3 | 4 | 5 | 7 |
2 | 12 | 13 | 14 |
1 | 8 | 9 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
1. | Introduction |
2. | Lore |
3. | Overview |
4. | Pros / Cons |
5. | Skills |
6. | Laning Stage/Early Game |
7. | Mid-Game |
8. | Late Game |
9. | Conclusion |
Hello everyone! My name is christhaifood, and I am here to share my knowledge and playstyle of Bounty Hunter to you all. Bounty Hunter is one of my favorite heroes to play, and is a ton of fun once you get the hang of it.
I've noticed that there aren't a lot of guides to Support/Roaming Position 4 Bounty Hunter, a phenomenon that has surged in popularity in pubs in the aftermath of TI5. In this guide, I will provide my insight into this playstyle, as well as the usual pubstomp build most Bounty Hunter players use.
This is my very first guide on dotafire.com, and I hope you guys enjoy it!
UPDATE: I know it's been a really long time since I first wrote this guide in 6.84 or 6.85 or something, but college is hard man.... Anyway, 6.87 is a major patch and I feel that I finally have some side time to update this guide for the patch. Let me know what you think!
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Bounty Hunter is a melee agility hero that is very, very flexible hero that can be played pretty much anywhere and whatever role. Bounty Hunter normally takes the roles of either the solo offlaner or roaming support. His skillset allows him to be a very intimidating presence early and mid game, as he can roam and gank very, very effectively. He can easily sneak up on heroes with Shadow Walk, slow them with Jinada and Orb of Venom, and interrupt Town Portal Scroll and deal a lot of burst damage with his Shuriken Toss.
However, his signature bread-and-butter skill, Track is what makes Bounty Hunter such a useful asset to his team. It provides true vision of his target, extra movespeed, and most importantly, extra GOLD. This is what allows teams to snowball into a huge gold advantage, putting the enemy at a massive disadvantage.
Pros
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Cons
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Level 1 2 3 4 |
Mana 120 130 140 150 |
Cooldown 10 10 10 10 |
Range 400 400 400 400 |
AoE N/A N/A N/A N/A |
Damage 150 225 300 375 |
Type: Affects: |
Passive Self |
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack |
Level 1 2 3 4 |
Cooldown 12 10 8 6 |
Effects 25% Move Slow, 25 Attack Speed Slow for 3 seconds 25% Move Slow, 25 Attack Speed Slow for 3 seconds 25% Move Slow, 25 Attack Speed Slow for 3 seconds 25% Move Slow, 25 Attack Speed Slow for 3 seconds |
Critical Damage 150 175 200 225 |
Level 1 2 3 4 |
Cooldown 15 15 15 15 |
Mana 50 50 50 50 |
Fade Time 1 second 0.75 seconds 0.5 seconds 0.25 seconds |
Damage 30 60 90 120 |
Duration 20 25 30 35 |
Level 1 2 3 |
Cooldown 4 4 4 |
Mana Cost 50 50 50 |
Move Speed Bonus 20% 20% 20% |
Duration 30 30 30 |
Bonus Gold 200 for self, 50 for allies 275 for self, 100 for allies 350 for self, 150 for allies |
Position 4 Roamer/Support
Starting Items/Explanation
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Mid-game is where Bounty Hunter really shines. In the many skirmishes that usually occur during this time, Bounty Hunter's team has a significant advantage due to Bounty Hunter's ability to scout out threats/potential ganks and provide a gold advantage.
As such, no matter how you laned Bounty Hunter, his playstyle during the mid-game is the same. Here's how to approach the midgame and help snowball your team to victory.
Playstyle
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Mekansm: Unless you have a natural Mekansm carrier like Dark Seer or Necrophos who can reliably farm it fast, this is your go-to item to get. This item is easy to purchase with its many components and your Track gold, and the heal and aura is soooooo beneficial for your team. I recommend you don't upgrade to Guardian Greaves until later, since you should be just fine with Arcane Boots and Mekansm. Go use your gold on Solar Crest or Force Staff or something more impactful. |
Solar Crest: Another fantastic utility item. Has multiple ways of using depending on the situation. Using it on a poorly positioned ally can help him/her escape or even turn the fight. Casting it on the enemy gives armor reduction and miss chance, helping your allies immensely in fighting an enemy carry. |
Blink Dagger: Mobility on Bounty Hunter is amazing, and Blink Dagger does just that. Get that Track off! You can use blink to aggressively get in position to Track someone. Getting vision just got a lot easier with Blink Dagger. |
Urn of Shadows: Since you're going to be in plenty of fights, Urn is a great item for providing both heals for your allies and damage on a fleeing enemy, as you'll hopefully gain lots of charges. |
Vladmir's Offering: Terrific team aura, especially if you have 2 or 3 melee heroes. |
Dagon | Dagon: Trust me, this is not the item to rush. Only get Dagon if your team is very pick-off and gank oriented. There is a difference between pickoffs and teamfights. Dagon only provides single-target burst, which isn't as useful in teamfights as utiity items like Mekansm and Pipe of Insight. However, if your team consists of heroes like Clockwerk, Storm Spirit, and Pudge, who normally pick off lone heroes, Bounty Hunter makes for a great ganking buddy with Dagon. |
Orchid Malevolence: Only pick up if the enemy either has blink/mobility escapes ( Puck, Storm Spirit, Queen of Pain, and Anti-Mage) or if the enemy has very annoying spellcasters that could ruin your ganks ( Disruptor, Bane) |
Pipe of Insight: Only if the enemy team consists of heavy, heavy AOE magic damage. ( Zeus, Earthshaker, Lina, Sand King, etc.) |
Force Staff: If for some reason you always find either yourself or allies out of position, Force Staff is the tool to get your allies and yourself out of these sticky situations. Likewise, if the enemy carry can be easily kited, like Sven or Ursa, getting Force Staff will make it harder for the enemy carry to reach your allies. |
Ghost Scepter: For those really physical DPS-heavy teams. Or if you want be a douche to Techies's mines. Can be upgraded into Ethereal Blade. |
Scythe of Vyse: More of a late-game item than a mid-game item. This should not be rushed. Reasons for getting this item are obvious, if you need an extra disable for a very powerful enemy carry. |
Linken's Sphere: Block super annoying single-target spells like Rupture, Laguna Blade, Finger of Death, Fiend's Grip, and many more if you're having lots of trouble with them. Don't forget to use on ALLIES too! |
Heaven's Halberd: **** right-clickers. Sometimes you need a cheap(er) way to deal with a fed Legion Commander or something. |
Lotus Orb: PSA: This item's buildup just got a lot easier by using an Energy Booster instead of a recipe. Because of this, building this from Arcane Boots is completely viable! It's a great dispel for any teammate in trouble, and it gets hilarious when enemies actually cast their spells on someone affected by the item. |
Glimmer Cape: Obviously moreso for your team than yourself. Extremely rare to get this unless your teammates are complete idiots who'll never stop attempting to f33d. |
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Desolator: Usually your very first damage item. The earlier you get it, the better. Armor reduction and extra damage will make your Jinada hit harder and shred squishies. |
Black King Bar: Can't get to the squishies because of annoying disables and nukes? Get Black King Bar to take down those heroes without any interruption! Very useful in teamfights, and provides some more damage and survivability too. |
Vladmir's Offering: Fantastic team aura, and also simultaneously helps a bit with your own damage too! Sweet! |
Sange and Yasha: Always build Yasha first, as it gives more agility (meaning more damage) and movement speed for chasing. It's always nice to have some stats, and the extra movement speed and maim is very useful for chasing. |
Monkey King Bar: Really just for the sake of more attack damage for your Jinada, and if they have Phantom Assassin or Butterfly, good for you! |
Orchid Malevolence: Rush after Drum of Endurance if they have an escape hero like Storm Spirit, Puck, Queen of Pain, and Anti-Mage. |
Linken's Sphere: Block super annoying single-target spells like Rupture, Laguna Blade, Finger of Death, Fiend's Grip, and many more if you're having lots of trouble with them. |
Dagon | Dagon: Really for the lolz. More burst couldn't hurt right? However, you should be focusing more on building attack damage items before you ever get this. |
Diffusal Blade: It purges and instantly kills summons. So buy if you're against Omniknight or Warlock, to defuse Guardian Angel and kill Warlock's golem. |
Bloodthorn]: SUPER ORCHID!!! Really an ultra-late game luxury item. But hey, [[Phantom Assassin counter! |
So now you've cruised through the mid-game and... WHAT? You haven't ended the game yet??? No worries; even if Bounty Hunter's primetime has passed, he'll still be immensely useful in the late game. How? Pretty much in a similar way to his impact on the mid-game.
That's right, you're pretty much playing like you've always been, except with a little more care, since everyone is at this point fully farmed. Keep in mind:
Well there you have it! It's been a long read, but I hope you've enjoyed every bit of it. Hopefully you've learned about what it takes be a great support Bounty Hunter, and how to snowball the game as a solo offlaner Bounty Hunter. That's it for now I guess!
Of course, if you really want to learn how to play Bounty Hunter, watch other people play. It's a great way to learn advanced and secret tactics, and to gain an overall understanding of how exactly to play the hero a certain way. Here are some replays of famous DOTA players playing Bounty Hunter.
syndereN playing Roaming Bounty Hunter
Purge playing Roaming Bounty Hunter
Purge playing Solo Offlane Bounty Hunter
That's about it! Hope you guys all enjoyed the guide! Feel free to provide feedback and suggestions in the comments section!
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