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New Patch

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Forum » General Discussion » New Patch 48 posts - page 1 of 5
Permalink | Quote | PM | +Rep by Wulfstan » October 17, 2013 11:02am | Report
http://dev.dota2.com/showthread.php?t=109826&page=2&s=1dce33592e99d8ff59d390e20e6178ba

Talk about it please.Personally, the game will never feel quite the same.

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Permalink | Quote | PM | +Rep by urubane » October 17, 2013 12:24pm | Report
Seems like a good update to me. A good amount of nerfs though. Warlocks ult doesn't do impact dmg anymore :(

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Permalink | Quote | PM | +Rep by SkyStormSpectre » October 17, 2013 1:07pm | Report
Small camps switched with medium pull camp... BUT WHY?

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Permalink | Quote | PM | +Rep by BKvoiceover » October 17, 2013 1:13pm | Report
Basically this is what I have read
- jungling is easier but you don't get as much xp from them.
- More gold from basically everything.
- Night and day are now 4 minutes instead of 6 minutes
- Roshan spawns at a random time from 8-11 minutes
- Riki no longer comes out of invis when using an item or ability (except blink strike)
- More buffs and debuffs.

The more gold thing I am happy about, I don't like the derease in xp since it hurts junglers, I don't like some of the buffs (Riki) and debuffs. I think there are an equal amount of thigns I like and hate in this update

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Permalink | Quote | PM | +Rep by BKvoiceover » October 17, 2013 1:25pm | Report

Small camps switched with medium pull camp... BUT WHY?

So there are now more small camps, since originally there were 2 small and 4 medium. Now there's 4 small and 2 medium.

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Permalink | Quote | PM | +Rep by Pu12e » October 17, 2013 1:37pm | Report
BKvoiceover wrote:


So there are now more small camps, since originally there were 2 small and 4 medium. Now there's 4 small and 2 medium.


Correct. 4 small camps. 2 medium camps. and 1 heavy camp.

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Permalink | Quote | PM | +Rep by WhiteDenim » October 17, 2013 2:08pm | Report
Am I reading the lancer change right that spirit lance will be a skill-shot ability now? Same with PA dagger?

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Permalink | Quote | PM | +Rep by SkyStormSpectre » October 17, 2013 2:12pm | Report
So jungling will be slower. I'm thinking they want to increase lane-presence and fighting rather than farming...

Some interesting changes to items and heroes. Spectre can jump around until duration ends. That's pretty awesome. :D

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Permalink | Quote | PM | +Rep by CaptCPC » October 17, 2013 2:16pm | Report
The dodgeable abilities (like PA lance and Sven stun) aren't skillshots, they can just be disjointed by blinking.

I'm going to love the new Meepo and Dazzle.

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Permalink | Quote | PM | +Rep by Xyrus » October 17, 2013 2:23pm | Report
Quoted:



- Damage Block chance increased from 70 to 80%

Still useless -_-
Quoted:



- Frost Armor has half effect against ranged heroes
- Frost Armor slow now stacks with the slow from Frost Nova
- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
- Sacrifice no longer denies enemy XP
- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)


This one is interesting, one of my friends tends to play Lich as an Offlaner since he can use Sacrifice to deny the enemy Carry's farm, useful against Heroes that don't catch up, or for delaying Late Game Heroes while you try to win the Early Game. Obviously this won't work anymore T-T

If it converts Friendly Creeps for XP, this could allow him to play as a Lane Support who speeds up the Carry's XP gain for a faster lvl16? D8

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