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Lycan less rat, more hero huter

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Forum » Hero & Item Ideas » Lycan less rat, more hero huter 6 posts - page 1 of 1
Permalink | Quote | PM | +Rep by F.E.A.R.0 » August 6, 2014 4:51pm | Report

Summon Wolves


Ability Type:

Targeting Type:


Active

Instant
Summons two wolves to fight for Lycan. Level 2-4 wolves have Critical Strike, level 3-4 wolves have permanent invisibility, and level 4 wolves gain 15 HP regen per second.


Level

1

2

3

4
Mana

145

145

145

145
Cooldown

30

30

30

30
Casting Range

None

None

None

None
Area of Effect

None

None

None

None
Duration

55 seconds

55 seconds

55 seconds

55 seconds
Allowed Targets

None

None

None

None
Effects

Summons 2 weak wolves

Summons 2 wolves that have Critical Strike

Summons 2 strong wolves that have Critical Strike and Permanent Invisibility

Summons 2 very strong wolves that have Critical Strike, Permanent Invisibility, and 15 HP/sec regen.

Notes:
  • If wolves are summoned during the duration of Howl, they will receive the damage bonus until the duration is up.
  • If wolves are summoned while any wolves are still alive, the existing wolves will be removed.
  • At all levels, wolves have 1 (Heavy) armor, 90 (melee) range, 1200/800 vision, a 0.33/0.64 second attack animation, and 80% spell resistance.
  • Wolves have 200 / 240 / 280 / 320 HP, 23-24 / 29-32 / 36-41 / 44-51 (Chaos) damage, and 400 / 420 / 440 / 460 movespeed at level 1 / 2 / 3 / 4.
  • Starting at level 2, Wolves have Crit Strike giving a 30% chance to deal 1.7 times damage.
  • Starting at level 3, Wolves have Permanent Invisibility with a 1.7 second fade time.
  • Starting at level 4, Wolves have 15 HP/sec regeneration.
  • Wolves give 21 / 26 / 36 / 41 gold and 20 XP bounty.

Howl


Ability Type:

Targeting Type:


Active

Instant
Grants bonus damage according to the attacked target, not the attacking target.


Level

1

2

3

4
Mana

15

20

25

30
Cooldown

50

45

40

35
Casting Range

None

None

None

None
Area of Effect

Global

Global

Global

Global
Duration

10 seconds

10 seconds

10 seconds

10 seconds
Allowed Targets

Allied Unit

Allied Unit

Allied Unit

Allied Unit
Effects

Gains 20 damage when attacking heroes; 4 damage when attacking creeps

Gains 30 damage when attacking heroes; 8 damage when attacking creeps

Gains 40 damage when attacking heroes; 12 damage when attacking creeps

Gains 50 damage when attacking heroes; 14 damage when attacking creeps

Notes:
  • Does not affect Spiderites spawned by Broodmother's Spiderlings.

Feral Impulse


Ability Type:

Targeting Type:


Passive

N/A
Increases attack damage. Bonus attack speed is only applied when attacking heroes.


Level

1

2

3

4
Mana

N/A

N/A

N/A

N/A
Cooldown

N/A

N/A

N/A

N/A
Casting Range

Global

Global

Global

Global
Area of Effect

N/A

N/A

N/A

N/A
Duration

N/A

N/A

N/A

N/A
Allowed Targets

Player Owned Unit

Player Owned Unit

Player Owned Unit

Player Owned Unit
Effects

15% damage increase, 15% attack speed increase

20% damage increase, 20% attack speed increase

25% damage increase, 25% attack speed increase

30% damage increase, 30% attack speed increase

Notes:
  • Affects all units under the Lycanthrope's control, not just himself and his wolves.

Shapeshift


Ability Type:

Targeting Type:


Active

Instant
Lycan assumes his true form, increasing his combat capabilities. During Shapeshift, Lycan and all units under his control move at maximum speed and cannot be slowed.


Level

1

2

3
Mana

100

100

100
Cooldown

100

70

40
Casting Range

N/A

N/A

N/A
Area of Effect

Global

Global

Global
Duration

18 seconds

18 seconds

18 seconds
Allowed Targets

N/A

N/A

N/A
Effects

Transforms into a wolf with 100 Bonus HP and Critical Strike, all Lycanthrope's units gain maximum movement speed

Transforms into a wolf with 200 Bonus HP and Critical Strike, all Lycanthrope's units gain maximum movement speed

Transforms into a wolf with 300 Bonus HP and Critical Strike, all Lycanthrope's units gain maximum movement speed

Notes:
  • Cannot be slowed by any spell (e.g., Purge, Hex).
  • All his summons and illusions get the same movement speed, including those from Necronomicon and Helm of the Dominator.
  • Lycanthrope's collision size is lowered in this state (from 24 to 8).
  • The wolf has a Base Attack Time of 1.4 seconds and 1800/1800 vision
  • Lycanthrope has phase during Shapeshift

Critical Strike


Ability Type:

Targeting Type:


Passive

N/A
Gives a chance to deal bonus damage.


Mana

N/A
Cooldown

N/A
Casting Range

N/A
Area of Effect

N/A
Duration

N/A
Allowed Targets

Any Unit
Effects

Gives a 30% chance to deal 2.2 times your normal damage

Notes:
Justification:
Spoiler: Click to view
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

F.E.A.R.0
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Permalink | Quote | PM | +Rep by Unscathed » August 8, 2014 4:29am | Report
Less rat? I dont see it, mind my ignorance.
Don't Worry, Be Happy

Late credits to Janitsu for the sig

Unscathed
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Permalink | Quote | PM | +Rep by Wulfstan » August 8, 2014 4:33am | Report
Giving him phase in shapeshift would make his rat even better. Howl change is not good either, giving 50 damage to wolves / attack on a support early game, means you can hunt them down just with the wolves (or a jungler).

Wulfstan
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Permalink | Quote | PM | +Rep by F.E.A.R.0 » August 8, 2014 4:52am | Report
Wulfstan wrote:

Giving him phase in shapeshift would make his rat even better. Howl change is not good either, giving 50 damage to wolves / attack on a support early game, means you can hunt them down just with the wolves (or a jungler).

Phase won't make his rat better. Let me explain. Phase is to hunt down heroes easier and not get blocked by creeps. This means Lycanthorpe in Shapeshift along with his units under control have phase. It's all about the change, because allot of people hate him as a rat hero. The wolves damage is changed from Normal to Chaos which means wolves deal 40% damage to Fortified armor.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

F.E.A.R.0
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Permalink | Quote | PM | +Rep by Powergoat » August 8, 2014 8:09am | Report
F.E.A.R.0 wrote:

Phase won't make his rat better. Let me explain. Phase is to hunt down heroes easier and not get blocked by creeps. This means Lycanthorpe in Shapeshift along with his units under control have phase. It's all about the change, because allot of people hate him as a rat hero. The wolves damage is changed from Normal to Chaos which means wolves deal 40% damage to Fortified armor.


Why do you feel the need to get rid of a rat? One of the biggest parts of Dota 2 is the different countering playstyles, Ratting and splitpushing is one of them. Lycan works well as a pusher, and there are already a good amount of "Hero Hunters" that can chase down and kill lone targets.

Powergoat


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Permalink | Quote | PM | +Rep by F.E.A.R.0 » August 8, 2014 11:32am | Report
Powergoat wrote:



Why do you feel the need to get rid of a rat? One of the biggest parts of Dota 2 is the different countering playstyles, Ratting and splitpushing is one of them. Lycan works well as a pusher, and there are already a good amount of "Hero Hunters" that can chase down and kill lone targets.

Because people still complain about him. Lycan used to be both hero hunter and pusher. From 6.72d till now came the nerfs. So his power to hunt heroes is nerfed while his pushing power remains the same.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

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