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HCC Entry: Ichta, the Gatekeeper

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Forum » Hero & Item Ideas » HCC Entry: Ichta, the Gatekeeper 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by jovhenni19 » July 2, 2017 6:59am | Report
ICHTA, THE GATEKEEPER
DISCLAIMER: Sorry I don't know the used formatting here.


LORE: Ichta discovered the Multiverse and became the self proclaimed Gatekeeper.


DESCRIPTION:


ROLE AND STATS:

Support
Escape
Nuker

STRENGTH: 16 + 2.0
[AGILITY]: 23 + 2.9
INTELLIGENCE: 16 + 1.5

LVL1 HEALTH: 520
LVL1 MANA: 242
LVL1 ARMOR: 3
LVL1 ATTACK DAMAGE: 45 - 49

ATTACK RANGE: 550
BASE ATTACK TIME: 1.7
PROJECTILE SPEED: 4000
MOVESPEED: 310
TURN RATE: 0.8
VISION RANGE: 1800 / 800 (DAY / NIGHT)



ABILITIES:

[Q] COSMIC PROJECTION
| ABILITY: TARGET POINT |
| AFFECTS: UNITS |
| DAMAGE: MAGICAL |
- Summons a moveable cosmic projection of himself at the target location dealing damage to the nearest target, and after the activation delay creates a yellow vortex beneath his feet with 100 radius which teleports all incoming projectile to the location of the cosmic projection.

> CAST RANGE: 800 / 1000 / 1200 / 1400
> DAMAGE: 100
> ACTIVATION DELAY: 1.8 / 1.4 / 1.0 / 0.6
> VORTEX RADIUS: 125
> BACKLASH DAMAGE MULTIPLIER: 1.8 / 1.4 / 1.0 / 0.6
> DURATION: 12 / 24 / 36 / 48
> MANACOST: 80 / 90 / 100 / 110
> COOLDOWN: 25 / 20 / 15 / 10

notes:
- Damage is blocked by Spell Immunity
- All incoming projectile that would hit the unit inside the vortex will be teleported on the cosmic projection.
- Projectiles coming from attacks will instead hit the nearest unit beside the cosmic projection whether it be allied or enemy.
- Projectiles coming from target point spells will reappear on the direction the cosmic projection is facing affecting both allied and enemy.
- Projectiles coming from target unit spells will reappear on the cosmic projection targeting the nearest unit beside the cosmic projection whether it be allied or enemy.
- If there are no units to direct the projectile it will hit the cosmic projection and backlash the damage to the unit inside the vortex.


[W] COSMIC BREAK
| ABILITY: TARGET UNIT |
| AFFECTS: HEROES |
- After the activation delay a purple vortex will appear that will shifts the target into a different dimension fetching his other selves from other universes and will reappear with cosmic projections of themselves. Moving relatively the same as the original. (Basically the old version of Astral Spirit, but more). The purple vortex will linger and any hero can enter it creating copies of themselves.

> CAST RANGE: 1200
> ACTIVATION DELAY: 1.0
> VORTEX DURATION: 2 / 3 / 4 / 5
> DIMENSIONAL SHIFT: 1.2
> NUMBER OF COSMIC PROJECTION SPAWNED: 2 / 3 / 4 / 5
> REAPPEARANCE RADIUS: 375
> MANACOST: 100
> COOLDOWN: 36 / 30 / 24 / 18

notes:
- Applies a status effect that marks the unit as unstable, will be used on Cosmic Bond and Materialization abilities.
- Anyone can pass through the vortex, but a hero can only pass once on the same vortex.
- Cosmic Projections move the same as the original but relative to where they are facing.
- Upon reappearing, copies and the original is facing each other.


[E] COSMIC BOND
| ABILITY: No Target / Passive |
| Affects: Enemies and Allies |
| Damage: Magical |
- Passively, when a cosmic projection collides the original or the same copy they will both explode dealing damage to nearby enemies. Upon activation all cosmic projection, and materialized copies as well as the original will be teleported into his location.

> CAST RANGE: Global
> DAMAGE PER COSMIC PROJECTION / COPY: 50 / 80 / 110 / 140
> TRAVEL SPEED: 800
> COLLISION RADIUS: 200
> DAMAGE RADIUS: 325
> MANACOST: 100 / 110 / 120 / 130
> COOLDOWN: 15

notes:
- Damage is blocked by Spell Immunity


[R] MATERIALIZATION
| ABILITY: No Target / Channeling |
| AFFECTS: Heroes |
- Splits the fabric of reality making all cosmic projections real giving them equally divided current stats of the original, current health, current mana, and current armor. Now all cosmic projections are now real but only the original can cast spells, and for affected heroes to die all of their cosmic projections should be killed.

> EFFECT RADIUS: 1200 / 1500 / 1800 / 2100
> TRANSFORMATION DURATION: 1.5 / 1.2 / 0.9 / 0.6
> MAX CHANNEL TIME: 20 / 40 / 60 / 80
> MANACOST PER SECOND: 3% + 80 MANA
> HEALTH COST PER SECOND: 1% + 10 HEALTH
> ACTIVATION MANACOST: 5% + 100
> COOLDOWN: 60 / 40 / 20

notes:
- Materialization allows Ichta to control all cosmic projections.



TALENTS

LVL10: + 4 Mana Regen or +8 Health Regen
LVL15: + 200 Cast Range or 120 Gold / Min
LVL20: + 1 Cosmic Projection on Cosmic Break / +50 Movespeed
LVL25: Removes Materialization Cooldown / + 400 Effect Radius on Materialization

jovhenni19



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