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4 Votes

Thistle's Guide to Meepo, the Geomancer

October 30, 2017 by Thistle
Comments: 26    |    Views: 29019    |   


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AllNicksAreTaken | May 3, 2018 7:20pm
I stopped at 'rush aghs'. If you're going to make a Meepo guide for late 2017 at least update it properly. This guide is three years old and completely irrelevant, do not use.
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CecilyLovesYou (1) | June 17, 2015 7:44am
Interesting concept for the Armlet, definitely something I'd not think about (Although I swear I've seen another person go for Armlet Meepo before)

Also, do put in that Meepo clones receive double stats (Strength, Agility, Intelligence only, no double stats from armor) from boots when the main meepo has [Aghanim's Scepter] brought.

For your situational items, I like the idea of [Guardian Greaves]/[Boots of Travel]/[Vladmir's offering]. The others I don't really agree on. Cuirass is rarely built and I only build it once I've finished building [Ethereal blade] and [Heart of Tarrasque]. [Ring of Aquila] is debatable I guess, never tried it before, for [Shiva's guard], imo [Eye of Skadi] just outclasses it in any way.
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Thistle | June 15, 2015 10:38pm

There's an issue with your Poof/Blink guide. The right sequence of actions is this :
1 Poof all secondary Meepos towards desired location
2 Blink the main Meepo to the desired location
(the two first steps have to be done in less than 1.5sec, obviously)
3 Chain Earthbind


While I am certainly open to the possibility that I am wrong, I do not believe that to be the case here. You need to blink Meepo Prime before using Poof or else the damage will not hit. Your sequence could work; but it isn't feasible for most players, and also prevents you from attempting to retreat from a failed initiation.
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FATJESUSONABIKE | June 15, 2015 12:51am
There's an issue with your Poof/Blink guide. The right sequence of actions is this :
1 Poof all secondary Meepos towards desired location
2 Blink the main Meepo to the desired location
(the two first steps have to be done in less than 1.5sec, obviously)
3 Chain Earthbind
1
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Thistle | June 8, 2015 11:42pm
armc3j wrote:


You may have groups automatically bound to that already. Have you tried going in settings and looking around? Somewhere in the lower right hand there should be a section involving pre-selected control groups. It's helpful to have this off...
If it is off, then I see no reason why pressing [control]+[desired keybind] should not work.


Okay, I'm going to clear this up: Meepo summons what is effectively the same unit each time, much like an illusion hero. Chen and Enchantress control creeps, all of which have unique identifiers, and as such, will need to be reassigned to the group each time you take control of a new creep. With Chen, you should be a able to keep each creep bound to a group key, but once that creep dies, you will need to reassign the group after taking control of another one. I hope this helps.

On a side note, I find it to be more trouble than it is worth when playing Enchantress, as her limited control time means you will need to reassign the groups each time the duration expires. There may be a way to do this such that this will not happen, but as of yet I have found no way around this problem.
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armc3j (3) | June 8, 2015 9:44pm
YellulzQuiet wrote:


I tried in a lobby with chen and his minions and it did not work, should i reset my controls ? help me

You may have groups automatically bound to that already. Have you tried going in settings and looking around? Somewhere in the lower right hand there should be a section involving pre-selected control groups. It's helpful to have this off...
If it is off, then I see no reason why pressing [control]+[desired keybind] should not work.
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YellulzQuiet (8) | June 8, 2015 9:22pm
also meppo is a counter to anti mage and can easily outcarry him
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YellulzQuiet (8) | June 8, 2015 9:20pm
Thistle wrote:



Select the units to bind to the group, then [Control]+[Control Group Key] will set that control group to that key.

I tried in a lobby with chen and his minions and it did not work, should i reset my controls ? help me
1
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Thistle | June 5, 2015 2:31pm
YellulzQuiet wrote:

How do i fix in numbers the group selection ?


Select the units to bind to the group, then [Control]+[Control Group Key] will set that control group to that key.
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YellulzQuiet (8) | June 5, 2015 12:06pm
How do i fix in numbers the group selection ?
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Thistle | June 4, 2015 3:57pm
TheGooGaming wrote:

You forgot Winter Wyvern in foes :O


-Added Winter Wyvern to Foes

Thanks for the suggestion
1
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TheGooGaming (29) | June 4, 2015 3:04pm
You forgot Winter Wyvern in foes :O
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