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Undying 7.22 Offlane Master Teir (Top 3 Dotabuff)

May 26, 2019 by Husky from Zavod
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Undying 7.22 Offlane Support

DotA2 Hero: Undying


Purchase Order

Starting Items

Laning Stage

Early Game

Chose and Upgrade

Deffensive Utility

Agresive Utility

Situational

Luxury



Hero Skills

Decay

1 13 14 16

Soul Rip

2 3 5 7

Tombstone

4 8 9 11

Flesh Golem

6 12 18

Talents

10 15

Hero Talents

Gains Reincarnation 250 CD
25
-2s Decay Cooldown
Tombstone On Death
20
+5 Tombstone Attacks
+30 Tombstone Zombie Damage
15
+50 Decay Duration
+150 Cast Range
10
+8 Health Regen


Undying 7.22 Offlane Master Teir (Top 3 Dotabuff)

Husky from Zavod
May 26, 2019


Summary

This build is ment to be played by a support Undying in the Offlane
This build will also keep Changing/Getting Tweaked along with the meta

Dotabuff acount: https://www.dotabuff.com/players/180524522 .
Youtube: https://www.youtube.com/channel/UCUzMpwj8hpD2HdFGes5Iw4w

My Undying Ranks
Dotabuff: https://www.dotabuff.com/heroes/undying/players
Open dota: https://www.opendota.com/players/180524522/rankings

Decay

Always skill on lvl 1

In lane stage try to kill enemies while they got 2-4 stacks on them if there is no kill potential dont cast it to much since enemies will heal more when they have less hp

Stay in fights as long as you have mana to cast it

Do not try to cast it close to enemies before a fight if they have Lockdowns

Does not remain after reincarnating

Max stacks per hero 4/5/7/10

Soul Rip

Strong nuke & Heal prioritize healing since damage is reduced by magic rezistance

Gets Better with more units around

Stay in fights as long as you have mana to cast it

Max damage/heal per lvl: 180/264/364/480

Tombstone

After you skill it w8 until enemies come close then drop it or go to another lane and use it behind them

Use it to take huge stack with your cores in early game or to seal enemy stacked camps when you are roaming around the map

Great against enemies that are vounrable to slow & have no escape abilities

Be careful not to use it to fast it might end up scaring away enemies or get killed early

Place it on highground if there is any near you in a fight it grants (1800) vision in day and night

Never spawns more than 64 zombies (Eaven if you have more than 1 tomb)
Max summoned per hero 8/9/11/13 (per tomb)

Flesh Golem

Grants the ability of Diving & Running down enemies, Extra tanking, Melting enemies & Delays death so more spells can be cast.

With more mobility the slow becomes more reliable

Does not continue after reincarnating

If you have it on CD when you can upgrade it skip
the upgrade and level it later

Chapter Title

+8 Health Regen:
Extends your life wich means you cast more spells and tank more damage

Its bad vs heroes that nuke you before you can regen

+ 50 Decay Duration:
Great when fights drag out and you end up with alot of stacks meaning that If you fight within 95 Seconds of stealing str your enemies will alredy be weaker

Upgrade with scepter if you are facing strenght cores


Tombstone on Death:
Take this if you normaly die in a fight

(second tomb but requires you to die)

Punishes enemies for killing you (works well with reincarnation but requires you to die)

Doesnt work well if you stay alive

Reincarnation:
Returns you to life. Bringing back all your spells and items

Try dying before you cast golem (If you have refresher you can use golem before death and after)

(Gives you another chance to die and summon tomb on death if you take the talent)

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