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you make a guide for a support VS,
and you're saying VS is very item dependent...(then contradict yourself later)
support VS needs boots, wards, everything else is bonus.
getting an agha on support VS, 4200 gold, would be better spent on your carry
situational mid/late game items: standard support items such as meka/pipe.
you mention two builds, a pushing build and a ganking build. there's no distinction between the two different builds in your guide.
unless you're suggesting the difference between the two builds is a ring of basilius and bottle
in my opinion, there's two VS builds, a support and a carry.
carry should be getting agha, deso/offensive ****
support should be support stuff, let carries get the gold.
I hope that I addressed some of your concerns in my update, thank you very much for the feedback!
Vengeful Spirit is a powerful hero which is very item independent and one of the most effective gankers in the game.
you make a guide for a support VS,
and you're saying VS is very item dependent...(then contradict yourself later)
support VS needs boots, wards, everything else is bonus.
getting an agha on support VS, 4200 gold, would be better spent on your carry
situational mid/late game items: standard support items such as meka/pipe.
you mention two builds, a pushing build and a ganking build. there's no distinction between the two different builds in your guide.
unless you're suggesting the difference between the two builds is a ring of basilius and bottle
in my opinion, there's two VS builds, a support and a carry.
carry should be getting agha, deso/offensive ****
support should be support stuff, let carries get the gold.
It is very important to have map awareness, VS is a killer support if done right.
Based on this build, I get 3 branch, 1 strength, 1 tango, courier.
First 200 gold, I will upgrade courier.
At this point in a 5v5 I ask someone else to buy wards so I can get my basic boots.
After basic boots, I will buy the 2nd round of wards and ward up runes.
I will then decide whether to switch up lanes or help gank early. At this point I should be level 4-6.
I will max Wave first (unless we need aura to depending on the hero compositions).
I will attempt to swap enemies into towers if they get to close.
Typically I will grab a bottle before bracer and wand. After bottom I will get the wand. The bottle allows me to spam minus armor and setup stuns. If the enemy attempts to auto attack me the creep will scratch at him. In these opportunities, I will stun them as the creep run at the enemy. With the bottle, I will pay attention to runes. I will ask carry if I can have the rune to refill my bottle (so I don't have to port back or use the courier). This will allow me to roam the lanes a lot and provide support in fights. Wand + Bottle is just pure win as a support.
When you start upgrading Aura, team battles and pushing down towers start to get really fun!
I have started playing around with mid to late game... I will ward enemies jungle, runes, (and if theres an invis hero I will have sentry wards.) I will ward like a mad man. Sometimes I will get Phase Boots, or if I have the extra cash get the Boots of Travel. My mid to late game. I think it's really conditional on how many teleports I use.
In all honesty, most of the games I play as VS, I stick with the basics: Wand, Bottle, Upgraded Boots and Bracer. These are essentials for VS. At this point I will decided whether I should chill out with wards or if I should get a Force Staff and/or Sceptor. I've tried a couple times getting Sceptor before FS, but honestly I don't use swap that often unless we are in their base being *******s.
Sorry my text ain't really organized to well. I'm a derp.
Nice guide, I made a guide for a more aggressive VS with desolator to add more armor reduction, but I'm gonna start trying to build more support. Its just preference but I really don't like the magic wand, I've not found it to be super useful for me.
While I mention it as a definite pick-up in this guide, it can be very situational in terms of how early you pick it up. You really have to consider your lane and how aggressive your opponents are going to be. There's no point in picking up magic wand or magic stick first if your enemy lane is a passive carry+support lane that won't cast many spells; in that case, pick up another item - like urn for example. As you become more active, magic stick/wand becomes more effective because your aggressiveness forces your opponent to respond.
Early game comments aside, by mid-game you will be a part of ganks and team fights when spells will be flying left and right. This is where magic stick/wand starts to truly shine, and it stays consistently effective throughout the game from then on out.
I really don't like the magic wand, I've not found it to be super useful for me.
And this is why your VS guide suggests to start with a wraith band and features a desolator.
added in urn and medallion and mentioned some items not to buy.
EDIT: Did I just see "power supply? Someone's been playing HoN >.>