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Undying 7.22F Pos5 Safelane (Top 2 Dotabuff)

August 27, 2019 by Husky from Zavod
Comments: 1    |    Views: 6544    |   

Undying 7.22F Hard Support

DotA2 Hero: Undying

Purchase Order

Starting Items

Laning Stage

Early Game

Mid To Lategame



Situational items



Hero Skills


1 4 8 10

Soul Rip

2 3


5 7 9 11

Flesh Golem

6 12 18


13 15

Hero Talents

Gains Reincarnation 250 CD
-2s Decay Cooldown
Tombstone On Death
+5 Tombstone Attacks
+30 Tombstone Zombie Damage
+50 Decay Duration
+150 Cast Range
+8 Health Regen

Undying 7.22F Pos5 Safelane (Top 2 Dotabuff)

Husky from Zavod
August 27, 2019


This build is ment to be played by a support Undying in the Safelane
This build will also keep Changing/Getting Tweaked along with the meta

Dotabuff acount: .

My Undying Ranks
Open dota:


Always skill on lvl 1

In lane stage try to kill enemies while they got 2-4 stacks on them if there is no kill potential dont cast it to much since enemies will heal more when they have less hp

Stay in fights as long as you have mana to cast it

Do not try to cast it close to enemies before a fight if they have Lockdowns

Does not remain after reincarnating

Max stacks per hero 4/5/7/10

Soul Rip

Strong nuke & Heal prioritize healing since damage is reduced by magic rezistance

Gets Better with more units around

Stay in fights as long as you have mana to cast it

Max damage/heal per lvl: 180/264/364/480


After you skill it w8 until enemies come close then drop it or go to another lane and use it behind them

Use it to take huge stack with your cores in early game or to seal enemy stacked camps when you are roaming around the map

Great against enemies that are vounrable to slow & have no escape abilities

Be careful not to use it to fast it might end up scaring away enemies or get killed early

Place it on highground if there is any near you in a fight it grants (1800) vision in day and night

Never spawns more than 64 zombies (Eaven if you have more than 1 tomb)
Max summoned per hero 8/9/11/13 (per tomb)

Flesh Golem

Grants the ability of Diving & Running down enemies, Extra tanking, Melting enemies & Delays death so more spells can be cast.

With more mobility the slow becomes more reliable

Does not continue after reincarnating

If you have it on CD when you can upgrade it skip
the upgrade and level it later

Chapter Title

+8 Health Regen:
Extends your life wich means you cast more spells and tank more damage

Its bad vs heroes that nuke you before you can regen

+ 50 Decay Duration:
Great when fights drag out and you end up with alot of stacks meaning that If you fight within 95 Seconds of stealing str your enemies will alredy be weaker

Upgrade with scepter if you are facing strenght cores

Tombstone on Death:
Take this if you normaly die in a fight

(second tomb but requires you to die)

Punishes enemies for killing you (works well with reincarnation but requires you to die)

Doesnt work well if you stay alive

Returns you to life. Bringing back all your spells and items

Try dying before you cast golem (If you have refresher you can use golem before death and after)

(Gives you another chance to die and summon tomb on death if you take the talent)

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