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Undying 7.21d Master Teir (Top 3 Dotabuff)

May 21, 2019 by Husky from Zavod
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Undying 7.21d Safelane Support

DotA2 Hero: Undying

Purchase Order

Starting Items

Laning Stage

Core items

Vision and Detection



Aura Utility


Hero Skills


1 13 14 16

Soul Rip

2 8 9 11


3 4 5 7

Flesh Golem

6 12 18


10 15

Hero Talents

Gains Reincarnation 250 CD
-2s Decay Cooldown
Tombstone On Death
+5 Tombstone Attacks
+30 Tombstone Zombie Damage
+50 Decay Duration
+150 Cast Range
+8 Health Regen

Undying 7.21d Master Teir (Top 3 Dotabuff)

Husky from Zavod
May 21, 2019


This build is ment to be played by a support Undying in the Safelane
This build will also keep Changing/Getting Tweaked along with the meta

Dotabuff acount: https://www.dotabuff.com/players/180524522 .
Youtube: https://www.youtube.com/channel/UCUzMpwj8hpD2HdFGes5Iw4w

My Undying Ranks
Dotabuff: https://www.dotabuff.com/heroes/undying/players
Open dota: https://www.opendota.com/players/180524522/rankings


Always skill on lvl 1

In lane stage try to kill enemies while they got 2-4 stacks on them if there is no kill potential dont cast it to much since enemies will heal more when they have less hp

Stay in fights as long as you have mana to cast it

Do not try to cast it close to enemies before a fight if they have Lockdowns

Does not remain after reincarnating

Max stacks per hero 4/5/7/10

Soul Rip

Strong nuke & Heal prioritize healing since damage is reduced by magic rezistance

Stay in fights as long as you have mana to cast it

Max damage/heal per lvl: 180/264/364/480


After you skill it w8 until enemies come close then drop it or go to another lane and use it behind them

Use it to take huge stack with your cores in early game or to seal enemy stacked camps when you are roaming around the map

Great against enemies that are vounrable to slow & have no escape abilities

Be careful not to use it to fast it might end up scaring away enemies or get killed early

Place it on highground if there is any near you in a fight it grants (1800) vision in day and night

Never spawns more than 64 zombies (Eaven if you have more than 1 tomb)
Max summoned per hero 8/9/11/13 (per tomb)

Flesh Golem

If you are in a fight and you gain a skillpoint pre lvl 9 then skill it

Grants the ability of Diving & Running down enemies, Extra tanking, Melting enemies & Delays death so more spells can be cast.

With more mobility the slow becomes more reliable

Does not continue after reincarnating

If you have it on CD when you can upgrade it skip
the upgrade and level it later

Talent Explanation

150 Cast range:
Ussualy You start the fight by casting spells from behind your team

More range to cast Decay from behind your cores
More range to save an ally or kill an enemy with soul rip
More range to cast tombstone

Works with Hero target items

Good for catching/interupting enemies when you have dissable items

+30 Tombstone Zombie Damage:
Deals 15 damage to heroes (BFR) and 45 to creeps

Works well with atack speed auras and armor reduction

Good against supports with low armor that normaly get overrun

+5 Tombstone Atacks to Destroy:
(stronger tomb) 12 atacks to destroy

Extends tombstones life this means enemies have to comit more to kill it and that grants you more time to heal it.

Returns you to life. Bringing back all your spells and items

Try dying before you cast golem (If you have refresher you can use golem before death and after)

(Gives you another chance to die and summon tomb on death if you take the talent)

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