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Guide to Dark Seer Team Play - Art of Wall (War) 7.06

August 10, 2017 by Cornlordz
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Build 1
Build 2

Anti-Physical Damage

DotA2 Hero: Dark Seer


Purchase Order

Starting Items #1

Starting Items #2

Early Game

Core

Mid Game Options

Situational Options

End Game Options



Hero Skills

Vacuum

4 6 9 10

Ion Shell

1 3 5 7

Surge

2 13 14 17

Wall of Replica

8 11 16

Talents

12 15

Hero Talents

Parallel Wall
25
+150 Ion Shell​ Damage
300 AoE Surge
20
+15% Cooldown Reduction
+12 HP Regen
15
+75 Vacuum AoE
+12% Evasion
10
+90 Damage


Guide to Dark Seer Team Play - Art of Wall (War) 7.06

Cornlordz
August 10, 2017


Introduction


Welcome to my first guide. Let me introduce myself - I'm CornLord. Started playing dota v3.84 on Warcraft 3. I got back to Dota 2 last year and getting my grasp back on the evolved moba. Since back then i always love support heroes and tactical heroes. What prompted me to write is because there aint much Dark Seer players and also lack of Dark Seer Guides. (Last one is in 2015...Duh!)

Let's get started. Dark Seer is my opinion isn't a hardcore support like Crystal Maiden or Dazzle (both are the pub's favourite). He has to be played tactical in between the front line and the back.Positioning is extremely important with him.

This guide is specifically for players with team first mindset. (such a pretty rare as many prefers carry or heroes with high burst damage)

This guide is for tacticians who are patient and observant to capitalize on enemy mistakes while strengthening the team fight. And of course save allies with surge when in need.

Strategy: Push and substain your carries and hard support (if any)
Tactics: Adapt to team play and create confusion or displace enemy heroes positioning for each battle.

"Know urself , Know thy enemy, you shall win many battles!"
As a Dark Seer, You should

Periodically Check both team and enemy leveling
Periodically Check team mates and enemies inventories
Be Aware of the general location of each enemy hero.
Understand your team players style and enemy styles and adapt to it.

Update Log

15 July 2017
Completed first draft

16 July 2017
Added 2nd Build - Anti Magic Damage built

10 Aug 2018
Added Talent Analysis Chapter
Added When to pick Dark Seer Chapter

Ongoing -
Refine guide
1. To add tactics chapter
2. To add friends and foes chapter

Pros / Cons

Pros

    Has Great farming tool
    Is Efficient in NC camp stacking
    Has Strong laning presence
    Can Insanely boost his own movement speed(MS) or ally's MS when needed
    Is Fun to play
    Is a Tactical Hero
    Has Above Average Str and Intell boost which are essential to him
    Is a Great Mekanism Holder
    Has an Ulitmate - Wall of Replica which scale well into late game stage
    Has a range of items which can compliments its role.

Cons
    Lack of hard disabling skill like shackle, hex or stun
    No passive skills which means silence will punish dark seer very hard
    Below average Level 15 talent
    Melee hero with low physical dps
    Intell hero without huge magical damage burst

When to pick Dark Seer

After knowing the pros and cons of Dark Seer...
We would know when not to pick him.

When opponent team has Silencer, Drow, Death prophet or Disruptor.
Remember having 4 active spells, silenced practically turns you in a "Creep".
Avoid playing Dark Seer if enemy already chosen one of the above.

When to pick him?
1. Your team does not have a support who is a natural mekansm carrier such as lich, IO, Oracle,Omniknight etc and no one is going mekansm.

2. Need a strong hero to counter a good babysitter with carry in the offlane. Dark Seer has strong lane presence and can stall carry farm rate efficiently.

3. Your team lacks of pushers and Dark Seer adds to the team pushing capability.

Skills Analysis

Detailed Skill Description - Click Here

Skill 1: Vaccum
Vaccum is a important skill to combo with Ultimate.
At level 1, the radius is extremely small to vaccum enemies to your Wall.
As such,I preferably prefer to get at least 2 levels before getting my first point of Ultimate

If enemy team has heroes with strong channeling ultimate or spells, save this Vaccum to interrupt the channeling spell.Save your team!

Skill 2: Ion Shell
Your most important weapon for the laning stage which is so critical to you which translate to team advantage for zoning out our enemies from farming. It is also efficient in NC camp stacking for you or your allies.

The duration is long,keep spamming it with your soul ring and arcane boots providing the needed mana.

MAX This skill first!

Skill 3: Surge
Early one point of surge for 3 secs of max speed is sufficient for gank or escape purpose. Max this one last!

Do not use it when you are rooted or going to be rooted. Example, if you still have much health when cm rooted you, when the frost bite is gonna to end cast it and run away. Even her frost nova or any other slow like poison/frost arrows will have no effect when u are buffed with surge.

This skill is a life saver - when you saw your red health ally trying to run away...surge him and he ran into safety.
It is also a killer move,when u ion shell urself/ally and cast surge to chase him down.

This is an awesome skill for kiting!

Ultimate: Wall of Replica (Art of Wall)
This is an Art that scales well late game - when your enemy heroes has better equipments which translate to creating illusions of them with better equipments to damage them. Fulfilling the Art of War -using enemy resources against them.

This wall places it perpendicular to the hero and cast point. Before you cast have a visual image first. Best to cover the whole walkway and then combine with Vaccum to suck them in. Upon touching the wall, the enemies will be slowed and illusions will be created.

Talent Analysis

LEVEL 10 TALENT :+100 cast range vs 12% Evasion
Cast range enable you to place wall further and surge to save your ally who is fleeing for his/her life. This is more useful than evasion talent against a team that relies heavily on magical damage

However for enemy team with physical dps carry, I prefer 12% Evasion more (against physical damage setup against PA, troll ,sniper etc.)

LEVEL 15 TALENT��+120 damage vs +14 Health regen
+120 damage looks delicious, but remember 2 things, dota is a team game.
This build doesn't favour damage talent. Also with the health regen stacking together with regen item in the build, you last longer in the battle and tanking creep with ur ion shell easy for flash neutral creep farm.

LEVEL 20 TALENT:+10 cooldown reduction vs +75 Vacuum AOE
A no brainer choice. 10% CD reduction is very negligible and Dark Seer's ultimate doesn't have a very long cd to benefit from this reduction.
+75 Vaccum range AOE on the other hand makes execution of dragging as many as enemy heroes through the wall easier.


LEVEL 25: TALENT +25 Strength vs +80 ion shell
Normally in most games, Dark Seer seldom hit this level as most support heroes.
However if you do, this is usually a close game.
If the team has plenty of magical damage hero, with the magical built is more worthwile to invest in strength.

However in a physical battle, better players do not find it worthwhile to focus on you (not a burst damage hero, or dps hero with no hard disable). Ion shell with +80 damage will contribute more to the team in overall team damage.

Items Analysis

Early game items - in sequence

Soul Ring - Cost effective for mana to spam ion shell
Boots - for movement speed
Ring of Health (ROH) -Offset the health lost
Arcane Boots - for spaming ion shell when soul ring is in cooldown in laning stage


(*Note: Be flexible - on the occasion when you are being spell spammed by 2 enemy lane spammers ,kindly get a tango or healing salve after soul ring is essential.)



Physical Substain Build
- For most game with 2 or more enemy heroes dependent on physical damage

Vanguard - provides more health with 50% chance of blocking 70 damage

Magic Resistance build
- For game where magical damage output is large
- Example Enemy team consist of both zeus and skywrath mage

Notable Item: Rod of Atos for consideration against Hero proficient in escape like:
    Antimage
    Storm Spirit
    Ember Spirit
    Queen of Pain
    Or any hero with blink dagger

Luxury Items
    Radiance - for more damage and evasion and by now you are hard to kill.
    Vyse - Additional disabling
    Shiva - lower dps of enemy team
    Assault Cuirass - increase team armor, reduce enemy armor,

Tried and tested, built focusing on beefing up your tanking power is essential if you want to run in to a battle with ion shell, displacing enemy positioning with vaccum to your wall and substaining your allies with meka heal to create favorable conditions for victory.

Creeping / Jungling

Most important stage of the game for Dark Seer. I can't emphasize more!
Your stage starts at Level 1 - at level Ion shell is annoying and painful when used correctly with right tactics

Tasks for Dark Seer

Zone out Carry from farming
Intelligence and Espionage - Provide vision with ward
Stack Camp
Create Space - Push 1st tier tower as fast as possible



The best lane for Dark Seer is offlane followed by safelane.

IMPORTANT
    * Always adapt how you cast ION SHELL against different set of laning enemy heroes
    * If there are heroes with disabling skills, Do not attempt to move into their range of disabling to cast an ion shell.
    * Never cast ion shell on creep being aggroed. They die off fast and your ion shell will be gone.
    * Map awareness is important to avoid getting ganked. Always buy wards for your lane

Plan A (against pure melee lane)
This is straight forward- Cast on yourself or your tanky melee ally (like Bristleback or tidehunter)
If your enemy is a spammer hero like BB again, cast on enemy melee creep which is Not aggroed

Plan B (melee with ranged)
This depends on the composition.
Short range like luna - cast on range enemy creep
Long range like sniper better off cast on melee enemy creep to farm and push

Plan C (2 ranged heroes lane)
Cast on range enemy creep

Special Note: For a Shadow Sharman (or Lion) + Ursa lane.
Always stay out of Shadow Sharman shackle range. Cast ion on enemy melee when it is safe.


Neutral Creep Camp Stacking
Go to the NC Camp at your side, cast on the lowest health NC and walk away
Note the timing of the spawning of NC (XX min:53-54 secs) <- there are guides on NC stack timing)

Team Work

Go back to basics - what is the objective of Dota 2? Kill as many heroes as possible?
Flamboyant play to earn the bragging rights of the ingame allies?

All Wrong,simple answer is down the key building that lies deep in the enemy base.
Others especially carries may sometimes get carried away blood lusted to miss an opportunity to destroy a building which brings you one step closer to victory, but not you as a Dark Seer! Remind your team ...Objective,Objective. Getting more team kills is to give you the advantage in gold and exp but if it overrides the main objectives, the repercussion in a close game will be DEFEAT!

Remind your team mates especially the blood lusted ones.
If there is no one buying wards for awareness,be the ONE to buy! Good news is that you aint too item dependent to perform well.

Communicate so that NO ONE purchase 2 mekanisms or duplicate items with auras that cannot be stacked.

Variations in Teamwork

Variations and adapt to create team battle victory
- combine the ion shell, Wall of Replica and Va*** combo with other heroes - notably - Enigma's black hole, UnderLord's pit of malice and firestorm, disruptor's static storm and kinetic field,

Or a Naga setup of song of siren, follow by Naga and ur illusions Wall trick...

Or an ion shell on invisible hero to walk beside and damage enemy.
or ion shell on a allied charging Spirit breaker running towards its victim.

or Surge for heroes that can slow to chase - viper/drow/venomancer or stunners/disablers to initiate

In short, Dark Seer skills synergize well with any heroes...yes ANY heroes unlike Ultimate of Winter Wyvern which may screwed up team battle big time and creates many possibilities. I cannot teach you all the variations as they are as massive as the stars in a team battle with interactions of 20 skills in different sequence.Be creative and adaptive.

"There are not more than five musical notes, yet the combinations of these five give rise to more melodies than can ever be heard."
Sun Tze

In a Team work scenario, how you can help?
Imagine now You have 2 allies dead earlier and 5 enemy heroes are attacking ur 2nd tier tower and will advance to base tower. You know you need a little more time for your 2 allies to respawn to help defend and win the team battle.

Wall of Replica? Cast it before the enemies are in range for vaccum? What? that sounds noob! You may say. Well, lets analyse the overall situation.

Your other 2 allies , none of them have strong aoe spells...hmmm, time to play mind games...

Cast a Wall perpendicular to the base tower...which both the range and melee have to pass through if they wanted to take the base tower.

If they dun go through, you succeed the delay.
If they do, they will be slowed the illusions are created and will start hitting them, they would surely destroy the illusions, when the first illusion dies, va***m them back to the wall to get them slowed again and get illusions to focus on the support.
if you are fast enough, you can even cast an ion shell on one of the enemy heroes beside the support which u get the illusions to focus on. This will buy time and even do lots of damage to that paper health support. By this time, your allies will have respawned and u have a full team to engage and kill off the paper support and trump the enemy team.

Yes, this happen in my game, when i successfully defended the base tower and buying time for my allies to respawned. Time, terrain , position, variations, awareness and psychology all play a part in victory.

Summary

Finally end of the Wall of Replica - opps i mean wall of texts.
If you forget everything up there remember this.

As Dark Seer -

1. Remember Dota 2 objective
2. Lanning stage is critical,do remember to stack camp
3. Create Vision for team when no one does it and be vigilant (map awareness)
4. Never use surge when you know you got rooted or going to get rooted.
5. Save Vaccum to disrupt enemy spell channeling
6. Be observant to Levelling, items of both allied and enemies' heroes
7. Adapt to your team play.


Please help to comment so that i can improve this guide or answer to any queries to this guide.

Click thumbs up if you like this guide. Thanks Guys!

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