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39 Votes

Blood And Sacrifice - A Guide to Huskar (7.20c)

November 29, 2018 by Masked_Man98
Comments: 24    |    Views: 212854    |   


Build 1
Build 2
Build 3

Mid Lane

DotA2 Hero: Huskar




Hero Skills

Inner Fire

8 12 13 14

Burning Spear

1 3 5 7

Berserker's Blood

2 4 9 11

Life Break

6 16 18

Talents

10 15

Hero Talents

Burning Spears Pure and Pierces Immunity
25
+20% Life Break Damage
-5s Life Break Cooldown
20
+25% Berserker's Blood Regen
+15% Lifesteal
15
+4 Burning Spears DPS
+2s Life Break Slow Duration
10
+0.75s Inner Fire Duration


Blood And Sacrifice - A Guide to Huskar (7.20c)

Masked_Man98
November 29, 2018


Introduction

Hi everyone welcome to my guide to Huskar.
Huskar is the only ranged strength carry hero who has a high risk high reward playstyle. He hero is easy to understand, The lower the HP, The more dangerous he gets. He has an AoE nuke and disarm that knocks enemies back, One of the best DoT single target spells in the game, Passive that gives him tons of health regen and attack speed when his life is low and a gap closing spell that slows enemies and damages both Huskar and the target.
In the current meta which kills and heroes who can snowball and finish game fast matter very much, Huskar is a very good pick.
You can find my other guides here.

Lore


Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Update Log

2/11/2017
Minor changes because of patch 7.02.
Added Lina, Lion, Shadow Shaman and Wraith King to foes

2/18/2017
Added Roshan, new PO for builds and some other changes

3/11/2017
Overall improvements

3/19/2017
THE GRAND UPDATE
Added full and in depth item analysis,added items and tactics to foes chapter and improved whole guide.

5/16/2017
Changes for the patch 7.06
Removed the Urn of Shadows and added Blight Stone and Desolator in builds

9/23/2018
Sorry for the long delay for updates been busy with life.
Updated skills, tree and some item stats.

11/24/2018
Guide Rework
The Whole guide is written from scratch again.

Old Huskar Vs New Huskar

Huskar's rework made him better for sure.
Berserker's Blood no longer gives Huskar magic resistance, making him more vulnerable against burst Magical damage but at the same time Bracer got reworked and now it provides magic resistance that stacks with other Bracers MR and also Holy Locket was introduced into the game. So with 2 or 3 bracers you will have enough MR to deal with magic damage and if it is too much to handle. build Hood of Defiance or Holy Locket.
Berserker's Blood now acts like an always active Inner vitality, Giving us massive health regen that allows us to survive in fights and stay and win lanes and makes tower diving less risky.
He can not heal his allies anymore which is a shame but he can save them with Inner Fire disarm or knock back now so yay!
Huskar is no longer one of the most single target heroes in the game now he has Inner Fire. An AoE nuke/Disarm that knocks enemies back. Almost Every right click hero in the is considered food for Huskar before they build bkb.
Overall I believe these changes made Huskar less of a rare pick and gave him the ability to teamfight better. He is a little weaker against magical damage teams but now he is a lot more decent against physical damage ones.

Skills Overview

Inner fire


Type:
Targets:


Active
Enemies
In a fiery rage, knocks all nearby enemies away from Huskar to a fixed distance, dealing damage and disarming them.

Level

1


2


3


4

Radius

500


500


500


500

Damage

100


155


210


265

Disarm Duration

1.75


2.5


3.25


4

Knockback Range

550


550


550


550

Cooldown

18


16


14


12

Mana Cost

75


100


125


150


Notes:
  • Huskar can use Inner Fire while airborne with Life Break
  • Unlike other sources of disarm, Inner Fire's disarm is dispellable.
  • Does not knock back Roshan icon.png Roshan, but damages and disarms him.
    Notes are brought to you from dota2.gamepedia.com




Ok let's talk about this new ability.
Inner Fire is an AoE Nuke/Disarm ability that knocks enemies back. This ability allows Huskar to kill many heroes that used to kill him easily before his rework. Heroes like Phantom Assassin, Troll Warlord, Templar Assassin, Slardar, Slark, Ursa and many other right click heroes. The down side of Inner Fire is that it can be dispeled and once your enemies build Black King Bar, neither Inner Fire nor Heaven's Halberd can disarm them. So the more you and your team pressure enemy carries to keep them under farmed and delay that BKB, the more you can kill them and not be killed by them.
Inner Fire + Heaven's Halberd is like nightmare for heroes who can't counter it fast and properly.

Inner Fire's knock back is probably as good as it's disarm.
In teamfights you can cast it right after Life Break to separate your enemies and confuse them. You can push melee heroes who are chasing you away and make your run easier. In chasing scenarios after you Life Break take half a second to go in front of the slowed enemy and knock him back towards your allies.
If not careful, You will save an enemy hero by pushing it away from your self and allies. So think before you act.
Inner Fire can push Riki and Sand King out of their Smoke Screen and Sand Storm. Pretty handi in laning and fights.

Inner Fire's damage is not enough for getting kills or to flash farm and because of it's long cooldown and Huskar's low mana pool, Flash farming with Inner Fire is not recommended.
Depending on the game and lanes, you can put a point in Inner Fire at level 4,7,8 or 9. Just one point because we max it last. Why? Burning Spear deals magnificent damage if leveled and Berserker's Blood gives you enormous amount of health regen and attack speed. Longer disarm is nice but the other two skill are superior.

Burning Spear


Type:
Targets:


Active
ENEMY UNITS
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds.

Level

1


2


3


4

Damage

5 20


10 25


15 30


20 35

Health Cost

15


15


15


15

Cast Range

450 625


450 625


450 625


450 625

Mana

N/A


N/A


N/A


N/A

Duration

8


8


8


8


Notes:
  • The health cost (15) is direct HP Removal.
  • Uses Huskar's 400 (Talent 575) attack range when using autocast. Manually casting it uses the 450 (Talent 625) cast range.
  • Burning Spear stacks additively when used multiple times on one target.
  • Every instance's duration is completely independent from other instances. They do not prolong or refresh each other.
  • Deals a total of 40/80/120/160 (Talent 160/200/240/280) damage per Burning Spear instance (before reductions).




Burning Spear is you main source of damage throughout the game. In laning phase it allows you to harass enemy heroes especially melee heroes without spending mana, it removes 15 health from you each time you cast that feeds Berserker's Blood. Therefore if you want more attack speed for better farm in lane use Burning Spear to reach the amount of health you want.
Burning Spear is better to be casted manually almost always to have that sweet extra 50 cast range that allows you to hit a target several times more.
While farming jungle always keep Burning Spear active to boost your farm and learn to calculate the number of stacks you need on each creep before you switch target. While you are taking care of another unit or camp, the poor creep is burning to death. This makes your clear speed faster.
Against Blade Mail carriers attacking with active Burning Spear before building a Black King Bar is a death wish, You may kill the target after you die but he gets the exp.
In mid lane Burning Spear is leveled first to help you win the lane and kill and since the pressure on you is less than what it could be in safe lane or off lane, Berserker's Blood is leveled second.


Berserker's Blood

Type:
Passive Huskar's injuries feed his power, giving increased attack speed and health regeneration based on missing health. Health Regen is a percentage of your strength.

Level

1

Level

2

Level

3

Level

4

Max Attack Speed Bonus:

220

Max Attack Speed Bonus:

260

Max Attack Speed Bonus:

300

Max Attack Speed Bonus:

340

Max Health Regen:

20%

Max Health Regen:

40%

Max Health Regen:

60%

Max Health Regen:

80%


Notes:
  • No bonuses are applied at 100% health and the maximum is applied when strictly below 10% health.
  • The health percentage is checked periodically and the effects adapted instantly.
  • Huskar's size increases the closer he gets to the max bonuses of Berserker's Blood, up to 35%.




Berserker's Blood is Huskar's signature skill, It's what makes Huskar who he is and it's probably the most poetic skill in the game:
The more they hurt me, The stronger I get. My weaknesses will become my strength and my enemies with burn one by one.
Berserker's Blood provides massive amount of health regen and attack speed which helps you stay in lane, last hit and deny efficiently and not die. The regen is amplified by strength that's one of the reasons we build 2, 3 or even 4 Bracers.
The ideal HP for being efficient as Huskar throughout the game is 50% in laning phase, 75% in hard laning phase, 10% while jungling, 100% right before a team fight, 75% before manfight. It takes time and practice to master health manipulation but once you master it, you'll see the difference.
Strength has never been this important to Huskar and it's all because of bonus regen. 150 HP regen in the middle of fight is simply amazing. Early game Bracers, Heaven's Halberd, Satanic, Heart, Holy Locket, Dragon Lance these items boost your health regen and make you very hard to kill in fights.

There are also few problems with Berserker's Blood.
So as you read if you want to be a good Huskar, You should put full health out of your dictionary and not having full health makes you vulnerable to Burst Damage and the heroes who can pull it off.
Lion, Lina, Bane, Legion Commander, Queen of Pain, Skywrath Mage are the heroes who can abuse your play style the most.
I'm gonna explain how to counter them in Foes chapter.


Life Break


Type:
Targets:


Active
ENEMY UNITS
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to inflict a percentage of that hero's current HP, and slow at the cost of his own vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds. Upgradable by Aghanim's Scepter.

Level

1


2


3


Mana

N/A


N/A


N/A

Slow

40%


50%


60%

Slow Duration

4


5


6

Cast Range

550 950


550 950


550 950

Damage

34% (65%*)


39% (65%*)


44% (65%*)

CoolDown

12 (4*)


12 (4*)


12 (4*)


Notes:
  • Applies a basic dispel on Huskar upon cast.
  • Upon cast, Huskar receives the Life Break Charge buff, which lasts for 5 seconds or until reaching the target, whichever is shorter.
  • This modifier turns him spell immune, disarms him, forces him to face the target and is responsible for the leap animation.
  • Since the modifier has a set max duration, it can expire while leaping, continuing the rest of the leap without its effects.
  • Huskar can use items and spells during the leap. However, position changing effects like Blink Dagger can cancel it.
  • The self-damage is not lethal, no matter how strong it gets amplified. Huskar cannot deny himself with Life Break.




Life Break is your gap closing ability which is kinda a nuke based of your enemy's health which also makes Huskar an anti tank specially with an aghanim's sceptre. The self damage is magical and it is reduced by MR (Another reason for stacking Bracers). If target has magic immunity Life Break will only slow him which is still good.
While Farming jungle cast Life Break on natural creeps time to time to keep your health low enough because Berserker's Blood keeps regenerating it.
Casting Life Break on a target with active Blade Mail hurts you beyond imagination so as what I said about Burning Spear, Attack Blade Mail carriers when you've built BKB.
When you get extra Life Break cast range talent you can actually use it as an escape mechanism, Just be lucky to find a creep around.
Sometimes you immediately regret Life Breaking a target. What can you do? Remember that Huskar can use his skills and items during the leap so you can just blink away with Blink Dagger or you can cast Hurricane Pike on your target and cancel the leap (Works great against Shadow Fiend and baits.)

Well that's enough for skills let's analyse talents shall we?

Talents

+20 Damage OR +225 Health


It is always better to get the damage cause Huskar lacks Physical damage, It boosts your farm, Killing and lifesteal. However if your team need tank or you feel like being tanky is better pick health talent.


+20% Lifesteal OR +15 Burning Spears DPS


It all depends on your build, in most cases you are investing on Armlet of Mordiggian, boots, Heaven's Halberd or BKB that you can't buy a Morbid Mask and because of Berserker's Blood rework, your survavbility it pretty good even without lifesteal so you can play with out life steal till level 15 then get it from talent.
In some games a level 7 Burning Spear is crucial specially against agility carries like Weaver, PA, TA, Terrorblade. This talents melts these heroes. So since this talent choice is build wise you must have a morbid mask before you get this talent, and if you see you can't get all your items and a morbid mask, simply don't upgrade brown boots and buy the mask.


+20 Strength OR +400 Life Break Cast Range


Strength is great, More Hp, More regen, More MR and more damage but extra cast range for Life Break is very very good. It makes it almost impossible to run away from Huskar if you are in sight. If your team needs a tank badly or you are struggling and if you have gap closing items like Blink Dagger, Hurricane Pike or Shadow Blade that helps you get close enough to cast Life Break, Extra strength is great. If not Extra cast range of Life Break is good.


+175 Attack Range OR Burning Spears Pure and Pierces Immunity


Pure damage Burning Spear is a must against those right click heroes that you used to kill during early-mid game that now have BKB. It really hurts them and since most of them don't build Blade Mail you don't need to worry about that part. If you're not facing Blade Mail carriers (Which you do most of the times) pick this talent.
Why I mentioned BKB. Blade Mail's damage return does not work if you have magic immunity and source damage doesn't pierce magic immunity. So if you Life Break on a target and attack him with normal Burning Spear while you have immunity and the target has active Blade Mail, the only damage returned is your Physical auto attacks which is not much but if you modify Burning Spear and attack a target with active blade mail, immunity won't help you at all.
Attack range is nice it stacks with Dragon Lance and it's useful for killing enemies who want to stay away from you.

Item Analysis

Bracer

Bracer is so good for Huskar that even building 4 of it and delaying armlet is viable. Bracer provides stats and strength that increase your regen by Berserker's Blood and give you good amount of magic resistance. The more regen and magic resistance you want, the more Bracers you need to build.

Tango
Tango is handy for sustaing health in laning phase and it covers up your low regen in level 1 to 4. Don't forget to cast it on an Iron Branch tree for double healing.

Armlet of Mordiggian
Warning! Wall of text incoming cause armlets is very freaking important

Armlet of Mordiggian is Huskar's most important item, it provides, armor, regen, attack speed and damage and while activated it gives even more armor, damage and provides strength.
Once you get armlet, you can gank and kill, clear whole jungle, push towers, cheat death, can solo kill Roshan and basically everything that you want to do is possible with this item.
Kills, Jungling, Pushing and Roshing is going to be explained later in guide but we want to focus on cheating death.

When armlet is active you receive bonus strength and strength gives health and you can't die when the bonus health is gone (Armlet life drain can't kill you either.) So every time you are close to death, you can toggle armlet twice to have free HP.
This technique is crucial for solo Roshing and is kinda easy against projectiles.
But Masked Man It's hard to hit the button twice fast enough to prevent death.
Well how about instant armlet toggle?
The key for instant armlet toggle is using quick cast. For example I put armlet on V button and for quick cast, I bind the V slot to one of my mouse side buttons. When the armlet is active and I want to toggle, All I need to do is to press V and the bound mouse side button for instant armlet toggle. This method is so good that it even works in the madness of team fights.
If you have gaming mouse do this trick and feel the difference.
If you don't have a gaming mouse then you have to click on the armlet and press its button at the same time but it's really hard.

Magic Wand
Magic Wand provides stats and gains charges every time an enemy hero cast a spell, these charges restores health and mana and can save your life in early-mid game. Because of Huskar's massive regen, burst healing can save him in fights or provide enough health to tank a burst damage.

Power Treads
Power Treads provide chosen stat and damage, a good choice against teams with not much Physical damage. It also allows you to tread switch to save mana (INT) or run faster (AGL).

Phase Boots
More defensive choice against Physical damage. Phase Boots provide attack speed and armor and its passive makes chasing a easier.

Heaven's Halberd
Heaven's Halberd should be built on Huskar in 90% of his games. It provides Good strength, damage, evasion and status resistance and it give Huskar and additional disarm. Bring hell to right click heroes.
One thing that I saw pro players have done and I tried it in several matches is building two Heaven's Halberds! That's right two halberds provide: 40 Strength, 90 Damage, 43% Evasion and 26% status resistance!
Just look at those numbers and tell me it's not worth it I dare you!
When you should build two halberds? In games which you don't need a fast BKB or a situational Item right after Heaven's Halberd and against pure right click heroes like Phantom Assassin, Templar Assassin, Ursa, Troll Warlord, Weaver, Legion Commander, Lifestealer, Faceless Void, Riki.
The evasion makes you very hard to kill for these heroes specialy with your double disarms. Once they build Monkey King Bar your evasion bonus is gone so it's wise not to go for double halberd while there are heroes in your team that automatically make enemies build MKB like Broodmother, Phantom Assassin, Troll Warlord.

Black King Bar
Building BKB is more about not being disabled specially stuns, silences and breaks. The second reason for building it is to avoid burst damage (Keep in mind that many spells pierce magic immunity.)
Against teams with scary number of spells that can ruin your game, building BKB is a must.

Blade Mail
Blade Mail provides armor, damage and INT but the reason we build it is the damage return active which is very very useful against your worst nightmare, Wet Noodle Heroes With **** Ton Of Damage. Well if a Lina or Lion nuke you while your HP is low you are probably dead but you can kill them at least. Skywrath Mage, Phantom Assassin, Sniper, Drow Ranger, Clinkz, outworld devourer, Queen of Pain are some examples and reasons for building Blade Mail.

Solar Crest
Solar Crest provides good armor, nice stats, mana regen and movement speed. it's a great armor buff and a handy tool for saving a focused ally or boosting your hard carry in late game with everything it provides plus attack speed.
casting it on enemy weakens its armor and slows its movement and attack speed. So against strength carry heroes who lack both armor and attack speed it works perfectly.
Somehow the lost armor cannot be dispelled with Life Break but Medallion of Courage's debuff can be dispelled with Life Break. Keep that in mind.

Hood of Defiance
3 Bracer's magic resistance is not enough and you need more MR? Then firstly ask your self does enemy kill me with Magical damage in one second or in 3. If it's one then you're facing heroes like Lion, Lina, Necrophos, Lich, Zeus but if it's three then you're probably facing Leshrac, Jakiro, Invoker, Storm Spirit, Pugna, Sand King, Luna.
Against burst damage BKB is always a must build but it's not always enough.
in one second scenarios build Hood of Defiance. Hood provides 25% MR and HP regen and has a spell shield active which is good against burst damage.

Holy Locket
The item for three second scenario. It provides less MR than hood but it has health, health and mana regen and amplifies Berserker's Blood regen by 25%. The extra regen is enough to survive that 3 second and fight back and the good thing is it scales throughout the game.

Linken's Sphere
More defense against single target nightmares. Linken's Sphere provides stats, health and mana regen and spell block.
Linken's Sphere is a post BKB item and it's mostly used against spells that pierce immunity. Agh's Laguna Blade, Doom, Reaper's Scythe, Duel. It's easy to pop Linken's Sphere with items and normal spells but BKB blocks most of them and keeps the spell block ready for the big ones.

Hurricane Pike
Hurricane Pike provides nice stats, more attack rang and an initiation and escape tool. In games that requires fast positioning, Hurricane Pike is a very good item.

Satanic
Satanic my love! The reason I really love this item on every right click hero is it's active that allows you to restore your health with 2 attacks, it provides Strength, damage and 30% status resistance.
Always consider this item as a late game game breaking item for Huskar. A stunned or disarmed Huskar can not use Satanic so be sure you have the items to counter those then build this beauty. The best thing about Satanic on Huskar is...It works in every single game if you have built him well.

Heart of Tarrasque
Wanna get REALLY tanky and amplify Berserker's Blood's regen by 50%? Then build Heart of Tarrasque.
Heart of Tarrasque is probably the best last item for Huskar but not before that. Why? Cause it keeps your health always full and slows your farm. So after you built like +20 armor, evasion, other goodies, you can build heart and become incredibly tanky.

Assault Cuirass
Assault Cuirass is a lovely item. very good armor and attack speed for you and your allies and an armor reduction aura for your enemy units and buildings. Number one armor option against cleave heroes like Sven and Magnus.
Totally an aggressive defensive item for you and your team.

Shiva's Guard
Ok before you scream "WHAT?" hear me out.
Shiva's Guard provides very nice armor, another AoE nuke that slows enemies and an aura that reduces enemies attack speed and INT that give you mana pool and new Huskar loves mana a lot more than the old one.
Shiva's Guard has every thing you want total 465 AoE nuke, More problem for right click heroes, and armor.
It's not as good as AC, and in many terms Solar Crest can do the job better but if you have heroes in your team that have build AC and SC, Shiva's Guard is the way to go.

Mjollnir
Mjollnir provides damage and a lot of attack speed and lighting procs. If that Broodmother haven't finished the game or killed you for the 10th time then two procs of Maelstrom and level 4 Inner Fire is enough to kill her spider army.
Mjollnir is all about having more Magical damage by stacking more Burning Spears and lightning proc. consider buying this against Broodmother and other minion based hero.

Moon Shard
Attack speed at it's purest form. Moon Shard provides 140 attack speed and extra night vision. As what I said about Mjollnir, If you want it, you must go for +15 Burning Spears DPS and Pure damage Burning Spear.

Monkey King Bar
Monkey King Bar is a direct counter against evasion heroes like Phantom Assassin, Troll Warlord, Broodmother (Go for Maelstrom instead), Brewmaster, Windranger and Radiance carriers.
Monkey King Bar provides decent attack speed and Magical damage procs.

Aghanim's Scepter
You only build Aghanim's Scepter on Huskar for two reasons: 1) There are super tanks like Tidehunter, Bristleback, Centaur Warrunner , Timbersaw in enemy team. 2) You have a Necrophos in your team.
sounds simple enough? Alright next item.

siver edge
We mostly want Shadow Blade for initiation, escape and surviving trick of the trade. siver edge is what we want against heroes with annoying passives like Bristleback, Phantom Assassin, Troll Warlord, Timbersaw, Lifestealer, Axe, Riki, Slark.

Bloodthorn
The ultimate focusing item in the game. Bloodthorn provides damage, attack speed, INT, mana regen and soul rend which silences the target and makes all attack have true strike and crit. If you need to lock some heroes like Faceless Void, Anti-Mage, Morphling, Queen of Pain down, Build Orchid Malevolence and then if possible, Bloodthorn.

Nullifier
Nullifier provides armor and damage and mutes enemy heroes, making them unable to use items. Great for killing BKB carriers.

Situational Items



Boots of Travel
Boots of Travel boosts your farm and allows you to have global presence. suitable for split pushing and joining fights as soon as possible. A luxury Item for late game.

Lotus Orb
Answer fire with fire has never been this ironic. Lotus Orb provides armor, mana, mana and health regen and echo shell which returns any single target spell casted on you. Just Life Break and see who dares to cast spells on you.

Rod of Atos
A handy tool against heroes who like to escape and blink away like anti=mage, Faceless Void, Queen of Pain etc. Rod of Atos provides good stats and also can cancel TPs.

Radiance
Radiance is one of the best farming items in the game and provides damage and burning aura that also damages enemy units and makes them miss 17% of their attacks that works perfectly with evasion from Heaven's Halberd. Since Huskar is more durable in team fights, he can deal much damage with Radiance and make more problems for right click heroes.

Blink Dagger
Blink Dagger is very very underrated on Huskar the reason is players use Hurricane Pike or just Life Break to reach their targets. Blink Dagger boosts your farming speed, improves your initiation and with it you can pick +20 strength talent, makes positioning easier and allows you to cancel Life Break during the leap. Give this bad boy a try.

Pros & Cons

Pros
  • Great presence in lane.
  • Can snowball in mid game and keep it up till late game.
  • Has very good attack speed and life regen.
  • Can deal tremendous amount of single target damage.
  • Can Solo kill Roshan.
  • Great anti tank.
  • Scales very well with items.
  • Has AoE disarm.
Cons
  • Weak against burst damage.
  • Needs items to dominate early-mid game.
  • Falls off in late game if not built well.
  • Needs to keep his health at 50% or lower to be efficient.
  • Takes much time to be mastered.

GamePlay


The game begins.
Ideal lane for Huskar is mid lane because with the extra gold and exp he gets in mid lane he is able to dominate mid game better. In mid lane we level Burning Spear first because the pressure in mid lane is not as much as other lanes then we level Berserker's Blood and put a level for Inner Fire when we need it. If you're facing ranged heroes like Windranger, Sniper and Viper who can not be harassed with Burning Spear and put too much pressure on you, level Berserker's Blood first. In lane try to constantly harass your opponent and keep last hitting. Getting solo kills is hard before level 6 if you want to go for it but if the enemy is tempted by your 50% HP and wants to try to kill you, use this opportunity and stack as many Burning Spear as possible and don't forget to cast Inner Fire in the right time. Because of your health regen you can risk it and go for the kill under towers.

When you should go for safe lane or off lane?
When there are allies who can help you get many early kills. Current meta is all about kills, Kills now give more exp and gold and if your lane partner have decent disables, you can get many early kills and snowball in mid game.

In safe lane and off lane we level Berserker's Blood first because of the health regen that prevents death in laning pressure which is going to be a lot.

Off lane is not the ideal side lane for Huskar but if safe lane is already taken go for it. Heroes like Axe, Sand King, Slardar, Earthshaker, Centaur Warrunner are great lane partners for you because of their disables and burst damage. Stuns, heavy slows and taunts are great cause you can stack many burning spears on the disabled target.

Safe lane is great if you have a support with disables. Heroes like Lion, Oracle, Shadow Shaman, Vengeful Spirit, Dark Willow, Crystal Maiden, Witch Doctor can lock the down enemies long enough for you to kill them.

Laning


Last Hit, Harass, Kill
Huskar is pretty decent in laning phase. Great single target harass with no mana cost, decent regen and disarm and knock back gives him enough tools to win the lane. Focus on getting last hits and harassing enemy heroes until they waste regen or retreat. That's why laning against Huskar as a melee hero with no skills for providing life regen is very hard ( Dragon Knight and Bloodseeker can tank your harass in lane without being bothered much.)
Keep farming and getting kills, build your Bracers and then get either boots or armlet. Both of these boosts your killing potential, one by giving you movement speed which allows you to reach your targets and stack Burning Spears and the latter allows you to hit harder and survive better.
If in mid lane gank other lanes once you think you're ready then come back to lane and continue farming. Don't run around the map just to get few kills farm matter as mid laner.

Jungling


Once you build Armlet of Mordiggian you can clear entire jungle very fast. Keep Burning Spear active and clear camps one by one while armlet is active. Use armlet toggles to keep your self alive.
Before Huskar rework you built a Soul Ring to spam inner vitality and keep farming jungle with this method to keep it safer but now that Berserker's Blood regenerates your health, this jungling method is more efficient.
Things to consider before using this method are two heroes and warding.
Bloodseeker's Thirst reveals you while you are jungling with this method and sometimes a lucky Zeus ult can kill you while jungling. If these two heroes are in enemy team consider buying a Morbid Mask.
While you are jungling you have very little HP so if your jungle is warded or your support have not warded crucial paths, You can be ganked and killed.
Few minutes of jungling after laning phase for getting enough gold for needed items is necessary.

Roshan


You can solo Roshan once you get armlet, Keep Burning Spear and armlet active and cast Inner Fire to disarm Roshan (You can cast it at least twice). You need armlet toggles in order to stay alive and kill him by your self which takes practice and dying usually means free Aegis of the Immortal for enemy team. So if you are not experienced enough, don't solo Roshan with only an armlet, Build some armor, evasion or lifesteal which makes the whole process less risky or do it with a partner.

Pushing


Armlet of Mordiggian's damage and Berserker's Blood's regen and attack speed let you push towers. While doing it try to tank the tower damage while hitting it. you will regenerate enough health to stay under tower as long as you want also n early game you can use armlet toggles for solo pushing which is risky but in right times it's worth it.

Fighting plus a very important note


In laning phase before hitting level 6 you get kills by stacking Burning Spear and since you have no slow or lock down, in side lanes the mentioned allies help you a lot.
After reaching level 6 killing process is mostly Life Break, auto attacks, Inner Fire if needed, retreat or push. Take your time to revise the skills chapter for detailed explanation about how to use your skills. Sounds simple enough? Yes it does that's why Huskar is easy to learn but what makes it hard to master is staying alive after starting the fight.
Huskar has one of the highest average kills per matches in dota he also has one of the highest deaths per matches in dota. It takes good draft and practice to keep Huskar alive in matches. Not having strong counters covers up 60% of your game. The other 40% of it comes from laning, farm and draft.
Dota Alchemy calls Huskar a Trump pick, which means if he is picked against teams whose heroes can not strongly counter him, he can dominate the game and end it fast. His rework made him less of a rare pick but he is still nothing against illusions and mass player controlled units, Viper, AA and burst damage. The most important part about mastering Huskar is learning when to pick him that's why I believe Foes chapter is the most important part of my guides. So let's talk about it after we analyse Friends who can help you snow ball and win.

Friends

Oracle

Oracle is a great ally for. in laning he can lock enemies down with Fortune's End and allow you to stack Burning Spear he can also cast it an you and once you Life Break let it loose once the leap ends. He can heal you with Purifying Flames and nuke enemies. False Promise is his main tool for helping you. False Promise delays all damage and heal you receive for 10 seconds at level 3. If he casts it while you have low HP in team fight no enemy hero in sight remains alive. When the duration ends all healing which includes Berserker's Blood regen is doubled.

Dazzle
Same as Oracle, Dazzle can keep you alive while you are the most dangerous with Shallow Grave and heal you and damage enemies near you with Shadow Wave and slow them down and apply another damage over time which is good in laning phase.

Omniknight
Omniknight is great against right click teams because of Guardian Angel, Same as Dazzle he can heal you and damage enemies around you with Purification also he can give you mind blowing status resistance and HP regen with Heavenly Grace and slow enemies movement and attack speed with Degen Aura.
The status resistance is a direct counter of abilities that ruin Huskar e.g. Doom, Ice Blast etc.

Chen
Good Chen players are rare but for aiding you the Chen player doesn't need to be a pro. Penitence slows enemies and allows you to attack it faster. Divine Favor amplifies Berserker's Blood and provides mass amount of regen while giving extra damage which means more lifesteal. With Holy Persuasion he can help your ganks and burst healing from Hand of God saves lives.

Io
Tether allows Io to restore your health and mana, gain bonus attack speed and damage reduction and global ganking. In laning Spirits can slow and damage enemies just enough to get kills. It can also help you kill Roshan faster and safer.

Lich
Lich can provide even more damage reduction with Frost Shield which also damages and slows enemies near you, perfect for getting early kills. Sinister Gaze is another skill that allows you to stack Burning Spear in lane or teamfight. He also can nuke and slow enemies attack speed with Frost Blast and Chain Frost.

Necrophos
Agh's Life Break + Reaper's Scythe can take down everyone. From super tanks to hard carries who forgot to activate their BKB. He can also heal you with Death Pulse and slow enemies with Ghost Shroud.

Solar Crest
Solar Crest is a good item when it's built on you but it's even better if casted on you. God bless utility heroes that we all love and adore. In fights casted Solar Crest armor, movement speed and extra attack speed can ensure kills and lower risk of death.

Foes

Viper

Viper's laning is better than you, Poison Attack takes advantage of your half health playstyle, Nethertoxin applies break and removes Berserker's Blood and with his skillset he can trash your attack speed even without Nethertoxin.
How to counter?
For items go for Phase Boots, Heaven's Halberd, Black King Bar.
Phase Boots for attack speed and armor, HH for health, evasion and status resistance and BKB for Nethertoxin cause it doesn't pierce immunity. Hurricane Pike is also useful against him.
For talents go for health, lifesteal and Pure damage Burning Spear.
He is a pain until you afford BKB but after that it's easier to deal with him but until then your time for snowballing has passed.

Chaos Knight & Phantom Lancer

Just Don't Pick Huskar Against Illusion heroes (Except TB he can do nothing against you!) These heroes eat you alive in less than a second. If one of these heroes is in enemy team and you have picked Huskar already then you gotta pray someone in your team has picked a counter against illusions and finish the game fast before late game.
In team fights you can help your team by disarming all illusions and revealing the real hero (Cause illusions take more damage.) Building Radiance and Shiva's Guard if possible is a good choice.

Broodmother & Nature's Prophet

Don't you just hate minions when you can't do much against them? Yeah me too.
All these heroes spawn minions and have other qualities that turn them into a nightmare for you.
How to counter?
Firstly it's not your job to slay their minions but you can build Maelstrom, Radiance, Shiva's Guard after completing your core and building halberd. These three items + Inner Fire damage can help you and your team to get rid of their cancerous army. These are what you desperately need to get in order to have a chance against them but if you've got heroes in your team that can take care of their minions then focus on killing them.
Building MKB against Broodmother for her miss chance debuff and silence for NP.
For talents go for health, Burning Spear dps, Strength, and Pure damage Burning Spear and kill them in teamfights cause you have no chance against them in man fights.

Lifestealer
He didn't use to be much of a threat to you but after Feast rework he out damage and out lifesteals you in fights. Rage makes hims immune to your disarms and Open Wounds grants him even more lifesteal.
How to counter?
Buy Blink Dagger or Hurricane Pike and run! Not a manly option but the point is to run away from him until Rage ends then double disarm and kill him.

Ancient Apparition
Two words: Ice Blast. Ice Blast prevents you from regenerating life and kills you when reaches its threshold and Huskar plays around that threshold.
How to counter?
Be fast enough and dodge Ice Blast with Hurricane Pike. play with 75% of your health and focus on not taking damage from other heroes. So BKB and double HH (for massive evasion and status resistance.) are good.

Death Prophet
DP has life drain based on your max HP, a Magical damage nuke, AoE silence and ulti that deals tons of damage to you if no other unit is around.
How to counter?
Hitting hard and fast is the best option and avoiding tanking is another, invest on attack speed and raw damage and if possible a Satanic for instant life restoration and don't forget BKB for her silence and Spirit Siphon.

Bristleback
BB has better laning pressure and can ruin your early game if you're facing him so in case there's a BB against you, go mid or off lane. He can deal tons of Physical, can slow you and reduce your armor, tank a lot of damage and proc even more Quill Spray and deal massive right click damage.
How to counter?
Go for HH,BKB (In case he builds Blade Mail). Satanic and silver edge. He needs farm to be efficient even more than you so if safe laners don't feed him and you manage to farm, he won't trouble you much.

Enchantress
She can trash your attack speed and deal tons of Pure damage while she heals her self and her allies.
How to counter?
Enchantress deals more damage the further her projectile attacks travel so stay close to her to take less damage and to be able to double disarm her. A Silver Edge breaks her passive and allows you to attack her normally. She builds Hurricane Pike to maintain distance so a BKB is also handy.

Drow Ranger
Drow Ranger can silence you, slow you and attack you with piercing arrows that also pro 120 Physical damage that ignores armor.
How to counter?
Same as Enchantress, You need to stay close to her in order to be able to kill her, She use's Gust's knock back and Hurricane Pike to stay far so build bkb and don't forget your halberd.

Riki
Riki aka the invis bastard can deal tons of Physical damage to you, silence you and right before you react, cast his ult and finish you in it.
How to counter?
Hurricane Pike is the first item you must build in order to get out of Smoke Screen and Tricks of the Trade or to get your team mates out of it. the second item is Shadow Blade for not taking damage during Tricks of the Trade. Upgrade the Shadow Blade to break Cloak and Dagger.
You can build BKB and cast it under smoke, knock Riki out with Inner Fire and kill him.

Last Words

Well this is end of the guide's rework.
As I said Huskar is an easy to learn but hard to master hero who needs to be picked when no strong counter is around.
Enjoy playing, Practice, Keep your KDA sky high and have fun.
If you want to read my other guides come here.
And if you have any questions ask me in comments or via my Instagram @soroush_s77

Masked Man's out.

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