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Zermunt, the Plague Doctor

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Forum » Hero & Item Ideas » Zermunt, the Plague Doctor 3 posts - page 1 of 1
Permalink | Quote | PM | +Rep by IgnoranceIsBliss » June 13, 2015 8:47am | Report
Meh, one of my hero ideas, its kinda rushed since i only thought of this today
I would gladly accept criticism

Zermunst, the Plague Doctor

Radiant Intelligence

Attack Range: 600
Strength: 53 (17+1.5)
Agility: 58 (15 + 1.8)
Intelligence: 72 (24+2)
Movespeed: 295
Sight Range: 1800/800
Base Armor: 1
Role: Support/Core
Most see Death as their final end, they fear it, and some enchants themselves with powerful spells just to escape the grasp of death, yet none of them has stared into the hood of Death himself, such was the faith of Zermunt, a plague doctor in a small town where the plague has stricken, each day he travels from house to house of the small rural town, but Death's broom leaves only little survivors, which most dies in the hands of the doctor. each day the doctor races with death in a an effort to save lives, until one day while walking towards a small farm in the out-skirts of the village, a thick mist shrouded the way and mysterious hooded figure appeared on the end of the road. It wielded a scythe and an hour glass. Zermunt approached the mysterious figure and said "you've already been there did you?", the figure nodded and both of them proceeded to seat down on a bench. "Why are you doing this? do you know the feeling of telling people they are about to die and you can't do anything to save them?" asked Zermunt, while shrugging the dirt of his coat. "It is my job, and like you, I can't do anything about it, if they die, its their fate." the man answered. "What!? you are the cause of all this!" exclaimed Zermunt in an angered manner. "I'm not the cause of the plague!! I merely free them from thier pain!!" the man responded in an angered tone. Zermunt scratched his arm and took a look at it just to find out he was already infected, "I see, so this is why you came to me.", "It is not your time yet doctor, but next time we meet, ill be coming for you" the man said as he stood up and dissipated in the mist, "I can hardly wait" Zermunt whispered to himself as he stood up, he immediately felt dizzy and became unconcious. When Zermunt woke up, he found a peculiar walking stick, it leaked with power, and on the sides it said: "mortis imperium est arriperent immortalitatem" which says "power over death is the mastery of immortality"
Type: Active
Affects: Allies/Self
Pierces Spell Immunity: No
-Gives yourself or an ally plus movement speed and attack speed, enemies near the Tranced unit will have their movement speed, armor, and attack speed decreased.-
Cast Range: 500
Plus Movespeed: 15%/20%/25%/30%
Plus Attackspeed: 15/20/25/30
Minus Movespeed: 15%20%/25%/30%
Minus AttackspeedL 15/20/25/30
Minus Armor: 1/2/3/4
AoE: 250
Duration: 6
Cooldown: 10
Manacost: 50
-If someone is dying, you better arrive there fast-

Type: Active
Affects: Enemies/Allies/Self
Pierces Spell Immunity: No
-Enchants your ally, making them immune to slows and poisons, and giving them plus armor, if casted on enemy, they will take more damage to all sources of damages-
Plus armor: 4/8/12/16
Damage Amplification: 20%/25%/30%/35%
Duration: 5
Cooldown: 15
Manacost: 125
-Protection or prevention? why not both?-

E:Mortem gladius
Type: Active
Affects: Self
Pierces Spell Immunity: Yes
-Zermunt becomes melee for a number of attacks, each attack deals pure damage, and slows, if the striked unit is under the effect of Harbringer, each attack will deal additional damage and slow more.-
Number of strikes: 3/4/5/6
Plus Damage: 25/35/45/55
Additional Damage: 15
Slow: 15%
Additional Slow: 15%
Slow Duration: 2
Duration: 25
Cooldown: 35
Manacost: 150
-Death's gift can either give life or take it.-

R:Death's Covenant
Type: Active
Affects: Enemie hero/Ally hero/Self
Pierces Spell Immunity: Yes
-Death follows the target, attacking it if it is a enemy hero, or reducing the taken damage if it is an ally hero or yourself, if death kills an enemy the duration is refreshed and it finds for the next nearest enemy hero, if the hp of the chosen ally hero reaches below a threshold death heals them for a percentage of thier max hp but death will vanish-
Movespeed: 522(free pathing)
Attack damage(Pure): 100/200/300 (Aghs: 150/250/350 plus 100% cleave)
Attack speed: 1 attack per second (Aghs: 1 attack per 0.5 sec)
Damage reduction: 10%/25%/50% (Aghs: 25%/50%/75%)
Threshold: 15% (Aghs: 25%)
Heal: 15%/25%/35% (Aghs: 20%/30%/40%)
Duration: 3/4/5 (Aghs: 4/5/6)
Cooldown: 100/80/60
Manacost: 200/275/300
-Death is known as a one's ultimate demise, but Zermunt can make Death one's ultimate savior.-
If you can solve your problems, then what is the need of worrying?
If you cannot solve it, then what is the use of worrying?

Hero Ideas:
Daemon, The Headhunter
Nuegar, Mercenary of the Ruins
Dues, The Elemental Magus
Zermunt, The Plague Doctor
Alphyria, The Lady of the Skies


Notable (3)
Posts: 94
Permalink | Quote | PM | +Rep by CombustibleLemon2 » June 16, 2015 2:29am | Report
Can his other spells be used on death? if so that would be pretty cool :)


Posts: 11
Permalink | Quote | PM | +Rep by CombustibleLemon2 » June 16, 2015 2:31am | Report
also is death immune to all damage? Can he be killed?


Posts: 11

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