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Lore: Tied up in a straight-jacket, restricting the movement of his arms, Furiosus examined every corner of the room. A self-proclaimed expert alchemist, Furiosus was arrested for his dangerous experiments and mental instability. The townsfolk had tried many times to secure him in a small cottage with others of his kind, but he manages to outwit them each time. Whether it is a hole in the wall, a creaky plank, a jar of salt even, he would use them to his advantage to escape from the dreaded place. As his eyes glanced over a bar of soap, a maniacal spark of inspiration hit him, and soon, the guard of the ward was unconscious on the ground and the doors to the outside world were opened wide. He rushed out of the prison, along with the other mental patients, but while they were wreaking widespread havoc upon the town which imprisoned them, Furiosus immediately headed towards the outskirts of town, where his hidden laboratory was situated.
Back in his secluded lab, he scoured the drawers quickly for raw materials. He didn't have much time left before the officials catch up to him again. Putting on his gas mask, He grabbed a bluish stone and a jar of orange gas and started his experiments, mixing them with different ingredients and achieving seemingly positive results. As he grew closer to his discovery, the crooked smile on his face grew bigger and bigger, and finally, a drop of concentrated acid started the final reaction. "Yes! I've done it!" He exclaimed, with a myriad of test tubes on front of his desk. One with a green smog wafting from its mouth particularly stood out. "The Chaos Gas!"
Hearing footsteps nearby, he scribbled the recipe of the concoction on a napkin and left through a (new) secret exit, leaving no traces behind, and he was never heard of in the town ever again. However, rumors spread that he had established a new base of operations in a different location. There was absolutely no way to pinpoint his exact location, although there have been reports of a voice screaming "Genius! Absolutely genius" from the highest peaks of the Wailing Mountains.
Q: Piercing Spikes
Type: Target-Point
Affects: Enemies
Damage: Physical
Lays multiple spikes down on the target area. Enemies that step on them are damaged and mini-stunned.
- 700 range
- 300/300/400/400 radius
- 3/4/5/6 spikes
- 70/100/130/160 spike damage
- 0.8 second stun
- 60 mana cost
- 12/10/8/6 second cooldown
Opponents have trouble keeping their footing when spikes threaten to puncture the soles of their feet with every step.
Notes:
Spikes disappear after enemies step on them.
W: Fiery Disorder
Type: Target-Point
Affects: Enemies
Damage: Magical
Shoots an incendiary flare that explodes at the target location, setting enemies on fire. Enemies will also take damage if an ignited enemy is nearby.
- 900 range
- 600 projectile speed
- 250 explosion radius
- 10/20/30/40 damage over time
- 5 second duration
- 130 mana cost
- 17 second cooldown
A madman with pyrotechnics is a deadly combination.
Notes:
Ignited enemies can also take additional damage from other nearby ignited enemies.
E: Psychotic Frenzy
Type: Passive
Affects: Self
When activated, negative debuffs are removed and the Anarchist gains increased movement speed and attack speed, as well as a cast time reduction.
- 0.5 cast time reduction
- +20/25/30/35% movement speed
- +15/30/45/60 attack speed
- 10 second duration
- 80 mana cost
- 30/25/20/15 second cooldown
His constant mental instability fuels his unending passion for destruction.
Notes:
Can be used while stunned.
R: Chaos Gas
Type: Target-Point
Affects: Enemies
Throws a grenade that releases a cloud of gas in the target area after a short duration, intoxicating enemy heroes that wander into it, causing them to lose control and run about randomly within the cloud of gas. Enemy heroes that somehow get out will regain control again.
- 1000 range
- 700 projectile speed
- 0.5 second delay
- 500 cloud radius
- 3/4/5 second duration
- 150/200/250 mana cost
- 140/130/120 second cooldown
A mixture of maddening gases that only a crazy genius could ever concoct.
Notes:
Magic immunity makes a hero immune to the gas.
Balance Changelog:
17/12/2013
E: Psychotic Frenzy
- Changed to an active skill that purges debuffs from himself
This hero is made to make it difficult for enemy heroes to find the perfect position to initiate on your team, or to restrict enemy movement and force them in a certain direction, creating opportunities for your own team to initiate. This hero would be good with any other teamfight hero like Enigma or Magnus, but can gank with his skills as well.
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porygon361
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