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Alice the Wonder Mage

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Forum » Hero & Item Ideas » Alice the Wonder Mage 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Terble » July 26, 2014 12:03am | Report
Another supporting Hero that can disable enemy almost completely.
She is very fragile so it requires cooperating with allies.
She carries the big key to attack enemies and cast spells.

Faction: The Radiant
Primary Attribute: Intelligence
Attack Type: Ranged (600)
Roles: Ganker, Disabler, Support
Str: 47.5 at 25 (15 + 1.3/level)
Agi: 47.5 at 25 (10 + 1.5/level)
Int: 71 at 25 (21 + 2/level)
base armor: 0
movement speed: 300
Magic Resistance: 35%

[Q]Dimension Lock: Throws a big key at target direction, damage and randomly disables their abilities and/or items for a period of time. Items disabled this way are treated as they are not in the inventory. It's like Doom but weaker version and it can disable multiple enemies at once.
Type: Active/Point
Affects: Enemies
Damage Type: Magical
Mana Cost: 100
Damage: 100/125/150/175
Number of disables: 2/4/6/8
Distance: 2500
AOE: 250
Duration: 10 seconds
Cool Down: 20 seconds

[W][D]Through the Looking Glass: Alice summons two mirrors (one for [W] and one for [E]) to teleport instantly between mirrors (allies can use it too). Mirrors are permanent until she dies. Area around mirrors have a special distortion field that allies can move over impassable terrain. Mirrors have unobstructed vision and had true sight.
Type: Active/Point
Affects: Self/Allies
Mana Cost: 125
Cast Range: 450
mirror field radius: 300
Sight Radius: 300
Cool Down: 20 seconds ([W] and [D]'s cool downs are independent)

[E]Wonder Aura: Applies bonus Health/Mana regen and bonus armor and magic resistance. The more allied heroes in the area, the stronger the effect (illusions are not included but Meepo clones included). Activate to heal and restore mana, removes debuffs and disables and become immune to them for a short time but the aura is lost for a short time. It can activate even Alice is silenced, disabled or even cycloned.
Type: Passive, Active/Instant
Affects: Self/Allies
Bonus Health Regeneration: 1/2/3/4 HP per second per hero
Bonus Mana Regeneration: 20%/30%/40%/50% mana per second per hero
Bonus Armmor: 2/3/4/5 armor per hero
Bonus Magic Resistance: 4%/6%/8%/10% per hero
AOE: 500
-When Active,
Heal: 200/250/300/350 health
Mana Restored: 60/120/180/240 mana
Debuff Immunity Duration: 2 seconds
Aura Delay Time: 20 seconds

[R]Greater Spirit Link: Links the spiritual energy between allies and spread the incoming damage to all linked heroes. When one of the heroes receives damage, it only receives 1/(No of heroes) of the damage and the rest of the damage is passed onto other heroes. When passing, the damage energy gets lost a percentage of it with initial amount and the distance traveled. The following spells are not spreadable: Axe's Culling Blade's killing blow and Ancient Apparition's Ice Blasts's shatter. Legion commander won't receive bonus damage while dueling if her attacks kills other heroes that are linked with dueling hero.
Type: Active/Instant
Affects: Self/Allies
Mana Cost: 75 per allied hero linking
Area of effect for linking allies: 700
Damage reduction upon passing to other heroes: 2%+0.4% per 100 dota meter traveled
Duration: 50 seconds
Cool Down: 80 seconds


Hero Suggested - Created.

Ultimate added
Through the looking glass changed


Posts: 7

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