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Drawing upon the power of the other worlds, Rei strengthens herself enchanting her next attacks to deal bonus pure damage.
Duration: 35
Max Attacks: 4
Bonus Damage: 25/35/45/55
Cooldown: 23/20/17/15 Mana: 120
W) Crescent Slice: (No Target) (AoE)
MAGICAL DAMAGE
Rei hones her blade, swinging it in a wide arc and keeping perfect balance, dealing damage to enemies in a large radius in front of her.
Radius: 300
Delay: .2
Damage: 125/150/175/200
Cooldown: 3 Mana: 65
E) Divine Protection: (Passive)
PHYSICAL DAMAGE
The power of Divine energy coats Rei's armour in a sheen of pure sacred might, which will blind any attacking enemies and deal minor damage.
Chance for Blind and Damage: 40%
Blinded Miss Chance: 60%
Blind Duration: 2
Damage: 75/100/125/150
R) Holy Trancendence: (No Target) (Affects Self)
Holy power infuses Rei with huge might, granting her bonus damage, increasing the chance for Divine Protection to activate, and granting her a sub-ability, Grand Smite.
Bonus Damage: 100/150/200 (Bonus Damage is normal, physical damage, not pure)
Bonus Divine Protection: 20%/30%/40%
Duration: 25
Cooldown: 100 Mana: 100/120/140
D) Grand Smite: (Target Area) (AoE)
MAGICAL DAMAGE
Rei calls down a massive burst of Light, blinding all enemies and dealing large damage in an area of effect.
Blind Miss Chance: 80%
Damage: 200/300/400
Duration: 4
Cooldown: 14 Mana: 150
Idk what I think to this hero, I like the idea behind it, but not sure about the balancing of skills etc. help with that would be appreciated!
first skill does not scale at all.It needs to be maxed first to do anything,which means not maxing second skill which is the most powerful one.
it could be reworked to this:
[Q]:BLEH BLEH BLEH.
a portion of rei's armor derived from agility is radiated to her allies and the same amount is removed from the enemies armor.
30%/40%/50%/60%
Third skill is good,again no scaling.
ultimate needs lower cooldown.
grand smite is... [keeper of the light]]'s skill with damage.
meant to be a semi-carry i guess,can't hard carry for ****.
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