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Invoker help/input

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Forum » General Discussion » Invoker help/input 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by sulaxrox » January 20, 2014 3:01pm | Report
Ok, so I've been playing a ****load of Invoker and he is steadily becoming easily my favorite hero. My huge dilemma is what levels of Wex does the delay for EMP change of it does. I feel like I've been missing the EMP in the EMP Tornado Chaos Meteor! Deafening Blast combo. Do you EMP right before or after Tornado
Step 1: Pick Bristleback
Step 2: type in all chat:"GL hf"
Step 3: solo offlane
Step 4: first blood triple kill solo vs trilane
Step 5: continue head butting keyboard
Step 6: don't care, Bristleback doesn't give a ****
Step 7: screenshot repeated: BB OP comments in all chat
Step 8: alternate games with Slark pick

sulaxrox


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Steam: sulaxrox
Permalink | Quote | PM | +Rep by SeekHeart » January 20, 2014 4:51pm | Report
it depends on the amt of wex you got, if you have at least 4 tornado lasts 2 secs so I usually would do emp then tornado and deafening. If you have say 6 levels then it doesn't matter cause emp will go off in 2 secs if memory serves. What form of invoker are you playing QE or QW?

SeekHeart


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Posts: 190
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Permalink | Quote | PM | +Rep by sulaxrox » January 20, 2014 7:39pm | Report
I usually go QE for the early double forge spirits, and change depending on the situation, although focusing on wex primarily after that point hasn't really ever done me a dis-service. I may try QW again, I'm a little apprehensive, as it's nowhere near as effective as it was in 2012
Step 1: Pick Bristleback
Step 2: type in all chat:"GL hf"
Step 3: solo offlane
Step 4: first blood triple kill solo vs trilane
Step 5: continue head butting keyboard
Step 6: don't care, Bristleback doesn't give a ****
Step 7: screenshot repeated: BB OP comments in all chat
Step 8: alternate games with Slark pick

sulaxrox


Notable (6)
Posts: 400
Steam: sulaxrox
Permalink | Quote | PM | +Rep by PeachFuzz » January 21, 2014 8:30am | Report
There's no sense in maxing Q, the extra <1 second on Cold Snap, Tornado, Deafening Blast is not very important. The extra slows from Ghost Walk and Ice Wall, along with much better Forged Spirits is not as good as extra Wex and Exort which increases damage and mobility by a lot.

PeachFuzz


Notable (11)
Posts: 183
Steam: PeachFuzz
Permalink | Quote | PM | +Rep by Wulfstan » January 21, 2014 8:50am | Report
No?You just get 4 points in Q so you can get 2 forged spirits.Which in the end will increase damage.

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