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The best passive ulti?

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Forum » General Discussion » The best passive ulti? 29 posts - page 2 of 3

Poll Question:


What is the the best passive ultamite(besides Divided We Stand)
Coup de Grace
Reincarnation
permanent invisibility(when it was an ulti)
Marksmanship
Warpath
other,pls specify
Permalink | Quote | PM | +Rep by KrDotoBestDoto » October 29, 2014 3:44am | Report
If you put Tidebringer on Tiny with his ult plus Empower you get a lot of pain for everyone. Add some crit ability (from ck or jugg or wk) and you got yourself the most op rightclicker ever.

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Permalink | Quote | PM | +Rep by Dimonychan » October 29, 2014 3:48am | Report

If you put Tidebringer on Tiny with his ult plus Empower you get a lot of pain for everyone. Add some crit ability (from ck or jugg or wk) and you got yourself the most op rightclicker ever.

Why would I need it if I can just get Daedalus and Divine Rapier on "common" Kunkka and slap 'em *****es with 'em crits?

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Permalink | Quote | PM | +Rep by KrDotoBestDoto » October 29, 2014 5:06am | Report
Because tiny ult's cleave stacks with both tidebringer and empower giving you a very hurting aoe rightclick.

Also Kunkka's Daedalus into Rapier leaves you very squishy and because items like AC or Drums are not really worth it you are left pretty squishy unless you get a fast Heart.
Certainly Kunkka's Tidebringer can hurt a lot, but you will need to get at least 2-3 good crits in with your Tidebringer to seriously damage tanky cores. Those 8-12 seconds you need for the dmg though are enough to kill you twice and wipe the rest of your team. Which leaves you without Rapier and probably not so great chances to win the game.

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Permalink | Quote | PM | +Rep by Unscathed » October 29, 2014 5:50am | Report
With Kunkka, you dont need 12 seconds in a fight to do all the damage. There's a reason why X Marks the Spot is his spell.

->Use X on urself
-> Blink Dagger
->Strike a creep (need some RNG to crit)
->X back to position

This way, Kunkka is an insane harasser late game before an enemy initiates. With some luck, you might force the enemy back to their fountain because of your crit. You dont exactly NEED to deal all the damage in one fight, you can even get a kill or two with this tactic.
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Permalink | Quote | PM | +Rep by Dimonychan » October 29, 2014 6:13am | Report
Firstly, RNG is for sissies. Strike creeps until you've got 3-5 hits without crit in a row, and then the crit is almost guaranteed on next hit. Same works with PA, but gives less effect btw.

Secondly, enlighten me, how AC or Drums will save you from the damage?

Thirdly, Rapier Kunkka is about:

1)Insane farming speed. You clean camps in one-two hits, and easily farm ancients, letting you get your Linken's and Heart very fast.

2)Making Kunkka an ace in the pocket for almost every situation: there is constant risk half of your team will be eliminated before they can do anything about it, and you should prepare for every teamfight and highroung siege.

3)Forcing enemy carries to either get Heart/Skadi/Satanic/be fat naturally or die. Tertium non datur.

Any second, when you gather together for something, you are in a serious threat. I mean it, serious - Rapier crits are not a joke when it comes to 1500 unresisted(!!!) damage. Ghost Scepter is your best friend if you are not a str hero(and even if you are, next hit can be the last you take).

It's a whole philosophy, play style, life style. Accept it or die from it.

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Permalink | Quote | PM | +Rep by ashwinthegrim » October 29, 2014 8:42am | Report
Dimonychan wrote:
Actually, Warpath is garbage too on almost any hero except Bristleback himself.


Are we talking about Ability Draft ultimate here? If not, Warpath is a pretty great ultimate. For Bristleback that has a spammable low mana spell in Bristleback, it provides a ton of damage.. I'd rate it pretty high..

My vote would be Grow or Juxtapose.. It gives the heroes an entire new dimension once they hit level 6..

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Permalink | Quote | PM | +Rep by Dimonychan » October 29, 2014 9:14am | Report



Are we talking about Ability Draft ultimate here? If not, Warpath is a pretty great ultimate. For Bristleback that has a spammable low mana spell in Bristleback, it provides a ton of damage.. I'd rate it pretty high..

My vote would be Grow or Juxtapose.. It gives the heroes an entire new dimension once they hit level 6..

We were talking about his ulti usefulness for other heroes. For Bristleback himself and some heroes with spammable spells it is good too, but on most of the heroes it would be garbage.

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Permalink | Quote | PM | +Rep by Unscathed » October 29, 2014 9:18am | Report
phantom edge for the trololo (if you guys remembered this skill)
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Permalink | Quote | PM | +Rep by KrDotoBestDoto » October 29, 2014 10:41am | Report
Dimonychan wrote:

Secondly, enlighten me, how AC or Drums will save you from the damage?

Thirdly, Rapier Kunkka is about:

1)Insane farming speed. You clean camps in one-two hits, and easily farm ancients, letting you get your Linken's and Heart very fast.

2)Making Kunkka an ace in the pocket for almost every situation: there is constant risk half of your team will be eliminated before they can do anything about it, and you should prepare for every teamfight and highroung siege.

3)Forcing enemy carries to either get Heart/Skadi/Satanic/be fat naturally or die. Tertium non datur.


AC gives armor which reduces damage and Drums give both raw HP and Armor which increase survivability. Both items are not build on Kunkka though as opposed to other carries since he doesn't benefit from minus armor or attackspeed a lot. Which is why you build either a heart on him or you stay squishy as ****.

Of course a Rapier has a lot of advantages on Kunkka, but it has the risk of losing it. Usually when you pick up a Rapier midgame you will heavily outfarm and out-damage the enemy team, but well placed wards and ganks can quickly turn that advantage around. Losing a Rapier doesn't only give the enemy team that damage, but also decreases your damage by a significant amount which will make it very hard to come back.

So you need good warding and positioning (which I see rarely in pubs) to keep your advantage or rely on the enemy team to be stupid. Which imo is never a good idea.

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Permalink | Quote | PM | +Rep by Dimonychan » October 29, 2014 12:36pm | Report



AC gives armor which reduces damage and Drums give both raw HP and Armor which increase survivability. Both items are not build on Kunkka though as opposed to other carries since he doesn't benefit from minus armor or attackspeed a lot. Which is why you build either a heart on him or you stay squishy as ****.

Of course a Rapier has a lot of advantages on Kunkka, but it has the risk of losing it. Usually when you pick up a Rapier midgame you will heavily outfarm and out-damage the enemy team, but well placed wards and ganks can quickly turn that advantage around. Losing a Rapier doesn't only give the enemy team that damage, but also decreases your damage by a significant amount which will make it very hard to come back.

So you need good warding and positioning (which I see rarely in pubs) to keep your advantage or rely on the enemy team to be stupid. Which imo is never a good idea.


AC doesn't help against Kunkka as cleave ignores armor and you won't usually be striking their carry - because of that and also because you will get pwned in 1 vs 1 combat. Only raw hp and ghost.

YOu dpn't stay squishy with his 3 str gain - that's more than tnough enougfh for him, but HEart as 6th slot is must have just for safety.

When I get a Rapier I ususally get wards and put them in my jungle or try to finish ASAP while playing as safe as I can until I see the opportunity. In 1st case I try to hide the fact I got Rapier as long as possible, in second case I just don't care and play paranoid. It works so far, when it stops working, I will find something new.

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