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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 11 of 34
Permalink | Quote | PM | +Rep by TheSofa » March 18, 2015 3:15pm | Report
Terathiel wrote:



I have the list of those 27 spells. Here we go:

Quas Quas Quas: Ice Path � Creates an icy path that slows enemy heroes that cross it. Allies can still move normally through it. Damage and slow increases with Quas.

Quas Quas Wex: Portal � Creates a powerful displacement magic at another unit. Deals 40 damage per Wex level. The unit is instantly moved to your location. Cast range increases with Quas.

Quas Quas Exort: Frost Nova � standard frost nova. Deals single target damage based on Exort, area damage based on Quas, and slows for 3 seconds.

Quas Wex Wex: Tornado Blast � Sends out a tornado over a distance based on Wex. Damage dealt based on Quas.

Exort Quas Wex: Levitation � Lifts Invoker into the air.

Quas Exort Quas: Power Word � Increases armour based on Quas for a duration based on Exort.

Quas Exort Wex: Invisibility Aura � Dear god why. This is repeatable, free, smoke of deceit for any allies (creeps included) near Invoker. Oh, and it�s passive. Doesn�t affect the Invoker though, but you do have Ghost Walk.

Wex Wex Quas: Telelightning � Deals damage and pulls Invoker to the target.

Wex Quas Quas: Mana Burn � Standard mana burn, single target, deals damage and drains mana.

Wex Quas Wex: EMP � sends out a ball of energy that explodes after a short distance, draining 50 mana per level of Wex and Quas.
Note: Since original Invoker had 8 levels in each skill, this drains 800 mana from all nearby enemies.

Wex Quas Exort: Soul Blast � deals 75 damage per Exort level to the target. Heals Invoker for 63 health per level of Quas. Range is based on Wex.

Wex Wex Wex: Shock � A nova effect which removes all buffs and deals 40 damage per Wex level. 100 radius, plus 50 per Wex level (total of 500 radius).

Wex Wex Exort: Arcane Arts � a passive that reduces enemy spell damage by 80%. Increases with levels of Wex.

Wex Exort Quas: Scout � summons an invisible, invulnerable, spell immune owl to scout around. Sees in a radius based on Wex, movespeed based on Exort, duration on Quas. 20 second cooldown.

Wex Exort Exort: Lightning Shield � forms a shield of electricity around the target unit to deal damage based on Exort to nearby enemies. Area of effect is based on Wex.

Exort Exort Quas: Deafening Blast � this is the current blast, except without the knockback because there is no Wex. Instead, it deals damage and mutes enemies for five seconds.

Exort Quas Quas: Chaos Meteor � same as current. Damage based on Exort, distance rolled based on Quas.

Exort Quas Wex: Confuse � creates a clone of Kael that takes 160% of damage. Cast range based on Exort, duration on Quas, and damage reduced based on Wex. Underneath this unit is a ghost unit which lasts twice as long.

Exort Quas Exort: Disarm � Disarms an enemy for a duration based on Quas. Cast range based on Exort.
Note: it lasts for like 8 seconds.

Quas Exort Exort: Shroud of Flames � Creates a barrier around the target which blocks 400 spell damage and grants 17% magic resist. Enemies attacking that unit take damage based on Exort. Magic resist increases with Quas. Lasts 40 seconds.

Exort Wex Quas: Soul Reaver � Deals 50 damage per level of Quas. Temporarily increases Invoker�s speed by 5% per level of Wex. After 8 seconds, the targeted unit takes 400 damage, increasing per level of Exort.

Wex Exort Wex: Energy Ball � summons an exploding ball of energy that deals 100 damage per level of Wex to enemies within a 300 AoE.

Exort Wex Exort: Incinerate � channelled AoE that summons 16 waves of 16 flames. Each flame does 75 damage, based on Exort.

Exort Exort Wex: Inferno � creates random infernos around Kael. They deal 25 damage per Exort level and summons 1 inferno per Wex level.

Exort Exort Exort: Firebolt � fires a bolt of flame which deals 575 damage based on Exort.
Quas Wex Quas: Betrayal � turns a target enemy hostile to its former allies, making them attack it. Lasts 15 seconds per level of Quas.
______

He was so hilariously broken :D

Thanks Terathial! I really wanted to play him... He's soooo terribly broken.

TheSofa
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Permalink | Quote | PM | +Rep by TheSofa » March 18, 2015 3:23pm | Report
Batrider

Increases vision range to 1800/1800
Duration increased by 1.5 seconds at all levels.

Lone Druid

Now has 2 bears (OP?). Can only resummon one bear at a time.

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Permalink | Quote | PM | +Rep by MrLocket » March 18, 2015 4:05pm | Report
^
@ Batrider
I like the vision upgrade, reasonable and not too OP. Anyway what duration improvement?

@ Lone Druid
Only if you can have 18 items.. But that's not gonna happen.
My face -> ( / *3*)/

MrLocket


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Permalink | Quote | PM | +Rep by TheSofa » March 18, 2015 4:13pm | Report
MrLocket wrote:

^
@ Batrider
I like the vision upgrade, reasonable and not too OP. Anyway what duration improvement?

@ Lone Druid
Only if you can have 18 items.. But that's not gonna happen.

Actually, change it to 1.

Now 4.5/5/5.5

EDIT: Oh, sorry, misunderstood your question. His ult, Flaming Lasso

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Permalink | Quote | PM | +Rep by MrLocket » March 18, 2015 4:22pm | Report
1.5 seconds is a bit too much, every seconds counts. Maybe you can give it a static 4.5 seconds.
My face -> ( / *3*)/

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Permalink | Quote | PM | +Rep by TheSofa » March 18, 2015 4:50pm | Report
MrLocket wrote:

1.5 seconds is a bit too much, every seconds counts. Maybe you can give it a static 4.5 seconds.

sure, that's be fine.

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Permalink | Quote | PM | +Rep by Kyphoid returns » March 19, 2015 5:22am | Report
WHEN DID YOU DO THIS THREAD?
WHEN?
WHY WAS I NOT INVITED?

i am gonna come back with good suggestion, just you wait!
Go On, Feed Me.

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Permalink | Quote | PM | +Rep by Unscathed » March 19, 2015 7:39am | Report
MrLocket wrote:

First of all, all those upgrades are free to be protested.

Yea you got the point, I forgot that it can disable dagger. But Lightning Bolt has a cooldown of 6 seconds so they still have 3-seconds window to blink.

Some nerfs can be given thought because 2800 is too large. How about static value of 1500?base radius is 1200. i dont think increasing the radius is a good idea at all, i think this upgrade is really broken. my vote: remove broken upgrade pls

Templar Assassin-What about replenish 1 charge per 3 seconds? ( 17/6 = 2.833 ) Maximum charge are 7/8/9 based on level of Psionic Trap.what about a passive that increase 1 instance per 3 seconds up to 5 instances? the active stays, meaning a max of 11 instances is possible. If Refraction's buff is still there, the passive is disabled.

P.S: +rep for helping me improve this... errr.... section?ty :D
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by MrLocket » March 19, 2015 9:24am | Report
@Kyphoid returns
Yea sure, looking forward for it.

@Unscathed
11 are too much, it completely makes some burst heroes unplayable ( especially PA ).
My face -> ( / *3*)/

MrLocket


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Permalink | Quote | PM | +Rep by Unscathed » March 19, 2015 9:41am | Report
Remember that the slightest touch of a creep will break the refraction. so, she needs to be fully untouched by creeps before the fight. and late game when megas are breaking your base, i dont think its that powerful.

but still, i thought of a rebalance. 1 instance per 5 seconds?
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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