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Kerber, The Reanimation Mage (Now you will WANT your allies to die!)

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Forum » Hero & Item Ideas » Kerber, The Reanimation Mage (Now you will WANT your allies to die!) 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Scezory » February 12, 2015 5:40pm | Report

Kerber, The Reanimation Mage



Dire, Intelligence, Ranged



Strength: 17+2.3
Agility: 18+2.2
Intelligence: 19+3.2

Health: 511 Mana: 247
Damage: 40 Armor: 2
Movespeed: 290 Attacks/Second: 0.67

Lore
Kerber stood next to a ruin. It was once a bustling community, with scholars, warriors, mages and other professionals. Now, it is simply a few cracked stones. The Terrorblade and Lucifer came down and destroyed the society; just because they worshiped another demon. Kerber however, simply smiled. Beneath him, stood an almost endless supply of dead bodies and lost souls. With enough magic power, and will, Kerber will brake the foundation of magic: he will summon the dead. Instead of armies of live men, risking thier lives, undead slaves will take their place. Casualties will be erased. The Keens have these ideas, only they laugh at the Mages. Robots will replace armies, not the Dead. Kerber, shall prove them wrong. He will make an army of the dead and become famous throughout the land.

A few years later...
A man walks alone. His dreams of becoming a famous mage are crushed. Kings looked at his magic, and only saw evil in it. They banished him, telling him that he is meddling into things he can't understand. Along his lonely path, a shadowy figure appears. "Are you death?" Asked Kerber. "No, but I serve him. His will is in my blood, for i am the Dead God." Replied the shadowy figure. "What i want, is your magic, I can make you a respected mage, respected and feared all throuout the 27 planes!". Kerber pondered for a moment, "what must i do?". The shadowy figure smiled "I want you, to make me an army of the dead."



Necromany


AoE

Kerber summons Undead Skeletons based off the amount of units that have died in that area. If no one has died in that area, Kerber cannot cast this spell. There is no maximum cap for Undead Skeletons, and the Undead Skeletons do not have a time-based life.

Summoned Skeletons: 1/2/3/4
Skeleton Damage: 15 physical (melee)
Skeleton Health: 125
Bounty: 20

MC: 135 CD: 35/30/25/20

Atromancy


Aoe

Leveled along with Necromancy, Kerber summons Lost Souls, based off the amount of units that have died in that area. If no one has died in that area, Kerber cannot cast this spell. There is no maximum cap for Lost Souls, and the Lost Souls do not have a time based life.

Summoned Souls: 1/2/3/4
Soul Damage: 10 Magical (Ranged)
Soul Health: 100
Bounty: 18

MC: 135 Cd: 35/30/25/20

Summoner's Aura


Aura

Every second, ally or enemy creeps ahve a chance to instantly turn into an Undead Skeleton or Lost Soul. Units Summoned this way have their damage lowered by 25%, and health lowered by 25%. This Aura does not affect ally heros summoned units, and some enemy summoned units. (and of course Meepo)

Chance/Second: 2%/3%/4%/5%
Aura Range: 750

Buried Alive


Unit Target
Pierces Magic Immunity: No

Target enemy or allied unit. The target is Buried Alive and cannot moved, targeted by anything, or be damaged by any AoE, however, any damaging debuff will still damage the hero when it is Buried Alive. Allies will have negative debuffs purged, while enemies will have positive buffs purged. Enemies that are in Buried Alive will take bonus damage from negative debuffs based off their max health. Using Necromancy or Atromancy in an area where a unit is trapped in Buried Alive, will act as if the unit in Buried Alive has died there (so it will summon 4 units at max level).

Duration: 1.5/2/2.5/3 seconds
Bonus Damage From Debuffs: 5%/6%/7%/8% of max health

Corpse of a Hero


AoE

Target an area, if a hero has died there, Kerber will summon an Undead Summoner. The Undead Summoner has access to Restricted Necromancy andRestricted Atromancy. These spells act as regular Necromancy and regular Atromancy but summon less units, and has the same cooldown and mana cost. Only one Undead Summoner can be controlled at a time. Undead Summoner also has Summoner's Aura but at a lower range.

Units Summoned: 1/2/3
Health: 250
Mana: 500
Damage: 30 (Magical, Ranged)
Summoner's Aura range: 400

MC: 250 CD: 60 seconds
Before you ask why, think for a moment, why not.

Scezory


Notable (2)
Posts: 104

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