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Cithra by ezrac

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Cithra

By: ezrac
Last Updated: Sep 29, 2020
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Cithra

the Fate of Predestination

Ranged - Support - Disabler

Before there were titans, gods, heroes, and mortals, we the Fates have existed. Our eldest, Orn, was the Fate of Origins. Her trumpet heralds the beginning of one's destiny. Our youngest was Madal, the Fate of Resolution. Her drum beats to end of every destiny, every path, every choice, and will continue to echo until the end of times.

And I am the one who come in between the beginning and the end, the first step of a journey and it's last. I am Cithra, the Fate of Predestination. Each pluck of my string tells a story. The vibrations and reverberations of the universe ripple throughout time, and each ripple colliding is where one's fate intertwine.

I am the guardian of what comes in between. The Fate that follows every journey, every ripple I created with my strings. I am the one who ushers heroes into greatness or delivers evil to their goal. For each pluck of my zither is deliberate, and no one, not even gods can escape what Fate has determined.

But the tides of the universe is changing. Far into the void, there is a battle commencing, and its upsetting the balance. The vibrations of my string are nothing but echoes in this war. Heroes rise and die, one of the two ancient beings is destroyed but somehow reverts to what it once was and the battle will start all over again. The pained echoes of each destiny, unable to be fulfilled is reverberating.

So I took it upon myself to correct this anomaly and free my sisters from their pained existence. My heroes, let us end this battle once and for all so the strings of fate can continue to puppeteer you as the universe made it so.

Primary Abilities

Q
Aria
Cithra plays an empowering Aria that adds a portion of her Strength to all allied heroes and they gain additional status resistance based on how much Strength they have. Enemies within the Aria's range are either disarmed or silenced equal to a multiplier of Cithra's Strength whenever they attack or cast a spell at her.

==================================

ABILITY
SONG RADIUS
PIERCES IMMUNITY?

MANA COST
MANA/sec
: Active, Toggled
: 1000
: YES
: 50
: 8/12/16/20
STR Bonus
Debuff Duration
Status RES Bonus
: 15 / 20 / 25 / 30% of Cithra's STR
: 0.02 / 0.03 / 0.04 / 0.05x Cithra's STR
: 0.2% per point of STR

==================================

*Toggling this ability on will toggle off all other songs.
*Cithra also benefits from the Status resistance bonus coming from Strength.
*Attacks trigger disarm while targeted spells trigger silence. The duration of the debuff is capped at 5 seconds.
*Basic attacks trigger the disarm regardless if it hits or misses.
*When Cithra is silenced, the Aria ends.

W
Dirge
Cithra plays a harrowing Dirge that adds a portion of her Agility to all allied heroes and they gain additional evasion based on how much Agility they have. Enemies within the Dirge's range receive damage equal to a multiplier of Cithra's Agility whenever they are attacked by allied heroes.

==================================

ABILITY
SONG RADIUS
PIERCES IMMUNITY?

MANA COST
MANA/sec
: Active, Toggled
: 900
: YES
: 75
: 8/13/18/23
AGI Bonus
Damage
Evasion Bonus
: 15 / 20 / 25 / 30% of Cithra's AGI
: 0.55 / 0.75 / 0.95 / 1.15x Cithra's AGI
: 0.2% per point of AGI

==================================

]*Toggling this ability on will toggle off all other songs.
*Cithra also benefits from the evasion bonus coming from Agility.
*The added damage is Physical and is a separate damage instance. Units killed by this damage will count as Cithra's kill.
*Basic attacks should land in order to trigger the additional damage. This damage is reduced by damage block items.
*When Cithra is silenced, the Dirge ends.

E
Rondo
Cithra plays a majestic Rondo that adds a portion of her Intelligence to all allied heroes and they gain additional spell amplification based on how much Intelligence they have. Enemies within the Lullaby's range resonate whenever they become a target of your allies' spells or item abilities. The resonance damages the affected enemy and all enemy units around it equal to a multiplier of Cithra's Intelligence.

==================================

ABILITY
SONG RADIUS
PIERCES IMMUNITY?

MANA COST
MANA/sec
: Active, Toggled
: 1000
: NO
: 75
: 8/12/16/20
INT Bonus
Resonance Damage
Resonance Duration
Resonance Area
Spell AMP Bonus
: 15 / 20 / 25 / 30% of Cithra's INT
: 0.2 / 0.3 / 0.4 / 0.5x Cithra's INT
: 6 seconds
: 350/400/450/500
: 0.15% per point of INT

==================================

]*Toggling this ability on will toggle off all other songs.
*Cithra also benefits from the spell amp coming from Intelligence.
*Resonance damage is Magical and can stack if multiple enemies are affected. Damage ticks every second.
*Resonance only triggers on targeted spells or item abilities like Linken. Multiple spells target to the same unit only refreshes the duration of Resonance.
*When Cithra is silenced, the Rondo ends.

Ultimate Abilities

R
Harmonize
When toggled on, Cithra can harmonize up to two songs at the same time allowing them both to take effect. Passively grants bonus movement speed when she's playing a song.

==================================

ABILITY
CAST RANGE
PIERCES IMMUNITY?

MANA COST
MANA/sec
: Active, Toggled
: NA
: NO
: 80
: 20/17/14
Active songs
MS Boost
: 2
: 15 / 18 / 24%

==================================

*Aghanim's Scepter: Unlocks the skill Majestic Echo.

Other Abilities

F
Majestic Echo
When activated, Cithra conjures an echo of herself for every 100 mana she spends on her abilities. Echoes last 8 seconds and the number of echoes she can produce is based on Harmonize's level.

MANA COST: 100 MANA/sec: 0

==================================

Immediately spawns one echo when toggled on.
Echoes are untargetable and can be controlled to play one of her basic abilities.
The song can't be toggled off on the echo once it's chosen.
Echoes will not spawn once she reaches the limit.
Unlocked with Aghanim's Scepter

Hero Talents

Immune to Silence when playing a Song
25
+1 Harmonize Active Songs

+10 to All Stats
20
Harmonize +12% MS boost

+10% on all Songs' Bonus attributes
15
+250 all Songs' Radius

+10% manacost and mana loss
10
+10 armor when playing a Song

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