Slardar - Quick Guide
Chebzz
March 28, 2012
Chapter Title
Slardar is a ganker/semicarry that can permastun enemy heroes with his 2 stuns and counter stealth heroes easily with his ultimate.
Introduction
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power
Pros / Cons
Pros
Can fulfill many roles
High base damage
Amplify Damage also helps your team
Sprint makes ganking easier
Can be very tanky
Cons
Melee
May have mana problems early game
Sprint makes Slardar take more damage
Weak early game
Skills
Sprint
Sprint is one of Slardars most important abilities because it allows Slar to chase enemy heroes and get early ganks. You should max this out after Slithereen Crush for the best ganking potential.
Slithereen Crush
You want to max this skill out first by level 7. At level 4 this skill does 200 damage and a 2.5 second stun in an AOE. Synergizing this and your ultimate can be deadly.
Bash
Bash is the last skill you want to max out. At level 4 it is very powerful giving you a 25% chance to do a 1 second stun on every hit. Bash and Slithereen Crush can sometimes permastun enemy heroes long enough for you to get the kill.
Amplify Damage
Slardars ultimate is very useful in a lot of situations. At level 3 this spell will reduce an enemies armor by 16 for 25 seconds, on a 10 second cooldown. This is very helpful when trying to take down tanky heroes with alot of armor. The other use for this spell is to counter stealth heroes. Casting this on a BH or Riki will prevent them from going invisible, making them much easier to kill.
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