These attacks will apply stacking debuffs that reduce armor and magic resistance of the opposing enemy for a duration. These attacks do not activate for creeps, only enemy heroes.
ARMOR REDUCED
MAGIC RESIST REDUCED
MAX AMMO STACKS
DEBUFF STACK DURATION
FLETCHING TIME
: 1.1 (+1.1 Talent Tree)
: 2.2%
: 2 (+1 per 3 levels)
: 2.2s
: 3s
Clinkz is his name, but some forget his title, The Bone Fletcher.
Aghanim's Scepter
Makes it to where both Clinkz Ultimates share their own respective cooldowns.
Aghanim's Shard
Exiting out of Skeleton Walk will make 2 Burning Army skeleton archers spawn next to Clinkz.

Hero Talents

+3 Burning Army Skeleton Archers
25
Killing Grants Max Bone Fletcher Stacks

+100 Death Pact HP and Mana Gain
20
+1.1 Bone Fletcher Armor Reduced

+4 Burning Army ATK DMG Per Skeleton
15
+1.8 Mana Regen

+5% Skeleton Walk Bonus Speed
10
+2 Tar Bomb Bonus DMG

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