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LORE Harak was once the bastard son of Lady Renna. Dumped upon the woods as a food for the wolves, Harak's survival was not expected. However, the wilds chose to gave mercy upon the child and raised it with tender care and love. It was the wilds who bestowed upon him his name.
After years of raised by the wild, he was taught the powers to took forms of nature. Bears, birds, and even plants alike are as deadly as they are graceful. Taking their forms, Harak helps his allies and fights his foes. With the power of the wilds at hand, Harak is the guardian of nature.
Transforms into a savage bear. While in bear form, you gained a set of abilities and has increased health, armor, and damage. But also losing mana, move speed, and attack speed. Your attack range is changed to 140 (melee). During the 1 second cast time, the last 0.55 would be filled with invulnerability. Has a global cooldown with Cat form, Bird form, and Human form.
Lost mana: 25/35/45/55/65
Lost move speed: 20
Lost attack speed: 11/22/33/44/55
The Bear- the symbol of true savagery
Bear Form
(Q) Charge (no target, enemies, physical, pierce spell immunity)
Charges your body forward, stopping on contact with the first enemy hit. The hit target would take damage and stunned for a short duration. However, there is also recoil damage based on half the base damage.
Cost: 60
Range: 200/300/400/500/600
Cooldown: 16
Damage: 60/120/180/240/300
Stun duration: 1.3
(W) Dismaying Roar (no target, enemies)
Lets out a dismaying roar. Enemies nearby will have their attack speed and attack damage reduced for a duration.
(E) Savage Blow (target unit, enemies, physical, pierce spell immunity)
Smashes the target with brutal force. The target is ministunned and then leashed in place for a duration, in addition to being damaged. Deals more damage if used before 2 seconds since the target is affected by Charge.
Transform into a fierce feline. While in cat form, you gained a set of abilities and has increased move speed and attack speed. But also losing mana and day vision. Your attack range is changed to 128 (melee). During the 1 second cast time, the last 0.55 would be filled with invulnerability. Has a global cooldown with Bear form, Spider form, Bird form, and Human form.
Your attacks ravages the target's form, reducing armor on hit.
Armor reduction: 2/4/6/8/10
(E) Serpent Form (no target, self)
Transform into a cunning snake. While in snake form, you gained a set of abilities and has increased attack and move speed, but also losing health. Your attack range is changed to 128 (melee). During the 1 second cast time, the last 0.55 would be filled with invulnerability. Has a global cooldown with Bear form, Cat form, Bird form, and Human form.
Cost: 30
Cooldown: 15
Bonus attack speed: 9/18/27/36/45
Bonus movement speed: 5/10/15/20/25
Lost health: 50/90/130/170/210
The Serpent- the symbol of trickery
Serpent Form
(Q) (passive)
If you stayed in a 1300 radius for a time threshold of 21 seconds, the 1300 radius would be covered in spider web. While in the web, enemies move and attack slower in addition to having a miss chance, while you move faster. Bonus move speed would be halved upon being attacked. Only a max of one web can exist.
Move slow: 4/8/12/16/20%
Attack slow: 6/12/18/24/30
Miss chance: 10/20/30/40/50%
Spits your venom at enemies in a targeted area, slowing movement speed and attack speed. Also reduces damage dealt by the target and deals damage over time. Creeps are less affected.
Damage reduction: 10/15/20/25/30
Damage over time: 13
Move slow: 10/12/14/16/18%
Attack slow: 10/20/30/40/50
Creeps: affected only 50% by all of the effect
(E) Poisonous Bite (passive, enemies)
Imbues your attack with poison, applying a slow and damage over time.
Move slow: 3/5/7/9/11%
Attack slow: 6/12/18/24/30
Damage over time: 4/6/8/10/12
Duration: 3
(R) Bird Form (no target, self)
call of the wild (hawk)
Transform into a swift avian. While in bird form, you gained a set of abilities and has increased move speed, and flying vision and movement. But also losing health, all bonus armors, and the ability to attack. Day and night vision is changed. During the 1 second cast time, the last 0.55 would be filled with invulnerability. Has a global cooldown with Bear form, Cat form, Spider form, and Human form.
Cost: 30
Cooldown: 15
Bonus move speed: 60
Lost health: 80/160/240/320/400
Day vision: 1400
Night vision: 1400
The Bird- the true symbol of truth
Bird Form
(Q) True Sight (target unit, enemies, pierce spell immunity)
Marks the enemy unit. If you keep up a 1400 distance from the target and did not lost vision of it for a duration, the target would be marked and gained vision upon, including true sight. If successful, cooldowns wont apply.
Cost: 60/50/40/30/20
Range: 1400
Keep up time: 6
Vision duration: 26
Cooldown: 30
(W) Aerial Stealth (passive, self)
If you managed to stay out of enemy vision for a time threshold, you will gain bonus movement speed and invisibility. The invisibility would be lost if you exposes yourself to enemy vision for a duration, but the bonus movement speed would only begin to fade after the invisibility is gone.
Out of sight threshold: 14/11/8/5
Bonus movement speed: 8/15/22/29/36%
Invisibility lost time: 0.6/1.2/1.8/2.4/3
Movement speed lost time: 4
(E) Watchful Aura (passive, aura, enemies)
Under the watchful eyes of the Guardian, enemies within 1400 radius and on vision would have their movement and attack speed slowed.
Movement slow: 6/10/14/18%
Attack slow: 8/13/18/23
(T) Human Form (no target, self)
Transform into a guardian human. While in human form, you gained a set of abilities and had the normal base stat the hero has. During the 1 second cast time, the last 0.55 would be filled with invulnerability. Has a global cooldown with Bear form, Cat form, Spider form, and Bird form.
Cost: 30
Cooldown: 15
Although excels at the forms of animals, Harak is thought to use spells concerning the spirits of nature at his human form
Human Form
(Q) Inner Blast (target area, enemies, magical)
Using the flow of life energy on the air, the Guardian blasts the target area, dealing damage and disarming for a duration.
Overwhelms the target with spirits of the land. Allied units would be have bonus armor and regeneration, while enemy units would be silenced and take damage over time.
Cost:90
Range: 600
Duration: 5
Cooldown: 17
Bonus armor: 4/8/12/16/20
Regeneration: 12/24/36/48/60 per second
Damage over time: 15/30/45/60/75 per second
(Y) Form Change
Switches spell page to all the form changing spells. You will always start at human form, but having no skillpoint at any skill. Skilling abilities requires skilling the form changing ability respectively.
using this spell would replace this spell with:
(Y) Return to Current Form
return ancestral spirit
Switches spell page to your current form's spell page.
AGHANIM'S SCEPTER UPGRADE
Reduce the cooldown of all form changing abilities to 4 seconds.
Hero Explanation
This hero is a versatile hero able to adapt to any situations of the game. Much like Invoker, this hero excels at skilling a point one by one, unable to scale universally with all his spells. Also like Invoker, this is a very complex hero with a barrage of spells that can be deadly but requires effective usage. Very high skill cap, using this hero to the fullest requires a lot of skill.
Unlike other hero, this hero doesnt possess an ultimate ability. Instead it has 5 spells to level up and is disabled to leveling up attribute bonus.
Now im really tired so post your feedbacks here. (i understand if there are many lack of description)
For clarification, leveling Spider form would also increase the level of Vile Web, correct?
There's no earthy way of knowing which direction we are going. There's no knowing where we're rowing, or which way the river's flowing. Is it raining, is it snowing? Is a hurricane a-blowing? Not a speck of light is showing, so the danger must be growing. Are the fires of Hell a-glowing? Is the grisly Reaper mowing?! YES! The danger must be growing! For the rowers keep on rowing! And there's certainly not showing ANY SIGNS THAT THEY ARE SLOWING!
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